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2nd December 2015

Daily Blog


Spending time on Xmassy stuff.

Views 11, Upvotes 3  
Daily Blog
1st December 2015

Daily Blog


I forgot how busy this gets.. Uhoh!!

Views 11, Upvotes 3  
Daily Blog
30th November 2015

Daily Blog


Getting ready for Advent!

Views 13, Upvotes 4  
Daily Blog
29th November 2015

Daily Blog


A few hats, and a lot of music..

Views 40, Upvotes 15  
Musical
28th November 2015

Daily Blog


A very Platdude based blog entry, today!

Views 17, Upvotes 4  
Daily Blog
24th November 2015

Daily Blog


What'll be happening with Beta Collexion?
How can I get my games on Steam?
And.. Snooker?!

Views 11, Upvotes 3  
Daily Blog
7th November 2015

Developments


Yesterday I got a rejection email from "OUYA" to say that my references to "OUYA" in the game The Final Warrior on "OUYA" was enough to get it rejected from being on "OUYA".
It seems that now that OUYA are no longer OUYA, and are now instead "Razer/Cortex", and as a result I need to stop making so many references to OUYA in my OUYA games.
.. Or something to that effect.
Changes have been made and the game re-uploaded, and hopefully the new edition will be pass...
Views 16, Upvotes 3  
Daily Blog
5th November 2015

Developments


Yesterday I recreated Hoppy Bobby in the Advent Calendar. It's not an amazing feat, but it is at least something.
Other than that, I spent some time rejigging Neon Bike Championships for OUYA, and also sent PlayJam a copy so they can test it to see if it's Multiplayer code is any less crappy than JNKBombers was. I'll keep that copy aside, incase they decide it is indeed worthy of a proper upload, but if you don't ever see it on GameStick/FlarePlay, that'll be why.
...
Views 14, Upvotes 2  
Daily Blog
30th October 2015

Developments


Feedback from PlayJam suggests that my newest controller code is still causing some kind of lagging ingame, when more than one player's connected at a time.
An ultimatum, then.
If I can't get it fixed by Monday, then that's it.. I can't fix it, and it's an issue to be dealt with later.
I've spent about 2 weeks, straight, trying to solve this one single issue, and I realistically can't keep focussing on it, especially if I'm also trying to get an Advent Calendar...
Views 36, Upvotes 4  
Daily Blog
18th October 2015

Developments


Given that I've got so much on my plate, what with having to fix up the 42 OUYA games, and get NeonPlat's Cosmic Adventure done, you'd probably not expect me to start a new project right now.
Ooops!
Last night I took Alpha Collexion, stripped out all the games and graphics, and settled down to do it all again.
Views 8, Upvotes 3  
Daily Blog
15th October 2015

Developments


Another day fiddling with the base code for my NewYA Monkey-X target.
Most of the issues that the FlarePlay is bringing up appear to be related to the fact that the devkit they're using is leaving multitasking games running in the background, thus it all eventually clogs up.
The actual retail unit instead does what OUYA/GameStick normally does, and closes all apps before launching the next.
As a result, *most* of the problems they were having seem to vanish whe...
Views 11, Upvotes 3  
Daily Blog
14th October 2015

Developments


I've never had to properly debug an Android device, before, so yesterday's attempts were new ground for me.
Usually when one of my games break, I can easily repeat the break, and figure out exactly why it's happening, but feedback from PlayJam over my games crashing on their latest device, have had me somewhat baffled.
There doesn't seem to be a specific point where they're crashing, or rather, there's no reason for them to be crashing where they are, as other Androi...
Views 16, Upvotes 2  
Daily Blog
13th October 2015

Developments


Getting close to the end of my first run through all the OUYA games.
Only (Only?!) another 15 or so games to go, and we'll have a complete OUYA collection.
So far there's been no major issues, but since I'm nearing the end of the list, there are a few kinks that need ironed out.
Views 20, Upvotes 3  
Daily Blog
9th October 2015

Developments


How long have I been coding NeonPlat Adventures 2? Because last night I only just got around to adding moving platforms, and that was one of the first thing I wanted to add to the thing.
Grrrr.
All this OUYA-Recompile stuff is certainly taking it's toll on getting the newer things done.
Other things I wanted to do this year include getting an online scoreboard system working, making a new version of The Gear That Works, and of course making a new Advent Collex...
Views 21, Upvotes 4  
Daily Blog
6th October 2015

Developments


All of this New-OUYA recompiling and fixing has certainly taken it's toll on NeonPlat. The game should've easily been finished by now, but instead I'm still working on enemy placements and trying to come up with Hats, which is still fairly early days in the world of NeonPlat..
*sigh*
Yesterday I finished off Karl's Tiny Adventure and got it uploaded to both GameStick and OUYA. The OUYA one will be the better edition, since it includes the music.
Worryingly, N...
Views 11, Upvotes 4  
Daily Blog
5th October 2015

Developments


I've spent more than enough time on Karl's Tiny Adventure. It's time to stop trying to fix the issue and just get the damn game uploaded.
Unfortunately, I'm going to have to do two distinct editions. One for OUYA/Etc and one specifically for GameStick.
The GameStick edition will have the music disabled.
Views 13, Upvotes 3  
Daily Blog
4th October 2015

Developments


Did I miss a day?!
Yeah, I basically didn't want to make a "Still full of flu!" post, so.. I didn't!
Anyhoo, back to coding, and Karl's Tiny Adventure (which is next on the fixup list) has a bit of a bug in it, when played on the GameStick.
Views 8, Upvotes 2  
Daily Blog
30th September 2015

Developments


I got a new "Timer or Event" bar under the score, in NeonPlat's Cosmic Adventure, which either displays a depleting timer for things like Shields and Speedups, or a set of blocks when displaying weapons and whatnot.
It's a fairly simply little bar, and isn't much to write home about, but there it is!
Meanwhile I'm also finding (or rather, other people are finding..) a weird quirk with some of my older games, on some Android devices. It seems that upon first load, th...
Views 13, Upvotes 3  
Daily Blog
28th September 2015

Developments


NPA2 is now NPCA, as it finally finds a proper title, "NeonPlat's Cosmic Adventure".
I spent about 5 or 6 hours trying out various programs desperate to find a nice way to get a properly designed logo that would curve around the edge of the planet.
In the end, I did what I usually did, and opted to just do the bloomin' thing myself.
Views 11, Upvotes 4  
Daily Blog
27th September 2015

Developments


Yesterday I spent far too long attempting something that, inevitably didn't actually go anywhere.
As I continue on my alphabetised fixups of OUYA games, I found myself reaching Boxsplodings.
I've never been happy with the fact that there are "only" 64 levels in this game, and last night I attempted to make a random level generator for the game.
Views 10, Upvotes 3  
Daily Blog
26th September 2015

Developments


The first of my games finally passed through PlayJam/GameStick review, yesterday. (Good to know that ONLY took 5 days, even though I was on "the fast track"!! Compare that to the fact that OUYA's reviewed all 5 of the games I've so far uploaded!)
A very thorough review, where the only complaints were as follows.
1. If you pause the game, go into the menu, turn off the music, then turn it back on, it doesn't actually restart until you've quit the game.
This h...
Views 11, Upvotes 2  
Daily Blog
25th September 2015

Developments


I'm seriously struggling to remember what all I did, yesterday!
I oughta keep a note of these things.
I know I uploaded another game to OUYA and PlayJam, and I also know I spent a good hour or so tweaking NeonPlat Adventures 2..
Views 8, Upvotes 3  
Daily Blog
24th September 2015

Developments


Yesterday, I finally (*finally!!*) got around to adding a life display to NeonPlat Adventures 2!
(URL "https://AGameAWeek.com/wp-content/uploads/2015/09/NPA2_017.png"><img src="https://AGameAWeek.com/wp-content/uploads/2015/09/NPA2_017-1024x597.png" alt="NPA2_017" width="604" height="352" class="alignnone size-large wp-image-5060" />
There they are at the top, between the score and the "coin" count.
Two little N...
Views 9, Upvotes 2  
Daily Blog
23rd September 2015

Developments


So, with all my games now missing from OUYA, it's time to start popping them all back on again.
One by one, I'm opening old code, fixing up any issues, and getting the games updated to the newer framework.
The new controller code is a piece of piss, since I did all that work in the Monkey Target part of Monkey. Essentially, I need only hit the recompile button, and the new controller code magically fits itself into the game.
The tricky part is adding a "Quit G...
Views 18, Upvotes 7  
Daily Blog
22nd September 2015

Developments


Here's, approximately, the insane list of things that did/didn't happen, yesterday.
1. Compile first of about 40 games for the big OUYA Fixup. Went easy enough, and the new controls seem to work just fine.
Woot!
Views 9, Upvotes 3  
Daily Blog
21st September 2015

Developments


Yesterday was spent doing four tasks.
1. Converting recent ALChoons to work with NeonPlat's ingame music engine.
Not all of them were a success, mind! Some of the more frantic choons ended up being a bit of a mess, so have been scrapped.
Views 11, Upvotes 5  
Daily Blog
10th September 2015

Developments


Yesterday I posted a test version of NeonPlat Adventure 2 over on the OUYA Forum, where people could download and test the game, to see how it is in it's current state.
Of the two commenters so far, I don't think either of them actually have tried it out, yet, which is a shame because in the world of AGameAWeek, I'm going to be ploughing ahead, and any issues they come up with will probably be out of date by the time they tell me about them! (This is why AGameAWeek is usu...
Views 7, Upvotes 2  
Daily Blog
277 results 0 1 2 (3) 4 5 6 7 8 9 10
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