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16th September 2013
People keep asking about how I manage to code AGameAWeek, and one thing they all eventually pick up on is that I'm currently doing it all with Monkey.
(URL "https://monkeycoder.co.nz">Monkey) is a fantastic language which allows for all manner of different targets, and does a great job doing what it does.
It isn't perfect, and it's not for everyone, but it suits me down to the ground.
As with any development tool, it all comes down to preference, and whether or not you agree with the methodology o...
Views 75, Upvotes 12
Daily Blog
Giving Up..
Blog
18th July 2013
I don't give up, very often, but on this occasion, it's unfortunately going to happen to my big Month-Long project.
I seem to have narrowed the problem down to the following issue.
... Wasn't hard enough!
It seems that, nowadays, I can only tackle a project if it's got enough of a challenge attached.
Either a game has to be coded in a stupidly small amount of time, or the game needs to have lots of new things required, to keep my interest held.
<img src="https://socoder.net/uploads/1/RRDS_M...
Views 49, Upvotes 12
Daily Blog
Making Monkey Do..
Blog
10th March 2013
Last night I was asked how I got Monkey to do all the things that I managed to make it do.
I tried to describe it as best as I could, but was already wrapped up in bed, trying to remember it all, whilst only holding an iPad! Not an easy job.
I suggested to (URL "https://twitter.com/retrorusty">@RetroRusty) that he waits until the morning, when I can better write a nice big (BIG) waffling (WAFFLING!) blog-post about it all.
..
This be that!
Views 108, Upvotes 33
Daily Blog
Calm Down, Internet!
Blog
27th February 2013
Good Grief, it's been a long long time since a little video clip caused utter chaos in my Twitter feed!
I feel that last night's occurrence needs a little explaining, because people are WAY more hyped about it than they probably should be!!
<blockquote class="twitter-tweet"><p>Platdude Gets!!!! <a href="https://t.co/GZcwBtJ255" title="https://vine.co/v/bgVBqEjqld2">vine.co/v/bgVBqEjqld2</a></p>??? Jayenkai (@Jayenkai) <a href="https://twitter.com/Jayenkai/status/...
Views 53, Upvotes 16
Daily Blog
iOS Editions...
Blog
17th February 2013
You're probably wondering, by now, with all this wonderful "Monkey" stuff that I've been banging on about for the past month, where the heck my iOS offerings are.
Well, while it's true that Monkey does indeed make the coding a heck of a lot easier, there's still another matter to attend to.
The dreaded "iTunes Connect" area! ARGH!!!!
You've probably read enough of my rants to know that iDev isn't easy.
There are licenses to deal with. "Provision" codes, Certificates, all manner of stupid fiddly thing...
Views 31, Upvotes 7
Daily Blog
Progress Update
Blog
13th February 2013
Next week's AGameAWeek is already in the works. Yet another remake, this time of a game that doesn't quite appear to run as well as it used to.
<a href="https://AGameAWeek.com/GameList.php?ShowJust=56">The Heist</a> was coded in August 2008, and does still run on modern PCs. The thing is, though, it runs at about 30fps on most of my current systems.
I'm not really sure why this is, and have tried a couple of things to get it up to speed, but nothing seems to be doing the trick.
...
Views 62, Upvotes 8
Daily Blog
11th February 2013
You know what I hate?
Icons.
You might've noticed that very few of my games include icons.
Not only do I hate having to draw icons, I also hate having to create 70,000 bazillion different sizes for every sodding size that might be needed.
Gah, I HATE icons!!!
AGameAWeek on Android means I need 3 icons every smegging week. Oh, great :
Today, I made a "Jay is too lazy for this" tool, called IconResizer.
<a href="https://socoder.net/uploads/1/IconResizer.zip">Download IconResize...
Views 48, Upvotes 12
Iconresizer
,
Utility
25th January 2013
I've been delaying a large list of things, but as I continue to make great strides with Monkey, those tough bits are getting ever so close.
Here's what needs doing, as well as explanations as to why they're tough..
(Note : Very waffley, and probably not all that interesting!)
Views 84, Upvotes 15
2013 Framework
21st January 2013
Already!?
Who saw this coming?!
I sure as hell didn't!!
<a href="https://AGameAWeek.com/wp-content/uploads/2013/01/shootybangbang.png"><img src="https://AGameAWeek.com/wp-content/uploads/2013/01/shootybangbang-300x228.png" alt="" title="shootybangbang" width="300" height="228" class="alignnone size-medium wp-image-2486" /></a>
You can Play the HTML5 Edition here, and note a bunch of scrambled debug messages as they pop up underneath the game!
Update : I deleted all these earl...
Views 87, Upvotes 17
2013 Framework
18th February 2012
This is an emergency post.
The future of AGameAWeek may be in jeopardy.
Everything hinges on the decision I make within the next few hours.
Do I do the Board Game thing, or do I do the Pancake thing?
Views 159, Upvotes 12
Daily Blog
24th January 2012
<a href="https://AGameAWeek.com/wp-content/uploads/2012/01/Key-Bo-Ard-Too-Screenshot_24-Jan-2012_112526.png"><img src="https://AGameAWeek.com/wp-content/uploads/2012/01/Key-Bo-Ard-Too-Screenshot_24-Jan-2012_112526-300x225.png" alt="" title="Key Bo & Ard Too (Screenshot_24 Jan 2012_112526)" width="300" height="225" class="alignright size-medium wp-image-2270" /></a>
A sequel for this week's AGameAWeek!
I've been thinking about Key, Bo and Ard since I popped them into NeonPla...
Views 142, Upvotes 19
Release
Blog, Jay! Blog!!
Blog
19th January 2012
Bah.. I knew that'd happen..
As soon as AGameAWeek kicked back into action, the "Daily Blog" would take a bit of a fall.
I'm trying to keep up, though! Honest!!
Views 41, Upvotes 11
Daily Blog
JNKPlat!
Blog
23rd December 2011
(URL "https://AGameAWeek.com/wp-content/uploads/2011/12/jnkplat_Xmas2011.jpeg"><img src="https://AGameAWeek.com/wp-content/uploads/2011/12/jnkplat_Xmas2011-300x193.jpg" alt="" title="jnkplat_Xmas2011" width="300" height="193" class="alignright size-medium wp-image-2195" />
![]() Views 38, Upvotes 15
Daily Blog
Whoops, DailyBlog!
Blog
23rd December 2011
Between insane neck issues, and crazy days trying to cram WAY too much stuff in before Xmas, I've not blogged much, this week.
Last night, as it became increasingly apparent that there was no WAY I could cram it all in, before xmas, I decided to hell with it all..
This morning, I stop attempting to cram, and instead relaxed into something a little different.
Views 43, Upvotes 13
Daily Blog
13th December 2011
(URL "https://AGameAWeek.com/wp-content/uploads/2011/12/fuuuuuuu.png"><img src="https://AGameAWeek.com/wp-content/uploads/2011/12/fuuuuuuu-300x170.png" alt="" title="fuuuuuuu" width="300" height="170" class="alignleft size-medium wp-image-2171" />
![]() Views 37, Upvotes 12
Daily Blog
Cold 'n' Coding
Blog
8th December 2011
You know what's annoying?
When you've been sitting, typing away for about an hour, then stop to make a brew, and suddenly realise how bloody cold it is!
Somebody needs to invent some sort of keyboard with heated keys. That'd be great!
.. A mouse would be cheaper, but I then only my right hand would be toasty warm.
.. I'm not sure I want to go for the "Coding Gloves" thing!
Views 32, Upvotes 7
Daily Blog
The end is near!
Blog
3rd November 2011
And I've still got a todo-list as long as my leg!!!
If I want a few people to beta-test the final-ish edition, that's gotta be done by about Wednesday, I think.
So, I have about 5 days or so to get everything done, now.
After that, hope for the best, and get everything bundled for the coming Sunday.
..
eeek!
Views 78, Upvotes 12
Daily Blog
29th October 2011
And I'll be doing nothing again, today.
.. well..
.. I say nothing..
What I mean is, I don't have a great big 12 item checklist to do, and I won't be struggling to type by the end of the day!!
Views 42, Upvotes 8
Daily Blog
A long long day...
Blog
27th October 2011
Today, I became a complete and total recluse!
It was the only way it was all going to get crammed into the day.
Let's go through last night's list, shall we?
Views 40, Upvotes 9
Daily Blog
Gah!!!!!!
Blog
26th October 2011
Gah!
Extra hats today!
I now need about 3 hats, and annoyingly I think I might need an extra bunch of baddies, which also means more hats!
D'oh!
Still, those can wait until after the Friday Beta.
The things that can't wait, are those annoying things that build and build, until you realise you don't really have a whole lot of time.
Views 91, Upvotes 12
Daily Blog
23rd October 2011
Saturday's my "At work for a while" day, so I usually get a lot less codey time done, but I still managed quite a few bits and pieces in the morning.
A couple of new baddies, and a teensy bit of AI are in there, as is something which may or may not be confusing, depending on whether you remember the 7 year old oddity or not.
Suffice to say, the bananas do definitely appear to be coming from below the arrow.
.. not sure what that's all about..
---
FeedbackGot a little feedback, yest...Views 70, Upvotes 9
Daily Blog
Phase Three
Blog
17th October 2011
Phase One was the simple test engine I release WAY WAY back in the very early stages of this humongous project.. .. last month!
Phase One was a basic engine, with simple platforming mechanics.
Taking the rules of NeonPlat and adding a scrolling background, I wanted to judge if it'd be enjoyed.
True, one piece of feedback was a little downbeat, but on the whole it's been well appreciated.
You can't please everyone, but the original's not broken, so hopefully that makes up for it.
Pha...
Views 76, Upvotes 8
Daily Blog
1st October 2011
One at a time.
Get the task done, finish the game entirely, move onto the next.
Our current task is NeonPlat Adventures.
Let's see how much I added today..
Views 49, Upvotes 8
Daily Blog
Spacing Out!
Blog
30th September 2011
NeonPlat Stats So Far
Throwables : 3 (still the same 3!?)
Objects : 8
Baddies : 9
Bosses : 1
Background styles : 1.5! (first complete, 2nd half done but needs tweaked so everything isn't dodgy looking blue squares!)
Level types : 3'ish (depending on how I tweak the numbers)
Music : 2'ish (2 very similar tunes, and a separate "Boss Time" tune.)
Views 76, Upvotes 7
Daily Blog
9th September 2011
It's September.
My boss is about to go on his hols, and I'm more or less at a nice "Not too much" level of codey work.
Views 36, Upvotes 11
Daily Blog
Juggling!
Blog
22nd August 2011
How many things are on Jay's Todo-list now?
um...
17,000!
Views 34, Upvotes 7
Daily Blog
Coming Soon... 2!
Blog
17th August 2011
..wait a minute, wasn't I trying to take a break!?
Views 24, Upvotes 6
Daily Blog
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