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Giving Up.. Blog
18th July 2013
I don't give up, very often, but on this occasion, it's unfortunately going to happen to my big Month-Long project.

I seem to have narrowed the problem down to the following issue.

... Wasn't hard enough!

It seems that, nowadays, I can only tackle a project if it's got enough of a challenge attached.
Either a game has to be coded in a stupidly small amount of time, or the game needs to have lots of new things required, to keep my interest held.



-=-=-

Today, I'm officially killing off RetroRaiderark Secrets.
Truth be told, the game's spent the past week or so in a sort of limbo state, with me tweaking it bit by bit and throwing in little bits and pieces.
There's a vaguely working editor, and you can roam about in a small arena, but none of the enemies are working.

I got bored with the project.
The game used old sprites, and simply required a bunch of levels to be made, and when you spread that out over the course of a month, it's simply not enough of a challenge for me.
I've moved onto other projects, already, and I can't seem to dig up the motivation to bounce back to this game.

So, I'm giving up.
I'm stopping before it gets too lengthy a task, and results in a boring end result.

I'll continue with AGameAWeek, and a few other side projects, but we'll wave goodbye to RetroRaider until another time.
Bye Lara!!

(Feel free to shout at me, in the box below!)

For folk who are desperate to play, here's pretty much what it would've played like..
RetroRaider 1 & 2 already exist, and are available from the Archive..

You can Download RetroRaider here for Windows.
It's five years old! Blimey!!
It mostly runs, but can get a bit slow on modern systems, due to the old-fashioned way I scaled the screen.

You can also Download RetroRaiderII here for Windows, Mac and Linux, from 3 years ago. It's quite a bit more compatible on newer systems.
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