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26th December 2011
Thankyou Santa!!
![]() Views 47, Upvotes 21
Daily Blog
12th December 2011
A lot of elements are currently coming together, and things are getting a little more chaotic than I'd like them to be around Xmas time.
If the past 2 years of Xmas themed chaos (12 games of Xmas, Advent Collection) have taught me one thing, it's not to EVER plan anything around Xmas!
Presents, family visits and the general filling of my face with Xmas cake, will usually get in the way of the coding time, and as such I decided not to push myself into anything moronic this year.
I apologise if you're deep...
Views 35, Upvotes 10
Daily Blog
Readme.txt
Blog
10th December 2011
When I was building the beta versions of NeonPlat Adventures, it always included a little readme file.
The final release didn't have one, but I figured that was ok, because it was so simple it didn't really need one.
The original readme was only really there to explain that beta peeps shouldn't mention the Calendar, and then I kinda rambled on a bit!
Anyhoo, if you find yourself in desperate need of a readme file, this is it!
Views 111, Upvotes 15
Daily Blog
A Happy Neon Day
Blog
19th October 2011
On Tuesday, things had started to go annoyingly slowly..
That part where the number of bug fixes grossly outweighs the number of fun happy additions you can be enjoying adding to your game.
But I did a lot of fixes on Tuesday!
Views 40, Upvotes 8
Daily Blog
Evil Doodles
Blog
11th October 2011
One of the hardest things about adding baddies to this game is, surprisingly for me, not actually drawing things!
With NeonPlat I've created a weird skewed world, where nothing looks exactly as it should.
This gives me a little artistic license with my artwork. .. or rather, I can be shit, and nobody'll notice!
If something looks a little too odd, I simply make it look odder in the animation, and it somehow cobbles together nicely.
Want an example?
The Bats don't flap, they kinda invert-...
Views 78, Upvotes 10
Daily Blog
15th August 2011
You could say I crapped out, and gave up.
I aimed for 52. I aimed for a 2nd whole year's worth of games, within a startlingly short amount of time.
..
But I probably would've managed it..
Views 42, Upvotes 8
Daily Blog
12th August 2011
Too tired..
Instead, I've been working on Sheep Goes Left DS, which is proving 17,000,000,000% more popular than it's iOS rival.
Quite why, I don't know, but the fact that it's being mentioned quite a bit is a good sign.
Views 55, Upvotes 14
Daily Blog
Promo Stuffs
Blog
26th July 2011
(Apologies, it's a bit "half-asleep/randomly ranty/jumping through topics/freeflow" today!!)
As an iDev guy, I get 50 codes per Update for all my games. I can hand these out to reviewers or folk I know.
Handy.
So, off they go, sent out, willy nilly, to all the reviewers/people I can find, and see where it takes me.
Views 89, Upvotes 18
Ios Dev
Apple's Fault..
Blog
12th July 2011
I woke up bright and early, planning to get a whole load done on my DaisyChains game, today.
I started the day by installing iOS5 v3. This was a bad idea.
It took me about 2 hours to get everything installed, reinstall XCode, get the new iOS5v3 iPod and Xcode working together, and then wait for all the apps to pop back onto the iPod.
*grr*
Views 26, Upvotes 10
Daily Blog
Rocks 'n' Trees
Blog
12th July 2011
Lately I've done a half-a-dozen games where the main player must go left.
I've decided to take a break from that, and made a super-imaginative new plan.
In today's game, the player goes right!
Views 39, Upvotes 12
Release
Bits and pieces
Blog
8th July 2011
Got the Google Plus thing today and spent about an hour or so playing about with it's features.
Twitter Lists seems the closest thing to it, in that you follow people, separate them into different groups, then flick through the groups to read/interact.
Unlike Twitter Lists, though, here the grouping works both ways.. Now I could happily clump a bunch of iOS reviewers into a single group and quickly fire off a PR'ish spam bucket to all of 'em at once, without pissing off all my regular "we want chat, not s...
Views 42, Upvotes 9
Daily Blog
iOS Making Steps
Blog
1st July 2011
Today I'm focussing my blog on iOS trials and tribulations. The basic steps of designing a game when working with iOS.
These are pretty simple things, and should be apparent, but .. having played a fair number of iOS games.. they're not always done!
Note, this isn't really about my actual development, as such, more the train of thought that generates the end result.
In a future bloggy thing, I might focus more on the what/where, than the how/why that this does. Let me know if this is a goo...
Views 98, Upvotes 30
Ios Dev
Platdude Goes Left
Blog
30th June 2011
Because sometimes you notice Platdude on the bottom of your generic tiles spritesheet and go "hmm.. what could I do quickly with Platdude"...
Views 60, Upvotes 15
Release
26th June 2011
AGameAWeek teaches us one thing.
Some games you win, some games you lose.
When you lose, there's not a lot you can do.
Pick yourself up, dust yourself off, and move on.
This is a post about how I threw myself on the ground.
Views 40, Upvotes 13
Daily Blog
Sleepy!
Blog
21st June 2011
Seem to be having a bit of a down-session, lately.
I'm pretty sure it's down to the fact that Sheep Goes Left is going mostly ignored.
I'm going to try and give it a bit of a shove in a day or two, once the Lite edition shows up, but judging by the fact that it's getting next to no interest, I think we're already at the "aw well, next!" point.
Damn, that's depressing!
Views 51, Upvotes 9
Daily Blog
Sheep Goes Left!
Blog
10th June 2011
Bonus iOS Game!
<a href="https://bit.ly/SheepGoesLeft">For iPhone, iPod Touch and iPad</a> (£1.19/$1.99/equiv.)
Got an iPhone/iPod Touch/iPad?
Grab Sheep Goes Left!!
Go get it!
It's out now!
I'll be posting the semi-demo half-assed ported to Win/Lin/Mac edition as Tuesday's AGameAWeek, so you can try it out there, but the iOS one's much neater, has nicer menus, lovely swooshy bits, and even contains a wonderful little 20-track soundtrack! (woot!)
Addition...
Views 52, Upvotes 9
Daily Blog
4th June 2011
I might skip another AGAW, this week, sorry!
I have a half-game play-thing half done, but I've just started another one of those spur-of-the-moment things that might take over my entire weekend.
.. again..
<a href="https://AGameAWeek.com/wp-content/uploads/2011/06/logo.png"><img src="https://AGameAWeek.com/wp-content/uploads/2011/06/logo.png" alt="" title="logo" width="320" height="160" class="alignnone size-full wp-image-1414" /></a>
Views 105, Upvotes 12
Daily Blog
Probably not DS :(
Blog
29th May 2011
I'd love to, but considering it's taken me about 6 months to get around to fixing Ubuntu (just starting, may not go well!!) the chances of me fixing my DSBrew stuff is pretty darned minimal.
Sorry!
Views 42, Upvotes 9
Daily Blog
11th May 2011
JNKPlat
It's a Platform game, but it isn't.
It's a side-view Puzzle game, with Platformy events included.
Views 72, Upvotes 14
Daily Blog
A well used month!
Blog
24th April 2011
I enjoyed my Month Off!
I've written a lovely quickstart framework, I've built a game and a half, I've posted more Tube vids and Tweets in a month than any month previously, I've tried to keep up the blog, AND I even had time to relax!!
A few games of GTA and Burnout meant my X360 was switched on for the first time in over a year!
I've been playing YouDon'tKnowJack on the iPod (Highly recommended, even if it is Americanised questions), and listening to months worth of unlisten...
Views 36, Upvotes 10
Daily Blog
Ninja Tweaks!
Blog
17th April 2011
Still fiddling around with the basics of NinjaDuck iOS, and have actually done a whole lot of work since yesterday. Although, you still can't see any of it yet.
I'm either going to have to set up a camera, or figure out a hacky way to do Accelerometer based gameplay in the Simulator.
eeek!
Yesterday Ninja Duck looked like this..
<a href="https://AGameAWeek.com/wp-content/uploads/2011/04/IMG_0629.png"><img src="https://AGameAWeek.com/wp-content/uploads/2011/04/IMG_0629-300x200.png" al...
Views 94, Upvotes 23
Ios Dev
15th February 2011
This week I remade Fantasy Center.
It didn't turn out well, I lost heart, and I have now, in fact, lost faith in the whole Cassette 50 project.
All these games really are a big bag of crap!
Views 128, Upvotes 15
Release
This Week...
Blog
29th January 2011
This week there shall be no AGameAWeek.
Views 54, Upvotes 14
Daily Blog
The list so far...
Blog
13th January 2011
OK, I've gone through all the CPC Cassette, and here's the ones that initially jumped out as being at least vaguely redoable.
|update| Old Google Spreadsheet doesn't seem to work.. |update|
Next up, I'm going to start grabbing other editions, and going through them.
Well, I say next up, I've gotta make this week's first, though!
.. I'll go do that!
Views 47, Upvotes 13
Daily Blog
Super Spike Dislike
Game
4th January 2011
Views 20644, Upvotes 106
Jump
,
Hop
,
Bounce
,
Spiiiiiiiiiiiiiiike!
Advent Source!
Blog
25th December 2010
Think of this as a christmas present.
(URL "https://socoder.net/uploads/1/AdventCollectionSource.zip">You can download the Advent sourcecode here)
Views 78, Upvotes 18
Daily Blog
Rant Mode - ENGAGE!
Blog
16th December 2010
What follows is a review from PlayThisThing.com
I screengrabbed it, because they're probably going to fix the "little" thing at the top, and I want to continue to take the piss out of them.
Here's me taking the piss out of them.
Views 94, Upvotes 19
Reviewed
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