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Sounding Off..
Blog
12th January 2017
DevelopmentsTo suggest I'm struggling to replicate the "No Audio" issue on Android, is a bit of an understatement.Views 18, Upvotes 3
Daily Blog
Oddities and Bugs
Blog
11th January 2017
DevelopmentsAaah, the bugs..Views 476, Upvotes 6
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Organising
Blog
10th January 2017
DevelopmentsFinished off this week's game, last night. Hurray!Views 14, Upvotes 4
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Scrap/Start
Blog
8th January 2017
DevelopmentsYesterday, I scrapped a game!Views 15, Upvotes 2
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Friday MusicAL
Blog
6th January 2017
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Musical
And so it begins...
Blog
4th January 2017
DevelopmentsIt's all kicking off, now!Views 12, Upvotes 2
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Test Game Started
Blog
3rd January 2017
DevelopmentsYesterday I started work on a quick Mulitplayer Controller Test game.Views 27, Upvotes 5
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Happy New Year!!
Blog
31st December 2016
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Under Control
Blog
31st December 2016
DevelopmentsYesterday I delved deep into the Android Controller stuff, and finally figured a few things out.Views 13, Upvotes 3
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Xmas Day
Blog
25th December 2016
DevelopmentsNo Coding! Merry Christmas, all AGameAWeek regulars, and also to those who aren't. Thanks for being here over this crazy year of oddness, and hopefully there's more oddities in the future. I think I wrote that, yesterday. *shrugs* Merry ChristmasViews 16, Upvotes 2
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Merry Xmas
Blog
24th December 2016
(URL "https://AGameAWeek.com/wp-content/uploads/2016/12/Merry-Xmas-2016.png"><img src="https://AGameAWeek.com/wp-content/uploads/2016/12/Merry-Xmas-2016-1024x1024.png" alt="" width="750" height="750" class="alignnone size-large wp-image-6861" />
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Ugh.. Menus..
Blog
21st December 2016
DevelopmentsSpent practically all day, yesterday, working on Menus.Views 20, Upvotes 4
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Lazy Day
Blog
20th December 2016
DevelopmentsYesterday I sat and did nothing!!Views 16, Upvotes 3
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Who/What is AL?
Blog
18th December 2016
Way way way back in time, I got an Amiga 600 for Xmas.Loading up DPaint for the first time, I wanted to test how much I could do with it's animation feature.
DPaint IV had two animation modes. Full Frame or Compressed. With compressed, as long as you stuck to minor changes, you could get a decent number of frames out of it. In Full Frame mode, I could typically get 4 frames of animation!! With the newfangled Mouse control, I scribbled a silly little 4 page cartoon.
Views 20, Upvotes 5
Daily Blog
18th December 2016
As with all years, this year's had it's ups and downs.
After last year's Gap-Year, it felt good to get back into the thick of things, and I started the year off with some rather odd ideas.
As the year went on, the ideas fizzled out, and we got back into regular "Dodge the X, Collect the Y" territory, which is a bit of a shame.
And then there was the EPIC disaster that is Gamma Collexion.
Views 33, Upvotes 3
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Stall
Blog
18th December 2016
DevelopmentsA bit of a stumbling block, yesterday..Views 21, Upvotes 4
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Friday MusicAL
Blog
16th December 2016
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Musical
And Again...
Blog
14th December 2016
DevelopmentsMore of the same, as I continue to build up the new version of the Framework.Views 14, Upvotes 2
Daily Blog
12th December 2016
It's been 4 years since I created my original Monkey Framework.
Although it's true that it's had the odd nip and tuck over the years, it's certainly starting to show it's age.
The complete and utter disaster of Gamma Collexion, (whereby the multiplayer code failed SPECTACULARLY) was the final straw.
Views 18, Upvotes 3
Daily Blog
Gamma Collexion - L
Blog
11th December 2016
GameLeaping Frogs (URL "https://AGameAWeek.com/0387"><img src="https://AGameAWeek.com/Gamma/Gamma_L_thumb.png">![]() Views 13, Upvotes 3
Daily Blog
Menus
Blog
11th December 2016
DevelopmentsYesterday I made a start on the frontend of the new framework.Views 9, Upvotes 3
Daily Blog
Extra File Transfers
Blog
10th December 2016
DevelopmentsGeeze, I can't believe I forgot to transfer my Emulator Archive to the new Laptop.Views 6, Upvotes 2
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Gamma Collexion - I
Blog
8th December 2016
Ice Hoppers
(URL "https://AGameAWeek.com/0387"><img src="https://AGameAWeek.com/Gamma/Gamma_I_thumb.png">
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Daily Blog
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