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19th January 2009
I'm not sure if you figured it out from the picture I posted the other day, but it seems that the project I'm currently working on in XNA will turn out to be Centipong.
To be honest, I wasn't actually planning to do Centipong!
I was actually just shoving in a basic sprite, and getting it bobbing around on the screen, in order to duplicate my basic "Blitz 2D-in-3D" command set within the XNA environment.
So far that's working out rather well, and I've near enough created a nice littl...
Views 70, Upvotes 22
Daily Blog
Slight issue...
Blog
11th January 2009
PC 1 is dead.
However, PC 1 made nightly backups from Drive 1 to Drive 2, so all my data's safe and secure.
Unfortunately, They're both SATA drives, and PC2's a really old Celeron that doesn't have a SATA connector!
So, although all my stuff's safe, I can't actually get to any of it!
D'oh!
If PC2 had any more than 1.5Gb remaining, I could've triple-backed my stuff onto this one, too.
Kinda annoyed that I didn't, really!
Oh well, hindsight, 20/20 and all that.
So, until PC3 turns up, I'm back t...
Views 76, Upvotes 20
Daily Blog
2008...
Blog
22nd December 2008
( border="0"><tr><td>Blimey!
What a year, eh!
I decided to round off the year with a nice big, old fashioned list, with everything in it.
Except this doesn't have everything in it, because I've forgotten to add the DS games.. I'll do that later!! (Took me about 3 hours to do this, so I'm not going to tweak it, now!!)
Anyway, here's a nice great big list of every game (again, apart from the DS ones) that I made in 2008. It's quite a big list, too..
31 Games.
OK, so maybe not a ...
Views 100, Upvotes 21
Daily Blog
3rd December 2008
The main menu of AD2 is still pretty much a blank screen! Albeit a red blank screen, with a couple of white rectangles sliding into place..
So is the addiction of the game at this point, that it's quite easy to click the mouse, and accidentally play for 20-minutes.. whoops!
I have managed to tweak a few ingame things, though. And the Menu -> Game -> Menu transitions are more or less working, except for one small thing.
I'm not sure how to fade in a level, at this point.
The last game ...
Views 145, Upvotes 25
Daily Blog
30th March 2008
I don't normally post individual Workshop entries. They're not usually good enough to make it to single-post-worthy status!
This week's workshop is a Jericho-based "Explosive" challenge, and so I made a small puzzle game with Bombs.
It's quite an interesting puzzle game.
Take the basic rules of the classic Puzznix game, add bombs, and score it all on a Golf-style scorechart.
The game looks quite nice, nicking the "chunky" block style from Blockman, and there's some half-assed soun...
Views 241, Upvotes 78
Release
Ball Racers
Blog
17th July 2007
Week 22 of the Wednesday Workshop was <a href="https://socoder.net/index.php?a=12&w=22">Racing</a> week.
The first game I attempted was a UFO Fly game, the game you see entered.. But after I'd done that, I attempted a couple more engines.
#1 was a mess, and never really got anywhere. It was a nice graphical effect, but nothing more than that.
#2 however, was a Ball Bouncing AI Racing grand prix game!
Here it is, as it sits on my hard drive. Unlike last week I haven't bother...
Views 193, Upvotes 40
Workshop
Horizontal Shooter
Blog
10th July 2007
"Create a Horizontal Shooter".. That was the compo rules for The Horizontal Shooter compo, over at SHMUP-Dev.. Or at least I think it was there.
I started this entry in January 2006. I know this because the game has a directory numbered 031..Since starting Wed.Workshop I've been numbering all my dev-dirs according to the number of that week's workshop!
<img src="https://AGameAWeek.com/shots/exp-hs.png">
Why I never finished it, I don't know.
Maybe I grew bored of it. Or maybe I r...
Views 267, Upvotes 56
Abandoned
Space Monkeys
Blog
18th June 2007
Over the year, I've started a whole big bunch of games. Occasionally I finish a few! Here's some of the ones that involve Monkeys!
A mini competition was announced over at BlitzCoder. Create a game using no more than 150 lines of code. I created a silly game featuring a spinning set of monkeys, flying through a multicoloured tunnel. You had to shoot the monkeys. This became Space Monkeys 1
<a href="https://AGameAWeek.com/shots/sm1.jpg"><img src="https://AGameAWeek.com/shots/sm1.gif"...
Views 272, Upvotes 52
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