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8th March 2013
The Amiga was nearing the end of its life cycle and my local Game store was slowly getting rid of its Amiga stuff. It was sad to find all your favourite games crammed into that little corner of the store where only the geekiest kids would huddle. Then one day, I spotted a bright blue stripy box. "Blitz 2.0!??? Oooh! I'd been using AMOS ever since I got it free on an Amiga Format coverdisk, but this was finally a chance to buy a fully fledged programming language. I whipped it up. .. I say that. ...
Views 43, Upvotes 16  
Daily Blog
8th March 2013
<img src="https://socoder.net/AGAWGold_128.png" style="float:left"> Sometimes, I like to test different aspects of game development. Will a certain game work better with larger wonderfully presented HD artwork, for example? Since I'm no artist, as we're all well aware by now, I went the opposite way, and tried to figure out what Asteroids might look like in HD, if it used even smaller sprites!! <a href="https://AGameAWeek.com/GameList.php?ShowJust=228">

2011 - TinyAss

<...
Views 74, Upvotes 24  
Agameaweek Gold
7th March 2013
IGN reviews SpikeDislike2! No, really!! (URL "https://uk.ign.com/articles/2013/03/05/app-store-update-march-5-2">Watch the video) from 2 minutes in. o/yeayo/ In other news, (URL "https://dynamicite.org/?p=307">Dynamicite) also reviewed the game, and only had audio complaints, which is great considering how shit it looks!!!
Views 21, Upvotes 7  
Daily Blog
4th March 2013
I was a little disappointed to find there was no AGameAWeek Gold waiting for me, this morning. I wondered... How often will it actually appear? Have I actually produced enough games to keep it going EVERY DAY? I wrote a little script to find out. There are graphs inside
Views 40, Upvotes 10  
Daily Blog
3rd March 2013
<img src="https://socoder.net/AGAWGold_256.png" style="float:left"> I've been considering doing this for a while, but never bothered to come up with any sort of Database Scanner to find old posts. I'm lazy like that! Luckily, a new iOS App has come along to save me the trouble. The wonderful "TimeHop" is available (for free), and allows you to upload your Twitter Archive, as well as include your Facebook timeline.. What it then does is scan the archives for things that have happened on this day,...
Views 103, Upvotes 22  
Agameaweek Gold
1st March 2013
It's our latest regular feature! Hurray! Each month, I'll spend about five minutes doodling some stupid pixellated artwork, then scale it up to insane proportions, and slap it on the internet for all to see. If you like the chunky, heavily pixellated, oversized desktop images, you might like to use these as your system/devices wallpaper. Oh, what fun. This month, an obvious choice! SpikeDislike2 is just a few days away, so here's a lovely big wallpaper for your system of choice. <a h...
Views 61, Upvotes 13  
Daily Blog
27th February 2013
Good Grief, it's been a long long time since a little video clip caused utter chaos in my Twitter feed! I feel that last night's occurrence needs a little explaining, because people are WAY more hyped about it than they probably should be!! <blockquote class="twitter-tweet"><p>Platdude Gets!!!! <a href="https://t.co/GZcwBtJ255" title="https://vine.co/v/bgVBqEjqld2">vine.co/v/bgVBqEjqld2</a></p>??? Jayenkai (@Jayenkai) <a href="https://twitter.com/Jayenkai/status/...
Views 53, Upvotes 16  
Daily Blog
26th February 2013
Happy Blockman Day! It's been 4 years since the last Blockman Gets game was released, so it's about time we had another! Blockman Gets Hungry strips out the boulders, takes out the power-pellets, and instead uses fruit for various functions. There's four different fruit to eat. See if you can figure them all out!!

Download

You can <a href="https://AGameAWeek.com/GameList.php?ShowJust=285">Download Blockman Gets Hungry he...
Views 152, Upvotes 23  
Release
24th February 2013
We're about a week away from the intended March 5th Release Date, (assuming I can get everything sorted soon!) so I figured it's probably about time that I post about my plans for SpikeDislike2. Obviously, if SpikeDislike2 is going to be on sale in the AppStore, players are going to need an incentive to buy it, but if I'm also going to release a Windows/Android/Browser edition, for free, what extras would the iOS folk be paying for? Well, here's where the plan comes in. On Release Day...
Views 66, Upvotes 7  
Daily Blog
22nd February 2013
For the past couple of years, my birthday has been "SpikeDislike Freebie Day". This year, that's not going to happen The final version of SpikeDislike2 is REALLY close, but not quite close enough. SpikeDislike will be made free for a few days when SpikeDislike2 is released, in a couple of weeks time. Meanwhile, though, my first iOS Monkey game has managed to blunder it's way through Apple's review team, and is all nice and active on the AppStore, j...
Views 32, Upvotes 9  
Daily Blog
21st February 2013
AGameAWeek 2013 is in full swing! There's no stopping us now! Not unless they discover another tumour!!!! Here's what's on the current todo list. Platdude's Arcade Collection A whole new retro collection, made with iCade in mind. Arcade Slots The best collection of random gameplay mechanics you'll love to hate! Blockman Gets Hungry Blockman is back for a whole new adventure! What will he be eating, this time?! SpikeDislike2
Views 41, Upvotes 9  
Daily Blog
17th February 2013
You're probably wondering, by now, with all this wonderful "Monkey" stuff that I've been banging on about for the past month, where the heck my iOS offerings are. Well, while it's true that Monkey does indeed make the coding a heck of a lot easier, there's still another matter to attend to. The dreaded "iTunes Connect" area! ARGH!!!! You've probably read enough of my rants to know that iDev isn't easy. There are licenses to deal with. "Provision" codes, Certificates, all manner of stupid fiddly thing...
Views 31, Upvotes 7  
Daily Blog
12th February 2013
If you're a regular AGameAWeek follower, you'll probably be all too aware of the "It doesn't always work" rule. For those that are new, here's a great example. <a href="https://AGameAWeek.com/wp-content/uploads/2013/02/ssa.png"><img src="https://AGameAWeek.com/wp-content/uploads/2013/02/ssa-300x225.png" alt="" title="ssa" width="300" height="225" class="alignnone size-medium wp-image-2561" /></a> While working on AGameAWeek might occasionally lead to a magical wonderla...
Views 149, Upvotes 15  
Release
11th February 2013
You know what I hate? Icons. You might've noticed that very few of my games include icons. Not only do I hate having to draw icons, I also hate having to create 70,000 bazillion different sizes for every sodding size that might be needed. Gah, I HATE icons!!! AGameAWeek on Android means I need 3 icons every smegging week. Oh, great : Today, I made a "Jay is too lazy for this" tool, called IconResizer. <a href="https://socoder.net/uploads/1/IconResizer.zip">Download IconResize...
Views 48, Upvotes 12  
Iconresizer , Utility
Juggling Blog
3rd February 2013
Don't worry, it's not Unijuggler again!! Yesterday I started my first "bigger" project of the year. These are the games that I know are going to take a little more than the usual week to complete. Well, I say that, but I've actually managed to achieve a staggering amount of work in the space of only two days! <a href="https://socoder.net/uploads/1/SpikeDislike2Menu.png"><img src="https://socoder.net/uploads/1/SpikeDislike2Menu_thumb.png"></a> The game is playable, the cr...
Views 130, Upvotes 8  
Daily Blog
31st January 2013
Last month I suggested that a crappy unartistic desktop image might make for a rubbish new monthly feature. Tomorrow's the first of February, so I might as well keep the crap coming! Here's February's Crappy Uninteresting Desktop image. Enjoy! (URL "https://AGameAWeek.com/wp-content/uploads/2013/01/Desktop_2013_Feb.jpg"><img src="https://AGameAWeek.com/wp-content/uploads/2013/01/Desktop_2013_Feb-1024x1024.jpg" alt="" title="Desktop_2013_Feb" width="590" height="590" class="alignnone size-large w...
Views 79, Upvotes 7  
Daily Blog
28th January 2013
OK, folk are getting intrigued as to how all of this is working, and how nice the Monkey language is to work with, so in the spirit of not being a complete and total git, here's the complete everything that there is so far..

The Download

Framework Downloads have been removed due to lack of updates! I've also left the html5 build intact, so you can give it a little run if you don't have Monkey installed. (I think!) Should be as simple as going into the .build folder, then the ht...
Views 182, Upvotes 16  
2013 Framework
28th January 2013
Is your PC running Windows? Do you like Card games?! Then you're in luck! <a href="https://agameaweek.com/?Game=281">Cardagain for Windows - Test</a> : 10Mb!! If it nags for an OpenAL dll, you can grab that <a href="https://connect.creativelabs.com/developer/Wiki/OpenAL%20Installer%20for%20Windows.aspx">here</a>. I'm going to fiddle with the zip later, and see what OpenAL stuff I am or aren't allowed to include. Let me know if it does/doesn't run. Thanks!
Views 137, Upvotes 14  
2013 Framework
27th January 2013
You all remember Cardagain, right?! <a href="https://AGameAWeek.com/wp-content/uploads/2013/01/Screenshot_2013-01-27-14-48-25.png"><img src="https://AGameAWeek.com/wp-content/uploads/2013/01/Screenshot_2013-01-27-14-48-25-640x1024.png" alt="" title="Screenshot_2013-01-27-14-48-25" width="590" height="944" class="alignnone size-large wp-image-2504" /></a> Cardagain was my first ever game on iOS, so it seems fitting that it also be my first on Android, too. The basic idea is this... A ...
Views 96, Upvotes 20  
2013 Framework
JNKrunch Blog
26th January 2013
Aaah, the joys of data compression! OK, here's the complications with Monkey. 1. File Access is a little bit touch and go. I've had a play with it, and sometimes it works, sometimes it doesn't. I'm not entirely sure why this is, but.. Whatever! For the meantime, until Mark Sibly's had time to get everything perfected, I'll be staying out of it's way. 2. Can't read a raw .png This is annoying! For the past few years, I've been getting used to using .png file...
Views 114, Upvotes 11  
2013 Framework
25th January 2013
So, here we go again. We're up to Year 5, and hopefully we'll get a full year out of it, this year (nnngh). With Monkey, we get a chance to go back over our previous games, and remake them for a new audience, with iOS, Android and Browser based versions. I expect this will prove to be an exciting year. Given that we can play at showing off, what games do you think would work best, and adapt well to the new touchy/mouse based gameplay options? Or, what games could prove to be an obscure tricky challen...
Views 45, Upvotes 11  
Daily Blog
25th January 2013
I've been delaying a large list of things, but as I continue to make great strides with Monkey, those tough bits are getting ever so close. Here's what needs doing, as well as explanations as to why they're tough.. (Note : Very waffley, and probably not all that interesting!)
Views 83, Upvotes 15  
2013 Framework
24th January 2013
Badges?! Got them!! <a href="https://AGameAWeek.com/wp-content/uploads/2013/01/needbetterart.png"><img src="https://AGameAWeek.com/wp-content/uploads/2013/01/needbetterart-300x168.png" alt="" title="needbetterart" width="300" height="168" class="alignnone size-medium wp-image-2490" /></a> Took longer than expected, but got a basic "Give Badge, play jingle, show badge" type thing going on in the framework, today. Easily expands for up to 128 badges, which all get saved, too. I've...
Views 90, Upvotes 12  
2013 Framework
21st January 2013
Already!? Who saw this coming?! I sure as hell didn't!! <a href="https://AGameAWeek.com/wp-content/uploads/2013/01/shootybangbang.png"><img src="https://AGameAWeek.com/wp-content/uploads/2013/01/shootybangbang-300x228.png" alt="" title="shootybangbang" width="300" height="228" class="alignnone size-medium wp-image-2486" /></a> You can Play the HTML5 Edition here, and note a bunch of scrambled debug messages as they pop up underneath the game! Update : I deleted all these earl...
Views 85, Upvotes 16  
2013 Framework
20th January 2013
Deary me, this took some doing!! <a href="https://AGameAWeek.com/wp-content/uploads/2013/01/highscores.png"><img src="https://AGameAWeek.com/wp-content/uploads/2013/01/highscores-1024x565.png" alt="" title="highscores" width="590" height="325" class="alignnone size-large wp-image-2482" /></a> Today's additions might not look like much, but bloody hell was it tricky to add! Here's the complicated stuff. For starters, Monkey gives you a whopping ONE variable to save. One.. ...
Views 127, Upvotes 17  
2013 Framework
17th January 2013
Today I took some time to build a Bitmap Font Creator, and a way to implement them into the new Monkey framework. It didn't actually take as long as I was expecting, but there was one marginal stumbling block along the way. <a href="https://socoder.net/uploads/1/text.png"><img src="https://socoder.net/uploads/1/text_thumb.png"></a> I had originally intended to have all the character widths outputted to nice data files, so that the fonts would be nice and neat when displayed. Unfo...
Views 76, Upvotes 12  
2013 Framework
13th January 2013
OK, let's get some stress testing going, shall we? This test took ABSOLUTELY AGES to get working, because my Mac and iPod suddenly decided they were no longer friends, and XCode was playing up like a moron. AN HOUR!! For two little bloody tests. rediculous! However, what we have here is code that I wrote on a PC, tested on a PC under HTML conditions, then ran on an iPod having compiled it under reasonably fast conditions. (*aside from the bitchyness of the device!)
Views 126, Upvotes 18  
2013 Framework
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