23rd July 2018
I was doing the compiles for this week's game late last night, and as I sat in front of the Mac I figured I might as well try to do the trailer on there.
Views 103, Upvotes 20
Daily Blog
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Mac
Inverse Difficulty
Blog
14th July 2018
I thought that, for this game, having a string of enemies would result in a more difficult enemy to beat.
Views 85, Upvotes 10
Daily Blog
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571
Circle of Death
Blog
13th July 2018
Here's roughly how the game's looking, so far.
Views 93, Upvotes 15
Daily Blog
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571
Backing and Cleaning
Blog
2nd July 2018
No coding, last night, as I realised I didn't have any of my iOS Backups on the new laptop.
The whole process isn't as scary as it once was, and iTunes is gradually learning to behave itself over the decade or so since I started using it.
But it's still slow as crap..
Views 35, Upvotes 4
Daily Blog
28th June 2018
Well, that doesn't sound right!!
Views 29, Upvotes 8
Daily Blog
13th June 2018
Don't you love it when, after a recent Update, Windows always opens the browser up. You always expect the page it leads you to will be full of actual information about what the windows update just did.
..
But, no.
It never does.
It's always the exact same generic "Windows Help" page that tell you absolutely nothing.
After this morning's update, I could barely read the generic Windows Help page, because my laptop's screen was too dark.
Hmm...
Views 112, Upvotes 31
When I'm Fixing Windows
Doodling Mazes
Blog
28th May 2018
Boy, it's not fun trying to doodle a bunch of mazes for Blockman games.
I HOPE that I'm sticking with the current 25x15 maze size, because having to remake all these maps would drive me slightly crazy.
Views 66, Upvotes 11
Daily Blog
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564
Tracks Are In
Blog
5th April 2018
Spent most of today rewriting the track converter tool.
Views 42, Upvotes 4
557
Nope.. Can't Focus!
Blog
5th April 2018
I've been trying my best to work on the car racer thing, but after the past few days of tweaking the 3DS Homebrew stuff, the racer's certainly been neglected.
Views 34, Upvotes 7
Daily Blog
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557
Tracked
Blog
1st April 2018
I think I've got a decent method for doing tracks.. Maybe..
The method goes like so.
1. Draw track onto 64x64 image.
2. Convert to string of text.
3. Add strings of track-text into sourcecode.
4. Convert string of track-text back into positions of pixels, and draw onto the buffer.
5. Drive!
Seems to work.
Next will be adding track-tracking so the game registers as you drive around the track.
Views 33, Upvotes 4
Daily Blog
Tweaking the Tweaks
Blog
13th February 2018
Spent a few hours yesterday digging through code, neatening things up, and fixing what bits and pieces I could.
Views 95, Upvotes 24
Daily Blog
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2018 Framework
24th January 2018
For a long time, I've been "putting up" with a bizarre issue with my laptop's soundcard.
No matter the drivers I use, or settings I tweak, the soundcard seems to keep falling asleep.
If you try to play a sound (via ANY media program/app/windows dialogue/etc) it'll "reboot" leaving a 1.5 second gap before it starts any audio.
Give it a 3 or 4 second delay of no-audio, and the soundcard seems to fall asleep again.
Views 128, Upvotes 18
Driver Fix
Grrrrdroid
Blog
15th January 2018
I spent most of yesterday, once again, trying to get Android to work.
Views 56, Upvotes 4
Daily Blog
More Damn Backups
Blog
10th January 2018
Yesterday was spent mostly watching a lot of progress bars.
Not a lot I can do when both the MacMini and Laptop are sitting there copying insane amounts of data over to the new NAS drive.
Views 61, Upvotes 12
Daily Blog
OK, Now What?
Blog
9th January 2018
iOS and Android are both still missing from my compile-target list.
Yesterday's Mac attempt was (finally!) successful, but the iOS version requires a hefty rewrite of the graphic and input functions from GLFW3 to GLES, because iOS is awkward!!
Views 36, Upvotes 13
Daily Blog
Lazy Days
Blog
29th December 2017
Probably should've got back into the swing of coding, yesterday, but spent most of the day playing with my new GPD Win.
Views 43, Upvotes 5
Daily Blog
Backup!
Blog
15th December 2017
My monthly calendar reminder popped up, last night, to remind me to do all of my "full" backups.
Views 39, Upvotes 7
Daily Blog
More Input..
Blog
3rd December 2017
OK, the mouse stuff seems to be working with overscan, now, which is good.
Additionally, the Game Controller code appears to be kinda ok.
I've set up the engine/framework/etc to assume all controllers are "The player's input", so I'm going to be doing 1-player only stuff until I can be bothered to faff about with it some more and implement multiplayer controller code!
Unfortunately, I don't 100% trust what GLFW3 is telling me.
The controller input list here is suggesting that DPad Up...
Views 95, Upvotes 16
2018 Framework
Done Waiting
Blog
23rd November 2017
I swear, if I see another system update, this week, I'm going to go crazy..
Views 43, Upvotes 8
Daily Blog
Audio - Day Three
Blog
4th November 2017
I haven't got around to tackling Streams, yet, and have spent all morning working on audio loading functionality.
Mainly that the thing kept breaking when trying to load too many files.
Typical memory leaks and the like were fairly rampant, too.
But I've persevered, and I think it's more or less stable, now.
Views 84, Upvotes 21
2018 Framework
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