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24th January 2010
The framework's coming together nicely, and things are looking up. But there were Audio issues with various versions of Ubuntu (or rather, with the SAME versions of Ubuntu!!) that were causing the game to be silent, and then crash! Hopefully I've managed to fix that, now. There's a whole list of audio drivers available to the game, and all are nicely selectable in the nice Tab box. Unfortunately, you will have to close and restart before it'll change the driver, or else.. Well, it just...
Views 169, Upvotes 10  
Daily Blog
14th January 2010
Oooh, new engine this week, are you all looking forward to it?! First Linux release, too! Blimey! As the days drive on, I'm leaving myself with less time to actually code a game, here, but things are coming along nicely. Joystick controls are in, little pop up text things are happening, debug file's being created, everything seems to be working! It's usually at this point that things implode!!! Assuming that doesn't happen, I'll be coming up with some sort of quicky game, by ...
Views 92, Upvotes 12  
2010 Framework
11th January 2010
Blimey!! Step 1. (3/4 hours) After about 3 or 4 hours spent prodding Ubuntu to actually get it to install properly, I finally managed to get it up and running by downloading a different Ubuntu, and installing it onto a thumbstick instead.. Step 2. (10 seconds) I downloaded BlitzMax and followed <a href="https://www.blitzbasic.com/Community/posts.php?topic=84385">these</a> instructions. Basically I just copy+pasted that topmost line of code into the Terminal, got that to update things,...
Views 57, Upvotes 11  
2010 Framework
8th December 2009
Views 2357, Upvotes 25  
Drive , Car , Bump , Timer
9th September 2009
If you've been keeping track, you'll have probably noticed an ever increasing number in the folders of my games. These are the weeks of the Wednesday Workshop, and as you trace through my games, you'll see a whole lot of matches between the WW and the game's basic idea. WW is fantastic for ideas, but sometimes things don't quite work out. Take this image, from a basic engine, all the way back in week #142.. (That's 76 weeks ago!) (URL "https://socoder.net/uploads/1/Incomplete.png"><img src="ht...
Views 54, Upvotes 9  
Daily Blog
18th August 2009
Hello all, Welcome to year two! This year, I'll be keeping track of the weeks, and games, and things like that, so we can tally up as we go along. Week 1, Game 1, 1:1 ratio! Good stuff! This week's game isn't a game. It's more of a toy. If you've ever played Jam Sessions on the DS, you should know what to expect. And, yes, this is for RockBand/Guitar Hero guitars, so that'll probably rule a lot of you out. If it helps, I bought Rock Band for the X360, and it plugs right into windows without ne...
Views 148, Upvotes 20  
Release
12th August 2009
It's been a couple of weeks since I added the new Suggestion box, up there at the top right of the site. Let's take a peek at what ideas we've got.. Tuesday 28th of July 2009 08:10:03 PM Name : CodersRule Idea : make a shopping game! Not too sure about that one, CR. It'd probably end up as one of those "Thought it'd be good, turned out not to be" ideas. The Tamagotchi DS games spring to mind.. Thursday 30th of July 2009 06:06:45 AM Name : Cormac Idea : Some form of simple, yet entert...
Views 64, Upvotes 8  
Daily Blog
6th August 2009

The AGameAWeek 2008-2009 Retrospective

(URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-one/">Part One), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-two/">Part Two), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-three/">Part Three), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-four/">Part Four), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-five/">Part Five)

10 weeks, 3 DS...

Views 76, Upvotes 24  
Daily Blog
5th August 2009

The AGameAWeek 2008-2009 Retrospective

(URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-one/">Part One), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-two/">Part Two), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-three/">Part Three), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-four/">Part Four), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-five/">Part Five)

Back to work

Views 108, Upvotes 13  
Daily Blog
3rd August 2009

The AGameAWeek 2008-2009 Retrospective

(URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-one/">Part One), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-two/">Part Two), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-three/">Part Three), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-four/">Part Four), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-five/">Part Five)

AGameAWeek...

Views 113, Upvotes 12  
Daily Blog
1st August 2009
I'd like to start off Year 2 with abang. But this week has been entirely taken up with a multitude of other bits and pieces. I'm writing up a nice lengthy post (/set of posts, probably, 'cos it's a bit big!) about Year 1. I'll probably start to post those in a couple of days time. Probably Tuesday! But I need to get as much done as I can, first.. 'cos.. well, you know me, I'll probably forget halfway through!! So, there's that to do. And lots of it. If you're interested in the quicky version, you c...
Views 58, Upvotes 6  
Daily Blog
9th February 2009
Doing your homework on the back of the bus.. A crazy week of illness, busyness, and a party, have meant that this week's game had to be done.. .. um.. today! And, as you could probably guess. I ain't got Jack! There's still a game, though! Take a look inside to see what it is..
Views 67, Upvotes 14  
Release
12th January 2009
Since I currently have no PC in my room, I'm down to the bare essentials. I can use the downstairs PC to code on (and have a nice half-finished puzzle game ready for tomorrow), but all my music is sat on 2 inaccessable SATA drives. My TV shows are on there, my codings on there, and a whole lot more. Luckily, I found that DVDs with DivX content can actually be played on your Xbox. Stick in the disc, shuffle over to Video Library, and head into the disc to watch all your favourites. So, as lacking in...
Views 63, Upvotes 15  
Daily Blog
11th January 2009
PC 1 is dead. However, PC 1 made nightly backups from Drive 1 to Drive 2, so all my data's safe and secure. Unfortunately, They're both SATA drives, and PC2's a really old Celeron that doesn't have a SATA connector! So, although all my stuff's safe, I can't actually get to any of it! D'oh! If PC2 had any more than 1.5Gb remaining, I could've triple-backed my stuff onto this one, too. Kinda annoyed that I didn't, really! Oh well, hindsight, 20/20 and all that. So, until PC3 turns up, I'm back t...
Views 59, Upvotes 13  
Daily Blog
30th September 2008
This week, I haven't entered the Wednesday Workshop. Instead I had a try at the Monthly one (#013), which asked us to create a game with lots of guns, and bullets and shootyness. Since I'd already done a decent enough shooter the other day (H~S) I decided to try my hand at something a little different. <a href="https://AGameAWeek.com/windev/sheriffmunky.png"><img src="https://AGameAWeek.com/windev/sheriffmunky_thumb.png"></a>
Views 150, Upvotes 15  
Release
The Heist Blog
5th August 2008
<a href="https://socoder.net/?Workshop=Challenge&Week=162">Wednesday Workshop #162</a> asked for folk to create a game with a big-ass timer. My entry was simple. Open a vault, Grab the loot, Run for your life, Drive to escape, have a gunfight, sorted! All with a timer in the corner, and all played with the mouse. <img src="https://socoder.net/workshop/dlds/162_the_heist.gif"> The game's mostly all Left clicks, but the short driving scene requires you to right click occasionall...
Views 208, Upvotes 20  
Release
17th July 2007
Week 22 of the Wednesday Workshop was <a href="https://socoder.net/index.php?a=12&w=22">Racing</a> week. The first game I attempted was a UFO Fly game, the game you see entered.. But after I'd done that, I attempted a couple more engines. #1 was a mess, and never really got anywhere. It was a nice graphical effect, but nothing more than that. #2 however, was a Ball Bouncing AI Racing grand prix game! Here it is, as it sits on my hard drive. Unlike last week I haven't bother...
Views 153, Upvotes 30  
Workshop
19th June 2007
When I started doing Wed.Workshop, a few people complained that a week was too short a time, so in September 2005 I did the first and only Monthly Workshop. The Super September Challenge asked people to recreate a classic 8-bit game in a 16-bit style, and add some silly extras that people kept adding to games around that time. My entry was to be Super Dig Dug. It started off well enough, but then the sound started going all screwy, and I couldn't be bothered fixing it. So it was left to rot on my Har...
Views 207, Upvotes 30  
Abandoned
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