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Y2:W4 - Y-Box
Blog
8th September 2009
I was struggling to come up with an interesting game, this week, when my Mum decided to show me her latest highscore on Yahtzee.
..
Pling!
New idea!
So, I stuck the dice into a grid, and called it YBox.
<a href="https://AGameAWeek.com/complete/YBox_20090908A.png"><img src="https://AGameAWeek.com/complete/YBox_20090908A_thumb.png"></a>
Views 103, Upvotes 15
Release
8th June 2009
I've about 20-odd projects on the go, this week, so you'll have to excuse the lack of blog entries, and even a decent AGameAWeek game.
Most of this week was spent trying to roll a dice! (die, whatever)
I figured that, with 4 frames per roll, I'd need around about 200+ frames of animation.
I tried to work out all the animations, and it drove me crazy!
Then I rested, and eventually worked out a way to do it, without bothering to animate it, which was a lot simpler to do.
..
Then the game i...
Views 128, Upvotes 15
Release
25th May 2009
I'm a calm person.
I will happily settle with what I've got, and be glad that I have it.
I don't own a copy of Flash, I can't afford it, and I'm not going to steal it.
So I carry on making games in Blitz, and whatever else I can get my hands on.
So, with my £100 Phone, from LG, (The KP500 'Cookie') I started to write games using the freely available MidletPascal.
It's a wonderful piece of software, and it does many great things.
Views 123, Upvotes 38
Vitriol
DS Progress
Blog
26th August 2007
I decided to start a Dev diary here, for all my DS Developing. I figured people would eventually stumble across it, and start reading away at all the fun coding. Either that, or they'll completely ignore these bits, and just download the Experimental stuff like they usually do.
Either way, this is going to be a part dev-diary, part progress report, and part release schedule for all things DS.
I currently have 4 DS Projects on the go. They are Stringy Things, JNKPlat, An Alien Breed type clone, and a G...
Views 129, Upvotes 32
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