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Juggling
Blog
10th July 2017
DevelopmentsOh dear.. Where does the time go!?Views 30, Upvotes 7
Daily Blog
18th April 2017
If you've any thoughts on this week's game, be sure to post them via comments or email or whatever. Any feedback will be added to this post.
Thanks for the Feedback!
RSKGamesViews 162, Upvotes 42
Player Thoughts
17th April 2017
An unusual take on the standard Sokoban format.
Views 212, Upvotes 24
Release
Panic!!
Blog
23rd July 2016
DevelopmentsAlthough I now have an idea for this week's game, I certainly don't have a lot of time to execute it!!Views 29, Upvotes 5
Daily Blog
What next?
Blog
6th April 2016
DevelopmentsI'm currently wondering how arcade-like I could make a Picross game...Views 23, Upvotes 2
Daily Blog
25th January 2016
Defeat the swarms of aliens, and grab the Save disk from each level.
It's time to revisit the Alien Deathmatch!
Views 192, Upvotes 14
Release
Space Station A6-100
Game
25th January 2016
Views 2596, Upvotes 46
Shooter
,
Top-down
,
Maze
,
Alien Deathmatch
Damn Crates
Blog
22nd January 2016
MusicAL( width="560" height="315" src="https://www.youtube.com/embed/kiJJZCoidQA" frameborder="0" allowfullscreen>![]() Views 17, Upvotes 4
Daily Blog
18th October 2010
<img src="https://AGameAWeek.com/complete/Ted_Bob__s_Pet_Hammer__20101018_Logo_thumb.png">
An ever so slightly shorter edition of this week's intended game, which almost didn't happen!! Nice and playable, although it's probably much more playable on Hard than on the other two levels!
This week sees the return of silly-name favourite Ted Bob, as he grabs an Amy Rose style hammer, and attacks oncoming crates.
<a href="https://AGameAWeek.com/complete/Ted_Bob__s_Pet_Hammer__20101018...
Views 216, Upvotes 22
Release
4th March 2009
I'm still building up the basic reusable map functions!
Had some crazy memory issues, yesterday, but everything seems ok, this morning, so it's time to move from silly map things, to actually building the game up.
Starting with a strange grouping of maptiles, I'm going to have to add crates, and a player, and get the movement up and running.
It should be pretty easy to do, though, as all the arts ready and waiting.
good-good!
So with all that being done today (hopefully) I should be able ...
Views 146, Upvotes 35
Platdude Retro Collection 2
3rd March 2009
Yeah, I figured I'd forgotten a few things, and as Sokoban gets built up, slowly but surely, all the forgotten things are poking their heads out, waiting to be sorted.
Click inside for coder-heavy stuff.. or just grab Sokoban from earlier today and play that for a while!!
Views 190, Upvotes 42
Platdude Retro Collection 2
Sheriff Munky
Blog
30th September 2008
This week, I haven't entered the Wednesday Workshop. Instead I had a try at the Monthly one (#013), which asked us to create a game with lots of guns, and bullets and shootyness.
Since I'd already done a decent enough shooter the other day (H~S) I decided to try my hand at something a little different.
<a href="https://AGameAWeek.com/windev/sheriffmunky.png"><img src="https://AGameAWeek.com/windev/sheriffmunky_thumb.png"></a>
Views 183, Upvotes 22
Release
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