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What next? Blog
6th April 2016

Developments


I'm currently wondering how arcade-like I could make a Picross game...

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I had considered creating some kind of shuffling-crates type of thing, like Sokoban, but in the end I've opted to stick to a much plainer form of engine, and simply play with the timer to make things as frantic and intense as possible.
439_001

The problem with making it sokoban-esque is that you end up with 100 boxes, and a very (very!) cramped space.
It's a nice enough idea, and maybe one I should revisit later, but for the current task it's completely unsuitable.

So, expect a somewhat generic Picross game, next week!
Now I just need to create about 100 or so levels.. Should be a doddle :

Daily Doodle : Kill it!



A giant worm-like creature has appeared on the moon.
Platdude sets off to kill it with the only pistol at hand.

Mailbag : Empty

If you'd like to stuff my mailbag, (Please do!!) you can do so right here, at https://bit.ly/AGAW_Mail. Send comments, questions, game ideas, thoughts and more, and they'll probably turn up here, eventually.
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