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24th July 2016
Views 1489, Upvotes 36  
Push , Blocks , Pengo
19th July 2016
( width="560" height="315" src="https://www.youtube.com/embed/T5n-WnV6jak" frameborder="0" allowfullscreen>> Also available (URL "https://soundcloud.com/alodare/fanatically-clustered">on SoundCloud)
Views 33, Upvotes 12  
Daily Blog
11th July 2016
Deflect the beam to destroy the mushrooms.
Views 128, Upvotes 15  
Release
16th May 2016
An interesting take on the usual Block-Falling gameplay. Can you create colourful clusters?!
Views 307, Upvotes 37  
Release
16th May 2016

Developments

Music added to "Jumble Blocks" Game uploaded to OUYA. Game ready to go on GameJolt. All looking good for a launch, later today!!
Views 21, Upvotes 3  
Daily Blog
16th May 2016
Views 4638, Upvotes 53  
Tetris , Puzzle , Blocks , Clusters , Clumps
13th May 2016
( width="560" height="315" src="https://www.youtube.com/embed/p-FM_IXNv_M" frameborder="0" allowfullscreen>> Also available on (URL "https://soundcloud.com/alodare/deconstructed-turnover">SoundCloud)
Views 73, Upvotes 24  
Musical
Stuck... Blog
11th May 2016
( width="560" height="315" src="https://www.youtube.com/embed/mAgHUz5OsfI" frameborder="0" allowfullscreen>> Also available (URL "https://soundcloud.com/alodare/deconstructed-worm">on SoundCloud).
Views 19, Upvotes 6  
Daily Blog
8th May 2016

Developments

Getting sidetracked by trees and blocks..
Views 15, Upvotes 8  
Daily Blog
16th April 2016

Developments

Hmm.. Wasn't planning on this bit..
Views 22, Upvotes 5  
Daily Blog
26th March 2016
All games at AGameAWeek are (as of typing this : March 2016!) Let's Play Safe. If you're a Lets Player (is that the right phrase?) you can safely Lets Play any of the games in my archive. <a href="https://AGameAWeek.com/0362"><img src="https://AGameAWeek.com/complete/Spikes_Have_Rage_20160308B_thumbb.png"></a>

Rules

Selection : I'm only talking about games that I've created, and that are in my <a href="agameaweek.com/Games/">Game Archiv...
Views 678, Upvotes 35  
About , License , Youtube , Letsplay
4th March 2016
( width="560" height="315" src="https://www.youtube.com/embed/gJyYzoZUfqk" frameborder="0" allowfullscreen>> Also Available on (URL "https://soundcloud.com/alodare/deconstructed-jam">SoundCloud)
Views 92, Upvotes 26  
Musical
29th February 2016
An extremely fast paced Match-3 game, this week! Shuffle and Match, but be really quick doing it!!
Views 141, Upvotes 14  
Release
29th February 2016
This week's game gets an ALChoon! ( width="560" height="315" src="https://www.youtube.com/embed/XDZKvLoLBw4" frameborder="0" allowfullscreen>> Also available on (URL "https://soundcloud.com/alodare/dependable-carrier">SoundCloud) This seems to be happening a fair amount, this year. Bonus tracks as well as the regular ALBum.. Hmmm...
Views 74, Upvotes 16  
Musical
9th December 2015
-=-=- Android_NewYa Target -=-=- (URL "https://socoder.net/monkey/NewYA.zip">Download The Target) Recent changes to how OUYA works, (SDK updates, Razer buying them out, the new Razer Forge Cortex stuff, and more) have rendered the old OUYA target... a bit broken. The old controller code no longer works 100% of the time on the new Razer Forge, so I took some time rejigging the target, and making it a bit more compatible. Along the way, I also got involved with a few other devices (mostly PlayJam...
Views 72, Upvotes 9  
Daily Blog
6th October 2015

Developments

All of this New-OUYA recompiling and fixing has certainly taken it's toll on NeonPlat. The game should've easily been finished by now, but instead I'm still working on enemy placements and trying to come up with Hats, which is still fairly early days in the world of NeonPlat.. *sigh* Yesterday I finished off Karl's Tiny Adventure and got it uploaded to both GameStick and OUYA. The OUYA one will be the better edition, since it includes the music. Worryingly, NeonPlat's Cosmic Ad...
Views 20, Upvotes 7  
Daily Blog
30th September 2015

Developments

I got a new "Timer or Event" bar under the score, in NeonPlat's Cosmic Adventure, which either displays a depleting timer for things like Shields and Speedups, or a set of blocks when displaying weapons and whatnot. It's a fairly simply little bar, and isn't much to write home about, but there it is! Meanwhile I'm also finding (or rather, other people are finding..) a weird quirk with some of my older games, on some Android devices. It seems that upon first load, the games occa...
Views 22, Upvotes 7  
Daily Blog
10th September 2015

Developments

Yesterday I posted a test version of NeonPlat Adventure 2 over on the OUYA Forum, where people could download and test the game, to see how it is in it's current state. Of the two commenters so far, I don't think either of them actually have tried it out, yet, which is a shame because in the world of AGameAWeek, I'm going to be ploughing ahead, and any issues they come up with will probably be out of date by the time they tell me about them! (This is why AGameAWeek is usually done...
Views 17, Upvotes 6  
Daily Blog
4th September 2015

Developments

I spent most of yesterday working with the pathfinding AI. The basic idea is that, once the basic level has been generated, an AI player runs through the level, trying to reach the other side. To ensure at least one of these players survives, a fleet of 32 AI players are sent over the level, and each tries to find the "best" way through. (URL "https://AGameAWeek.com/wp-content/uploads/2015/09/NPA2_009.png"><img src="https://AGameAWeek.com/wp-content/uploads/2015/09/NPA2_009...
Views 20, Upvotes 9  
Daily Blog
26th August 2015

Developments

Last night I added some blocks to the Level Generator, which of course then required me to faff about adding extra rules to the player, and the baddies, and the other objects, to ensure they collide "roughly" correctly with the tilemap. It didn't take too long to get the basics in, but having to essentially rewrite the rules for half-a-dozen different object types meant for a long and complex bit of work. ( width="560" height="315" src="https://www.youtube.com/embed/DHRCs3Md1To"...
Views 26, Upvotes 5  
Daily Blog
14th August 2015

Developments

Complications occasionally crop up as you're developing a game. The current complication is one of those "Everything NOW!!" issues. See, I'd like to get my character's movement to work, and ensure my screen scrolling works as it oughta. I've got left and right movement in, as that's pretty easy, but jumping requires that the ground collision is working properly. That means I need to stop working on the character movement, and switch to working on the tilemap collision detection,...
Views 26, Upvotes 7  
Daily Blog
22nd June 2015

Developments

Oh, boy, did I sleep, yesterday!! Saturday night was FAR too hot, and I couldn't settle at all. I spent most of the night lying in bed, listening to music and not achieving anything at all. Sleep wise, I got around about 2 hours total, leading to a very very sleepy Sunday! Suffice to say, Sunday I got NOTHING done.. Nothing at all, except for sleeping. Lots and lots and lots and lots of sleeping!! Dev-wise, I'm a bit closer to getting a good feel in Boxsplosions, but it's sti...
Views 19, Upvotes 6  
Daily Blog
2nd May 2015

Developments

Continuing with the new edition of SpikeDislike, and I'm still adding basic elements into the engine. I've a whole lot of work to do on the game, including all the graphical styles and things like that, but for now I'm happy that it's totting up the combos in the way it should be. ( width="560" height="315" src="https://www.youtube.com/embed/YIwcx9Gcbfs" frameborder="0" allowfullscreen>> Scoring and Death are now both firmly inside...
Views 27, Upvotes 4  
Daily Blog
25th April 2015

Developments

Not an awful lot of stuff got done, yesterday, as I was having a bit of an off-day! Ho hum.. They're frequent, so expect a fair number of Daily Blogs to be of the "Couldn't do anything!" variety. Still, I did bother to grab the iPad, load up Sprite Something, and doodle some sprites for the new game. I drew a ship, a number of weapons, and some enemies, before heading over to Windows and getting them all integrated into the game. It didn't take very long at all, but it does inde...
Views 20, Upvotes 5  
Daily Blog
Playtime Pixelart
#95 - 5th April 2015
Views 161, Upvotes 39  
Gaming , Mario
27th December 2014
<a href="https://AGameAWeek.com/GameList.php?ShowJust=347">Alpha Collexion</a> was AGameAWeek's 2014 Advent Calendar. You can <a href="https://AGameAWeek.com/GameList.php?ShowJust=347">Download it Here</a> for Windows, OUYA or playable in your browser using HTML5. All games are now unlocked, and will remain playable forever! woot!
Views 78, Upvotes 11  
Daily Blog
283 results 0 1 2 3 4 5 6 (7) 8 9 10
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