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8th October 2017

Developments

I've got a basic scoring method in the game. 3 stars instead of 3 sheep, but basically a case of "Beat the level on your first try for 3 stars, 2 stars if you lose a life, 1 for losing 2, and anything beyond that gets no stars." A tally is on the right hand side of the menu, and that's pretty much all the scoring there is.
Views 119, Upvotes 14  
Daily Blog
5th October 2017

Developments

The menu's now working, and the absolute basics of the world functions are in place. The game now runs about as well as it did the last time I made it!! Today will be about designing more themes and adding new obstacles, as well as hopefully adding a choon or two.
Views 82, Upvotes 5  
Daily Blog
30th September 2017
Radio One's 50 years old, and are celebrating with a weekend of Radio One Vintage. Head to the App or the site, and you can listen in to classic radio shows and music selections from years gone by. Radio One Vintage

Developments

Time's whittled away from me, this week.
Views 102, Upvotes 5  
Daily Blog
27th September 2017
Geeze, that took a while. A few quirks as MonkeyX gets old, but nothing as-yet unmanageable.
Views 246, Upvotes 20  
Ios Dev
17th September 2017

Developments

Spent quite a bit of time, yesterday, tweaking elements of the Music Player.
Views 70, Upvotes 17  
Daily Blog
10th September 2017

Developments

Continued to work on New AGameAWeek, yesterday.
Views 79, Upvotes 18  
Daily Blog
Adding... Blog
6th September 2017

Developments

Yesterday was spent working on "New Post" functionality for the new site.
Views 65, Upvotes 10  
Daily Blog
2nd September 2017
..!?! (URL "https://josephmallozzi.wordpress.com/2017/09/01/september-1-2017-dark-matter-cancelled/">They cancelled Dark Matter)?! WTF?!
Views 207, Upvotes 7  
Daily Blog
1st September 2017

Developments

I made a brief start on this week's game, but found my mind wandering over to a very different task.
Views 178, Upvotes 9  
Daily Blog
29th August 2017
Oops! Should've headed to bed around about 11'ish. Was still slightly awake around midnight, but starting to drift off. Then an Email. "New Episode available for download" Dark Matter's 12th and final Season 3 episode was available, and who was I to leave it until tomorrow!!
Views 166, Upvotes 8  
Daily Blog
23rd August 2017
(URL "https://AGameAWeek.com/wp-content/uploads/2017/08/Simulator-Screen-Shot-21-Aug-2017-13.45.36.png"><img src="https://AGameAWeek.com/wp-content/uploads/2017/08/Simulator-Screen-Shot-21-Aug-2017-13.45.36-1024x768.png" alt="" width="750" height="563" class="alignnone size-large wp-image-7903" /> Thwackity Puttz is now available (URL "https://itunes.apple.com/app/thwackity-puttz/id1273729273">on iOS devices, from the AppStore)
Views 53, Upvotes 5  
Daily Blog
#487 - 22nd August 2017
Views 34, Upvotes 10  
Poetry Corner
22nd August 2017
Unclaimed Garden

Developments

Thwackity Puttz is uploaded to Apple, and is now "Waiting for Review"
Views 47, Upvotes 5  
Daily Blog
20th August 2017
<img src="https://socoder.net/uploads/1/IMG_7588.jpg"> Enter the code "VDVQS3QJ" into Smile Basic on the 3DS, and you should find a lovely little rendition of SpikeDislike. Be sure to let me know if it works!
Views 19, Upvotes 3  
Daily Blog
20th August 2017
( width="640" height="360" src="https://www.youtube.com/embed/pP746eY6coQ?rel=0" frameborder="0" allowfullscreen>>

Developments

Smile Basic Release Dates Japan - November 19, 2014 US - October 15, 2015 Europe - August 17, 2017 Gee, thanks, guys..
Views 403, Upvotes 6  
Daily Blog
15th August 2017
Each week, as people submit comments to the various games, I'll try to keep tabs on them all and collect them into these Player Thoughts posts. Luckily, RSKGames seems to be the only one doing it, so it's not that hard to keep track of! Feel free to give your own feedback. This week, RSKGames looks at (URL "https://AGameAWeek.com/2017/08/release-2017-33-rainbows-shooting-from-my-balls/">Rainbows Shooting From My Balls)..!!

RSKGames

Game Overview: Pong with a twist, many balls with trail...
Views 225, Upvotes 40  
Player Thoughts
15th August 2017

Developments

Today will be spent playing Sonic Mania! Got through 1.5 zones last night, but was too tired to get very far after that.
Views 76, Upvotes 5  
Daily Blog
7th August 2017
Over the past 3 or 4 weeks, I've been slowly getting back into the swing of doing iOS games. Two releases so far, (Quadoban and Letter Lattice) and today's AGameAWeek (Bugsplodings) has just, within the past hour or so, been uploaded for Apple Review. I thought I should write a blog about why these three have been created, and also explain why I've not yet gone "FULL PROMO!!!" about the games. (Warning : Long waffling post!)
Views 24, Upvotes 5  
Daily Blog
11th July 2017
Rollyblob has been released, and not everyone's happy. I thought I should make today's blog a bit of a "How it came to be what it is" tale.
Views 53, Upvotes 12  
Daily Blog
5th July 2017

Developments

Yesterday, I got the level generator mostly working for this week's game.
Views 16, Upvotes 5  
Daily Blog
1st July 2017
( width="100%" height="450" scrolling="no" frameborder="no" src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/331005076&auto_play=false&hide_related=false&show_comments=true&show_user=true&show_reposts=false&visual=true">> (URL "https://AGameAWeek.com/Music?Journal=Video">Journal Video)

Developments

This week's game (assuming it even is this week!) still hasn't been decided on.
Views 13, Upvotes 3  
Daily Blog
28th June 2017
( width="100%" height="450" scrolling="no" frameborder="no" src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/330336953&auto_play=false&hide_related=false&show_comments=true&show_user=true&show_reposts=false&visual=true">> "Liquid Xigua Syrup" is the ingame music from Thwackity Puttz.

Developments

Heading back in time, once more, I found myself working on the Workshop, yesterday.
Views 20, Upvotes 3  
Daily Blog
Fore! Blog
24th June 2017

Developments

Yesterday I got the ball-thwacking physics working to within a half decent standard.
Views 16, Upvotes 2  
Daily Blog
20th June 2017
(URL "https://AGameAWeek.com/wp-content/uploads/2017/06/525_001.png"><img src="https://AGameAWeek.com/wp-content/uploads/2017/06/525_001-1024x605.png" alt="" width="750" height="443" class="alignnone size-large wp-image-7599" /> Note to self : Make sure the "levels" are generating the same, before moving ahead!! This is approximately the game I'll be making this week. Tonight's been a nice productive night of getting the basic generator up and running...
Views 23, Upvotes 3  
Daily Blog
18th June 2017

Developments

I'm getting near to the goal, now. The game seems to have a good feel, and I spent about 20 minutes last night ensuring that every single one of the 81 (9x9 grid) levels would generate without any crazy array-out-of-bounds errors.
Views 15, Upvotes 3  
Daily Blog
Rest Day Blog
14th June 2017

Developments

Took most of yesterday off, from coding.
Views 22, Upvotes 4  
Daily Blog
Politics Blog
9th June 2017
( width="560" height="315" src="https://www.youtube.com/embed/--R3b5fsZwo" frameborder="0" allowfullscreen>> Also available (URL "https://soundcloud.com/alodare/sonically-windy">on SoundCloud).

Developments

Last night, I lay awake watching the glorious joyful results of people having voted the right way.
Views 16, Upvotes 4  
Daily Blog
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