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19th December 2017
I went over the checklist, last night, and .. Boy, is there still a lot to do!!
Views 106, Upvotes 20  
Daily Blog , 2018 Framework
11th December 2017
Spent hours (literally hours) simply planning a method in my head, that would allow me to get the controller config page to work.
Views 100, Upvotes 30  
Daily Blog , 2018 Framework
7th December 2017
A brief roundup of the things I've managed to accomplish, during 2017.

1. Online Scoreboards

It's been a long time since I last had online scoreboards in my general AGameAWeek games. iOS's GameCenter made me lazy, and I could never be bothered to implement anything more complicated into my Framework. But this year, I opted to take on the challenge, so right at the start of this year I added an "Enter Your Name" thing into my framework, and tied the scoreboard system to the server....
Views 855, Upvotes 46  
2017 Review
27th November 2017
Or at least, the most basic of options work, anyway.
Views 63, Upvotes 8  
Daily Blog
22nd November 2017
I swear it only just updated with the Fall Creators' Update a week or so ago. But, nope.. doing it all again!!
Views 145, Upvotes 21  
2018 Framework
19th November 2017
So, after having read up on URL access for a couple of hours, I managed to get about 0% through it, yesterday. I might actually end up trying to find a proper book on the subject, and having a good focused read-through. .. Although I imagine any book would probably focus on Win/Linux, and not the cross-platform usage I'm after. I've really coded myself into a pickle, here!
Views 101, Upvotes 14  
Daily Blog
Saving Blog
17th November 2017
Today I've been working through what will and won't be part of the "Framework". That is, what values and settings and functions should be "Framework", which should be "Engine" and which should be "The Game".
Views 101, Upvotes 26  
2018 Framework
15th November 2017
Yesterday was full of tweaks. As I posted here, the Todo list is looking fairly complete, but this is still only the background engine for the new C++ framework.
Views 93, Upvotes 18  
Daily Blog , 2018 Framework
14th November 2017
Spent tonight going through my todolist, checking things off, and generally fixing a few things that aren't quite up to 100% yet.
Views 100, Upvotes 19  
2018 Framework
8th November 2017

Developments

I've been working on basic String functions, since last night. Left, Right, Mid, Trim, SplitTxt and other generic "Basic-like" functions that I'm going to be relying on because I'm rubbish at doing C-strings.
Views 79, Upvotes 19  
Daily Blog , 2018 Framework
1st November 2017
I finally figured out what was up with my scaling. It was all down to the fact that Spritesheets get automatically given an 8-pixel gap around all sprites. The maths that resulted from that slight tweak were insane!!!
Views 1494, Upvotes 26  
2018 Framework
31st October 2017

Developments

I've already added a few "Power" features to the framework, even at this early stage.
Views 122, Upvotes 17  
Daily Blog , 2018 Framework
30th October 2017
Another basic task undertaken.
Views 152, Upvotes 26  
2018 Framework
30th October 2017
Yesterday's framework test seems to have gotten negative reviews, with a common .dll issue cropping up along the way. I've uploaded a quick fix, this morning, so if you'd like to give it a whirl, be sure to let me know how well it works.
Views 96, Upvotes 23  
Daily Blog , 2018 Framework
29th October 2017
Spent most of this morning rewriting bits of the basic Image Loader, to work with Spritesheets instead of individual sprites, and then additionally to fix the filename stuff. A few basic errors have also been implemented. I'm near enough ready, now, to start working out the Threading stuff, but for the sake of testing, here's the latest download. Starting to get slightly larger, now, since it also includes 2 images, but otherwise everything's at a more or less maintainable size. .. I thi...
Views 39, Upvotes 8  
Daily Blog
26th October 2017
When it's a C++
Views 176, Upvotes 30  
Daily Blog , 2018 Framework
25th October 2017

Developments

Last night I did a lot of work on the basic "Draw Rectangle" stuff. The game script calls the Core script, which stores the draw command into a buffer, then later the System script is the one that actually draws the requested things onto the screen.
Views 99, Upvotes 24  
Daily Blog , 2018 Framework
24th October 2017
The simplest form of input is Keyboard input. So, today I started to look into that.
Views 91, Upvotes 20  
2018 Framework
24th October 2017
After the hours (literally about 5 hours) of installing stuff, I finally got the basic android gradlew.bat file to compile, only to discover that that didn't actually compile the full thing, and instead just compiled the c++ stuff into a .jar file that Android Studio then had to take care of to compile it into an .apk.
Views 100, Upvotes 27  
Daily Blog , 2018 Framework
22nd October 2017
Yaha!! ^ That'll be debug output from iOS, by the way.
Views 180, Upvotes 39  
2018 Framework
21st October 2017

Developments

Things are looking great for this week's game. The balance is now just-right, and I'm getting more or less similar scores on each play-through, which is usually my sign that I've done a decent job at making the thing play at the same level each time.
Views 151, Upvotes 24  
Daily Blog , 2018 Framework
19th October 2017
I imagine future Daily Blog posts might end up reading roughly the same way, for a while.. "Today, I coded more of my new Framework..." and that's about it!
Views 29, Upvotes 7  
Daily Blog
18th October 2017
I really need to finish off this week's game!
Views 26, Upvotes 5  
Daily Blog
17th October 2017
I give up. Over the past 30-odd hours, I've tried a boatload of languages, and although all seem capable in their own particular ways, none of them seem to do everything that I need them to do. I'm still annoyed that GLBasic doesn't do sound-pitching. Seriously, WTF?! An Amiga 1000 could do that in 1985.
Views 141, Upvotes 20  
Daily Blog , 2018 Framework
Breakdown Blog
16th October 2017
OUYA's been dead for a couple of years, now, but it seems that Razer's latest plan is to replace "Android TV Gaming" with "Android Mobile Gaming", and .. well, I've written about that, before.
Views 147, Upvotes 7  
Daily Blog
15th October 2017

Developments

With the basic dungeon generator up and running, I spent most of yesterday adding in enemies. At the moment, the game is FAR too difficult, and definitely needs some kind of balancing.
Views 135, Upvotes 10  
Daily Blog
9th October 2017
Each week, players send in their thoughts for that week's game. Or, at least, RSKGames does! If you want to submit your own thoughts, stick 'em in the comments, or email them in. This week's game is Sheep Goes Right

RSKGames

Overview: A totally different AGAW game in terms of art style and music but with the familiar mix of twist to the gameplay mechanics and attention to detail. A pleasant surprise is that the game is not endless, it has finite levels and ends with ''...
Views 266, Upvotes 51  
Player Thoughts
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