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21st November 2018
(YouTube) At first, I thought this was simply an issue with my code, so I hunted online for a basic doodle-app, and found this page. It appears that the issue is, at the very least, not my wrongdoing! Basically, you plop your finger down, and roll it around a bit. On iOS, this results in a circle being drawn on the screen, whilst on all three of my touchscreen-enabled Android test devices, it instead results only in the initial placement of the finger. The radius of the touch is seemingly blocking ...
Views 153, Upvotes 19  
Daily Blog , Android
30th September 2018
There's a number of quirks on the new server, but for the mostpart things seem to be more or less functional.
Views 107, Upvotes 26  
Daily Blog , Server
29th September 2018
I'd planned to spend this weekend finishing off a demo/trial/whatever of JNKPlat 2018. Instead, I'm having to spend the time setting up a whole new bloomin' server.
Views 160, Upvotes 30  
Daily Blog , Server
18th September 2018
Spent most of yesterday wrapped up in bed, sniffling and with a sore throat. Flu season is here, early!
Views 110, Upvotes 16  
Daily Blog , Flu Induced Rambling
17th September 2018
I accomplished a fair number of things, yesterday, but not enough, so today will be more of the same.
Views 137, Upvotes 30  
Daily Blog , 575 , Jnkplat2018
15th September 2018
Although this screen hasn't changed much, since your last look at it, there is at least one all important new addition.
Views 150, Upvotes 28  
575 , Jnkplat2018
24th August 2018

This is Not a Game

! You can Download JNK Titler v0.5 over on SoCoder. (Because it's not a game!!)
Views 184, Upvotes 24  
Daily Blog
24th August 2018
You know what might be handy? If I had some kind of magic title generator, so I could type in the name of a game, and it'd go "Kapoof!" and magic me up a wide variety of possible titlecards.
Views 529, Upvotes 19  
Daily Blog
15th August 2018
The basics are coming together well enough, aside from the odd controller issues.
Views 187, Upvotes 17  
575 , Jnkplat2018
14th August 2018
You might not have noticed, but in the 2018 Framework, the two main control schemes are ever so slightly different.
Views 234, Upvotes 45  
Daily Blog , 575 , Jnkplat2018
13th August 2018
Although August 13th isn't a significant date in my health matters, it is the date that I wrote this rather lengthy blog post, back in 2012. It's now become a bit of a tradition for me to post an annual update on this date. Other Jiggity Posts The posts are given the title "Jiggity", because my original post was titled "Home Again, Home Again, Jiggity Jig"! *shrugs* It's a handy keyword when searching for these health posts.

The Tumour

A tumour/cyst/blob was wedged in my he...
Views 710, Upvotes 51  
Daily Blog , Health , Jiggity
11th August 2018
The New Unnamed Centipong game is feeling much better, now, with the addition of all the important audio as well as properly functioning levels.
Views 62, Upvotes 19  
Daily Blog , 574
10th August 2018
Minor tweaks to the still untitled New Centipong, but nothing too interesting to bother to mention. Mostly yesterday was a sidetracked day..
Views 512, Upvotes 42  
Daily Blog
Bouncy Blog
2nd August 2018
Struggling to find a good speed for the game, at the minute. For me, I'm so used to Centipong that I can play it at a fairly fast speed, but I know newcomers won't be so happy about that. I think, then, that the usual Easy/Normal/Hard might instead be Calm/Collected/Chaos, or something like that... But, yeah, basics seem to be working well enough, and it's nice and fast on 3DS, too.
Views 71, Upvotes 21  
Daily Blog , 574
2nd August 2018
The centipods are certainly more colourful, this time around.
Views 82, Upvotes 15  
Daily Blog , 574
26th July 2018
Not a huge amount of progress on the Snake game, since yesterday, or at least nothing major. Today I need to start thinking about adding audio into the game. Blips and Bleeps would appear to be the most logical way to go, so I'll be using bsfxr as I usually tend to do.
Views 87, Upvotes 22  
Daily Blog , 573
19th July 2018
"I know", says I, "I'll write tomorrow's SoCoder newsletter now, so that I don't have to do it in the morning, and can instead get right back to doing the important coding!" Nope.. Instead I was up until 3:30am doing the newsletter, and then didn't wake up until after 10, thus completely losing all the time I'd managed to save! D'oh!
Views 160, Upvotes 34  
Daily Blog , 2018 Framework
6th July 2018
A couple of days ago, I posted this short "Trailer Template". (YouTube) @RSKGames has commented! A bit more information text message in the video about the number of levels and goal of the game would have been nice.
Views 102, Upvotes 32  
Daily Blog
6th July 2018
Having spent a good few hours wrangling the object/baddie spawning, I've finally settled on a playable game.
Views 48, Upvotes 16  
Daily Blog
24th June 2018
Things certainly aren't "too" difficult, at least not up to the level of "Biscuit", but the variety of levels is much more interesting, and a few levels are a little more taxing than they were yesterday. .. that only took half the day!! Now I just need to finish the actual game, get a game title added, do logos and screenshots and start preparing the bundles. .. basically, everything that I normally do on a Sunday, but haven't yet had time for. Oops!
Views 88, Upvotes 19  
569
19th June 2018
Yesterday, as I watched the empty scoreboards once more, I decided it was probably about time I "switched them on" properly. -=-=- Note : In order to activate online scores on my recent games, hop into the options screen, and Enter Your Name.
Views 133, Upvotes 24  
Daily Blog , 2018 Framework
12th June 2018
I didn't get an awful lot of gameplay implemented into this week's game, yesterday, but the basic bits and pieces are in the engine. I've decided another remake's in order, and am focusing on NeoPlat. Not NeonPlat, the happy neon Desktop game, but NeoPlatDS, the little Original DS game about landing on floors, or something!!
Views 46, Upvotes 13  
Daily Blog
10th June 2018
As each game gets posted, the feedback occurs. Let's take a look at the feedback from Blockman Gets Retro! You can Download Blockman Gets Retro here.

RSKGames

Overview: While last years Blockman game was a platformer this year's Blockman game is back to the roots maze puzzle game where the player has to traverse the maze, eat the required quantity of yellow dots to cross each of the levels. Blockman cannot move backwards and cannot traverse a path already traveled unless there is a ...
Views 246, Upvotes 44  
Daily Blog
7th June 2018
...you must first, Break EVERYTHING!!!
Views 160, Upvotes 47  
2018 Framework , Apple Fixes
5th June 2018
I spent quite a while, today, trying to come up with a nice fast tilemap technique for 3DS. On the Desktop edition, I can draw to a buffer, then draw the buffer to the screen, but due to memory limitations, that's not quite as easy to do on the 3DS. I've tackled a few different ways, already, but none of them seem to be helping in the speed department. Essentially, I'm getting about 30fps out of a screen full of 8x8 tiles, which is absolutely horrendous when you consider that I used to be...
Views 60, Upvotes 9  
Daily Blog
2nd June 2018
I spent most of yesterday trying, over and over, to get the regular standard mode to feel right. After hours (literally hours!) of playtesting, I'm fairly sure now that the basic levels are at least mostly beatable.
Views 68, Upvotes 12  
564
31st May 2018
A rather productive day, today, as most of the audio got finished off, the level creation worked out well, and 3DS controller tests now feel much more comfortable. I'm now trying to come up with interesting concepts that might expand the basic game, but as usual I'm worried that doing so might break the very logic of the game. I'll really need to think hard about what does and doesn't work in the game, and might even split it into its own "arcade mode", rather than break the main game...
Views 96, Upvotes 11  
564
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