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Sheep Goes Left!
Blog
10th June 2011
Bonus iOS Game!
<a href="https://bit.ly/SheepGoesLeft">For iPhone, iPod Touch and iPad</a> (£1.19/$1.99/equiv.)
Got an iPhone/iPod Touch/iPad?
Grab Sheep Goes Left!!
Go get it!
It's out now!
I'll be posting the semi-demo half-assed ported to Win/Lin/Mac edition as Tuesday's AGameAWeek, so you can try it out there, but the iOS one's much neater, has nicer menus, lovely swooshy bits, and even contains a wonderful little 20-track soundtrack! (woot!)
Addition...
Views 52, Upvotes 9
Daily Blog
31st May 2011
I've been hyping this one all week!!!
<img src="https://AGameAWeek.com/complete/Extreme_Unicorn_Racing_20110531_Logo_thumb.png">
.. don't expect much!
Views 171, Upvotes 24
Release
a unhappy peepul
Blog
20th May 2011
Kristina - May 19, 2011
Well i have been playing you game and it suck i havent been hitting things and it still says game over you guys created a piece of crap!
Views 120, Upvotes 21
Playerthoughts
11th May 2011
JNKPlat
It's a Platform game, but it isn't.
It's a side-view Puzzle game, with Platformy events included.
Views 72, Upvotes 14
Daily Blog
Nearly There...!
Blog
2nd May 2011
Today I'm battling the forces of evil.
Microsoft have "updated" my system so that all my games now run at about 1/3rd their normal speed.
Thanks, Microsoft! You're AWESOME!!!
...
Views 65, Upvotes 9
Daily Blog
What's going on!?!
Blog
26th April 2011
1. I'm waiting for Puzzobomb to pop up on the App Store, assuming they like it, and let it up there!
2. NinjaDuck is slowly plodding away, but I have no idea what type of game it'll end up being.
I mean, I have a vague idea! Obviously it'll be a platformer! But other than that.. *shrugs*
3. I thought about Y-Box, and how that'd be a nice game to have on my iPhing.. Then I started juggling some sprites, built a nice set of gfx, but then couldn't be bothered to code anything.
4. I made a wall......
Views 39, Upvotes 9
Daily Blog
A well used month!
Blog
24th April 2011
I enjoyed my Month Off!
I've written a lovely quickstart framework, I've built a game and a half, I've posted more Tube vids and Tweets in a month than any month previously, I've tried to keep up the blog, AND I even had time to relax!!
A few games of GTA and Burnout meant my X360 was switched on for the first time in over a year!
I've been playing YouDon'tKnowJack on the iPod (Highly recommended, even if it is Americanised questions), and listening to months worth of unlisten...
Views 36, Upvotes 10
Daily Blog
Whoopsy!
Blog
22nd April 2011
I was supposed to keep the posts flowing during my month off, but Lazy Jay took control for the past few days, it seems!
No matter, here's what I've been doing.
Views 79, Upvotes 31
Ios Dev
Bye Bye Barry Bee!!
Blog
14th April 2011
I'm thinking, I'm switching, I'm testing and tweaking, and nothing so far seems good.
D'oh!!
Barry Bee looks ok, but plays like a bag of crap.
I'll leave it where it is, though. At some point in time, I might manage to make a playable game out of it.
Not now though. Not in the mood!
Views 75, Upvotes 12
Ios Dev
Hang on for more...!
Blog
11th April 2011
FAR too busy right now!
What i'm trying to do today is to make a simple little game.
If you've been following you'll know that I have some sort of oddball Bee game in mind, so I've shoved the bee, the particles and the background images in, I've got the basic movement sorted, and am trying to figure out how the game should work.
Slow work!
Views 44, Upvotes 16
Ios Dev
EasyCoco!!
Blog
10th April 2011
I'm thinking along the lines of the good old EasyAmos, here!
Although, whether mine is easier or not isn't for me to judge, is it!?
<img src="https://AGameAWeek.com/wp-content/uploads/2011/04/EasyCoco.png">
Views 131, Upvotes 28
Gamedev
Stupid 5-fingers!
Blog
8th April 2011
Add a simple pause menu.
That was task number one, this morning, on a 5 item tasklist.
The stupid menu took 5 hours!
FIVE!!
Views 98, Upvotes 22
Ios Dev
Hello Barry!
Blog
4th April 2011
(URL "https://AGameAWeek.com/wp-content/uploads/2011/04/IMG_0593.png"><img src="https://AGameAWeek.com/wp-content/uploads/2011/04/IMG_0593-300x200.png" alt="" title="IMG_0593" width="300" height="200" class="alignnone size-medium wp-image-1314" />
![]() Views 76, Upvotes 15
Daily Blog
Weekend Lazyness
Blog
4th April 2011
I've got a whole month to do a framework, so apparently that means I'm going to be a lazy git who does sod all, then crams the whole framework into the last day!
.. Well, hopefully not, but I did manage to cram in a couple of hours of Burnout, yesterday!
Been a long while since I sat and played a game for that long.
Views 42, Upvotes 9
Daily Blog
1st April 2011
Today I've been continuing to fiddle about with all the framework's drawing methods.
The engine seems rather fickle, and will sometimes do a bunch of big sprites, and other times do a buttload of tiny ones.
I've currently got the settings to a nice middleground.
It can handle quite a bit, so long as you don't give it mountains of giant sprites to contend with!!
<a href="https://AGameAWeek.com/wp-content/uploads/2011/04/photo-1.png"><img src="https://AGameAWeek.com/wp-content/u...
Views 47, Upvotes 14
Ios Dev
1st April 2011
This isn't going to be a "You thieving bunch of bastards" post.
I know this goes on. There's no point trying to stop it.
Unless Apple want to show me a list of who did and didn't buy my app, there's sod all I can do about it.
I can only urge people to bother to buy my game. Because it's really fucking good!
What this IS going to be, is a small request to the people who crack my game.
This isn't a whinge for money.
This isn't a bitch about the rights/wrongs.
But it
Views 38, Upvotes 9
Daily Blog
So.. ...
Blog
30th March 2011
Well, that was a lovely little blip, there, wasn't it!
I've written half-a-framework three times in a month!
*sigh*
It finally showed this week, when a crazy chaotic week of newness became a horribly pathetic week of giving up.
No matter.
I'll use this time to make things better.
I've finally re-re-re-re-restarted my Cocos2D framework (another framework) and will be coming up with some kind of new-ness for the BlitzMax framework.
.. yup, might as well stick with Blitz.
Blitz wo...
Views 77, Upvotes 20
Ios Dev
..... And down.....
Blog
28th March 2011
Bad time to be swinging again, Jay...!
20x(640x32) images + 10x(64x64) images.
That can just about struggle to run at about 22fps on an iPod Retina.
Then you've got text to go over that, and another 10x(64x64) for badges..
It's just not happening..
No matter how I tweak it, rejig it, and compile and compile again, I just cannot get those numbers up.
*sigh*
And yet... That's exactly what SpikeDislike is, already.
.... At 60fps.
And SpikeDislike is the most piss easiest game ...
Views 153, Upvotes 31
Monkey-x
,
Glbasic
,
Monkey_or_glbasic
The Crazy Mess!
Blog
27th March 2011
<a href="https://AGameAWeek.com/wp-content/uploads/2011/03/photo.png"><img src="https://AGameAWeek.com/wp-content/uploads/2011/03/photo.png" alt="" title="photo" width="320" height="480" class="alignnone size-full wp-image-1285" /></a>
hmmm....
Views 138, Upvotes 22
Monkey-x
,
Glbasic
,
Monkey_or_glbasic
GLBasic - The Grid
Blog
26th March 2011
I think I'll either be limiting myself to 100 sprites/60fps, or 200 sprites/30fps, for iPhing games.
...
That's quite a lot, though!
Pics below
Views 131, Upvotes 37
Monkey-x
,
Glbasic
,
Monkey_or_glbasic
Wave bubye...
Blog
24th March 2011
<img src="https://AGameAWeek.com/wp-content/uploads/2011/03/byemunky.png">
Views 113, Upvotes 37
Monkey-x
,
Glbasic
,
Monkey_or_glbasic
Ugh.. GLBasic...!
Blog
22nd March 2011
About 40-odd times I've decided "Right, let's give GLBasic a try!!"
This morning, I was finally ready to actually do that!
...
And then, right out of the blue, and totally co-incidentally, a twitter conversation began with <a href="https://twitter.com/#!/Indie_DIJ">@Indie_DIJ</a> about that very language.
He's uncertain whether his next GLBasic project should be aimed at iPhone or iPad.
...
hmmm...
Should that be a decision?
..?
Apparently GLBasic has issues here.
You...
Views 127, Upvotes 30
Monkey-x
,
Glbasic
,
Monkey_or_glbasic
15th March 2011
Sometimes, things that happen at the other side of the world, still make you change your habits.
AGameAWeek returns next week.
Views 43, Upvotes 11
Daily Blog
Stroke My Munky!
Blog
10th March 2011
<a href="https://agameaweek.spreadshirt.co.uk/stroke-my-munky-A10741539/customize/color/4">I just thought of a really good game..</a>
but... .. Not entirely sure how doable it'd be.
.. hmm.. another time perhaps..
Anyhoo, Monkey.
So far so good.
A .. "nice".. looking frontend, with a quick top-10 list, and a swooshy menu.
It'll get fixed up as time goes by, but for now I'm going to push on and try to build a quick test game.
Since Monkey can cope with Web/Desktop/Mobile ...
Views 114, Upvotes 36
Monkey-x
,
Glbasic
,
Monkey_or_glbasic
Y3:W21 - Tiny Ass
Blog
7th March 2011
Take one part Asteroids, and mix in... um..
..
hmm...
<img src="https://AGameAWeek.com/complete/TinyAss_20110308_Logo_thumb.png">
Views 190, Upvotes 22
Release
Monkeying around.
Blog
6th March 2011
Oh, Mark.. What have you done!
I was happily coding away at AGameAWeek, and now I'm stuck in this odd Will I/Won't I scenario, unsure as to what to do next..
I spent a few hours playing with Monkey again, Yesterday, and am still unsure which is the better path.
Monkey has no recolouring for sprites. That's a pretty big deal, and is a bit of a biggy when your onscreen text is sprites. No sprite colors means one text color.
Even my Tandy TRS 80 could do more than one text color!!
But right ...
Views 110, Upvotes 32
Monkey-x
,
Glbasic
,
Monkey_or_glbasic
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