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AGameAWeek - How!?
Blog
26th June 2013
Every Single Week
Not Good AdviceThe following is not advice, and should not be taken as such. People often ask me how I manage to do AGameAWeek. Particularly, how I manage to cram everything into a single week, and then somehow manage to do exactly the same thing every other week, without going crazy. What follows might possibly help you understand a little more of what goes on in the world of AGameAWeek. Or it might just be a whole bunch of rambling waffling text. Not sure!! ...Views 73, Upvotes 11
Daily Blog
Icon Builder
Blog
26th June 2013
Note : This app is included with my Monkey Skeleton, so if you've already grabbed that, you needn't bother grabbing it again!
If you're trying to write games for all these different systems that Monkey can handle, you've probably wanted to shout at Apple and Google for having created so many stupid sodding icon sizes.
It's enough to drive you crazy!!
When I first started building my Monkey Framework, I figured it'd be handy to have a program to create all these silly little things.
This is that!
Views 64, Upvotes 11
Daily Blog
25th June 2013
I wanted to have made a nice big super-sized sequel, this week, but I got sidetracked.
For starters, I played a lot of Animal Crossing, so there's that!!
But that wasn't all, as this week's game took an alarming amount of time to settle into a groove.
(URL "https://AGameAWeek.com/wp-content/uploads/2013/06/ssa3.png"><img src="https://AGameAWeek.com/wp-content/uploads/2013/06/ssa3-300x225.png" alt="" title="ssa" width="300" height="225" class="alignnone size-medium wp-image-2981" />
Release
Hoppy Bobby on iOS!
Blog
22nd June 2013
Now you can hop from your pocket, as Hoppy Bobby makes his way onto iOS!
The initial release is FREE, so you've no excuse not to grab it.
At a later point, I'd like to make a bigger-longer-better adventure mode, and add achievements and things, too. That'll be a Pay-for edition, but for now the original's there, and it's just as swear-inducing as ever!
(URL "https://itunes.apple.com/app/hoppy-bobby/id661770631?mt=8"><img src="https://socoder.net/uploads/1/HoppyBobby_iCandy_800_thumb.jpg">
Views 40, Upvotes 8
Daily Blog
14th June 2013
As unplanned as AGameAWeek usually is, I at least have a rough idea of what'll be occurring.
Tuesdays, release a game. Wednesday's think about a game idea. Thursday/Friday start a game. Saturday/Sunday bulk the game out where necessary/possible, and Monday finish things up before we release it on Tuesday and start it all over again.
Along the way, we get trips into the AGameAWeek Gold archive, and there are other oddities like the Uninteresting Wallpapers, and other silly little things.
(URL "https:...
Views 51, Upvotes 11
Release
13th June 2013
Time for an update to my Monkey Framework!
This week I noticed that, having upgraded my version of Monkey recently, Android's Back Button was no longer being recognised, so I took a bit of time to figure out why that was happening, and updated the Framework to suit the new methods.
The Download(URL "https://socoder.net/monkey/Framework_13_10_20.zip">Jayenkai's Monkey Framework, as of 20th October 2013) | (URL "https://AGameAWeek.com/2013/10/monkey-skeleton-13_10_20/">Bl...Views 77, Upvotes 10
Daily Blog
Y5:W24 - Hoppy Bobby
Blog
11th June 2013
Welcome to the wonderful world of Platform Jumping!
(URL "https://AGameAWeek.com/wp-content/uploads/2013/06/promo.png"><img src="https://AGameAWeek.com/wp-content/uploads/2013/06/promo-300x146.png" alt="" title="promo" width="300" height="146" class="alignnone size-medium wp-image-2933" />
![]() Views 147, Upvotes 28
Release
10th June 2013
Apologies that this post has taken me so long to publish.
I actually wrote most of it about 3 months ago, when I first released SpikeDislike2, but it's been sat on my Mac on a Sticky Note, and I kinda forgot all about it!
I remembered it, the other day, when I submitted SpikeDislike2-Lite to Apple.
What follows is a checklist/guide for compiling your (URL "https://monkeycoder.co.nz">Monkey-coded) game onto iOS.
Views 75, Upvotes 11
Daily Blog
8th June 2013
<img src="https://socoder.net/AGAWGold_128.png" style="float:right;">AGameAWeek Gold looks back on this day in history, and trawls through the Jayenkai Archive to see if I've previously released any interesting games, today, in the past.
It's like playing around with a time machine, but without the risk of destroying the entire universe, simply because you happened to sneeze near a butterfly, or something!
Today, we find two great classics.
Views 87, Upvotes 26
Agameaweek Gold
4th June 2013
Another week, another sequel.
This week, we're revisiting the puzzle-maze world of Kee, Bo and Ard (Occasionally spelled "Key, Bo and Ard" due to me forgetting the spelling of the green character's name!)
I also need a couple of features tested, so there's quite a bit of rambling included below this post!
Views 186, Upvotes 25
Release
3rd June 2013
Although I am sort of planning things ahead of time, I'm not really doing a good job with the things I'm planning.
In the majority of cases, the better AGameAWeek games seem to be those spur of the moment games that I cobble together fairly quickly.
Anything over-planned seems to die a death, halfway through!
At the start of May, I planned to do two fairly large projects.
Both of those projects have remained untouched for at least a couple of weeks.
Whoops!
Views 70, Upvotes 11
Daily Blog
1st June 2013
<img src="https://socoder.net/AGAWGold_128.png" style="float:right;">AGameAWeek Gold is our daily trawl through the Jayenkai Archives, to dig out any games that might have been released, on this day in history.
For the most part, there's some real stinkers in amongst this lot.
But every so often, we'll come across a real gem.
Views 78, Upvotes 22
Agameaweek Gold
28th May 2013
A remake, this week, of a popular old game, but one which appears to have lost it's powerups along the way.
The game plays well enough, but it feels somewhat lacking.
Perhaps a little community-driven inspiration might help bulk it back up again?
Views 153, Upvotes 18
Release
26th May 2013
<img src="https://socoder.net/AGAWGold_128.png" style="float:right;"> AGameAWeek Gold takes a trip through my archive of games, and plucks out any games that may have been previously released on this day in history.
Sometimes it finds recent games from the past few years of me doing AGameAWeek.
Other times, however, it finds really really really old games, from a time when the concept of doing a new game every week wasn't even a gleam in my eye!
Views 99, Upvotes 24
Agameaweek Gold
23rd May 2013
During a moment of boredom, I wondered how long it'd take to remake my lovely Testcard Generator.
I attempted it in Monkey, and realised it wouldn't work very well given that I can't save an image.
Then I tried it in BlitzMax, but that wouldn't allow me to work with images bigger than the desktop. (My Laptop is 1366x768, and I wanted at least 1920x1080)
In the end I opted for Blitz3D.
Blitz3D lets me work in practically any resolution I can imagine, while scaling it nicely to fit on my screen.
Lovely ...
Views 114, Upvotes 11
Daily Blog
21st May 2013
Or to give it it's full name, "One of These Will Kill You!".
This week's game is a semi-remake of sorts, but one which feels a little more complete than the original version.
Originally created as a PlayMyCode game, this version adds bonuses, along with some more obvious gameplay mechanics.
You should be able to follow along, this time around!
Views 142, Upvotes 21
Release
20th May 2013
As with all iOS PromoCodes, these are first come, first served, so you'll have to be nice and quick if you want one of these.
Grab what you can before they're all gone!
HE4THTNL67M9
NMTKXEJX3KM4
4NER77X4X9EX
T3PP6WENPPPJ
WTP6FE9AHXNT
4N6P6FHA4WKF
JLXRFRWTMAEE
4TLYPAXPNWKW
P6KKMMJK9FM6
You can buy (URL "https://itunes.apple.com/gb/app/spikedislike2/id604867277?mt=8">SpikeDislike2 here) for iOS.
Views 36, Upvotes 10
Daily Blog
SpikeDislike2 v1.3
Blog
19th May 2013
SpikeDislike2 has just had a nice big update on the iOS AppStore, and I'm now thinking about what to add next, so I figured I'd make a nice rambling blog about it.
That's what this is!!
You can buy (URL "https://itunes.apple.com/app/id604867277">SpikeDislike2 in the AppStore)! It's nice and cheap, and full of lovely juicy stuff!
Views 36, Upvotes 10
Daily Blog
JNK Fanfare
Blog
13th May 2013
Googling for yourself rarely comes up with anything quite as fun as this!
It seems that YouTuber "Chaoticlaw" (and/or "YetAnotherLaw") has decided to start a series of "Let's Play" videos aimed right at me, and my games!!
(URL "https://bit.ly/ZT4hCZ">Play JNK : Playlist)
Each week, Chaoticlaw plucks a random game from my archive, and gives it a play!
He's also concurrently playing through Frogatto, Metroid Fusion and FTL.
Assuming he only picks the cream of the crop, I'd say he could probably ...
Views 40, Upvotes 10
Daily Blog
Y5:W19 - Smash Lines
Blog
7th May 2013
Hardly the worlds most imaginative title for this week's game, and mostly a cop-out graphics wise, but I was trying out a gameplay style, so that's where most of the focus went.
Was it a success?
.. You decide!!
Views 147, Upvotes 26
Release
2nd May 2013
Oooh, nearly forgot about this feature!
Whoops!
Anyway, as I was sat wondering which of my current two projects to tackle, this morning, I inevitably decided to waste a few minutes making something entirely unrelated.
This month's wallpaper used two separate programs!!
First, the Windows program PaintShop Pro 7 was used to doodle the sprite, and get the image up to a nice big resolution, then the iPad App Pixlr Express+ was used to add a nice filter over the top.
Does that make it more interesting?...
Views 45, Upvotes 11
Daily Blog
Y5:W17 - JNKAtoms
Blog
23rd April 2013
In a change to our regularly scheduled April-Project, I've decided to stop pulling my hair out, and instead do something different.
Grrr..
What we're left with, however, is a nice happy little game for up to four players, so that's nice.
Views 118, Upvotes 21
Release
Image Fail...
Blog
21st April 2013
Over the past few weeks, a terrible issue has appeared, and it's been quite noticeable.
It's caused my Stringy Things project to get stuck, as well as creating multiple issues in lots of other places.
The problem is as follows..
Not all devices are the same!!!
Views 40, Upvotes 10
Daily Blog
Lessons in Piracy
Blog
19th April 2013
Wednesday night, SpikeDislike2 got its first update in the AppStore.
Thursday night, some twat had already plopped it onto a pirate site.
Views 43, Upvotes 15
Daily Blog
16th April 2013
Sad face.
I'm supposed to be adding a new word game, every week, but this week's <a href="https://AGameAWeek.com/2013/04/the-past-few-days/">IGN Sillyness</a> resulted in me spending literally hours replying to a whole bunch of emails, and trying to keep tabs on everything as it all went a wee bit crazy.
To be fair, I could've just spent ten minutes replying to those, but I do like to waffle in my email replies!!
As a result, I didn't actually get around to much coding, ...
Views 69, Upvotes 12
Daily Blog
The Past Few Days
Blog
15th April 2013
General rule in life : Don't Poke the Bear.
Other similar expressions include tidbits such as "That's just the way it is", and references to Burning Bridges..
Over the past few days, I've heard pretty much every single one of these, and a whole host more.
About a week ago, IGN posted a trailer for SpikeDislike2.
A few little things annoyed me about it, like the advert, and the watermark, but I initially let them pass.
After all, IGN Exposure, right!? Woot!
Then I noticed another littl...
Views 60, Upvotes 10
Daily Blog
Pirates!! Grrr...
Blog
10th April 2013
Evil pirates are everywhere.
You know what really irks me, though?
The way the pirates slap their name onto your game.
They don't dig into the innards and fiddle with things that would intrude on the player's experience, but they do slap their name on the download filename.
Eg, I could make a game called Mr Hippo's Happy Adventure, and the pirate download would end up as "[MrKipper] - Mr Hippo's Happy Adventure.ipa", thus giving MrKipper the fanfare, and taking it away from me.
Grrr!!
It's hard enou...
Views 53, Upvotes 13
Daily Blog
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