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10th April 2009
Giving yourself more work!
Bugger.
Last week I bought myself a new phone.
A lovely little phone!
Views 31, Upvotes 8  
Daily Blog
2nd April 2009
OK, as I said earlier, I've been playing with the Skeleton stuff today.
Whilst I was in there, I wondered how fun it might be if I added some kind of overriding features into my default engine.
You might (or not) have noticed, but since Wednesday Workshop Week #1, I've been placing all my game's data into the System folder, then into it's own Weekly numbered folder within.
If you get ALL my games (from the past couple of years), you can bundle them all together into the same folder.
...
Views 25, Upvotes 7  
Daily Blog
2nd April 2009
OMG! The complaints are everywhere!
I guess the general verdict is that my games are too hard.
To be honest, I never thought of them as being "hard". I just kinda skip over the dull early parts, *ARRGGHH!! TUTORIALS!!!!* and get the player right into the game, instead.
But folk are complaining. So a new plan of action must be decided.
Views 41, Upvotes 9  
Daily Blog
27th March 2009
As game time progresses, so do the many bugs that appear!
With sprites drawing WAY out of bounds, and memory being messed up all over, there's chaos in the game.
But a few tweaks here and there, and everything's coming together nicely!
Another slight issue, though, cropped up suddenly.
Views 70, Upvotes 10  
Platdude Retro Collection 2
24th March 2009
A long forgotten game gets a remake today.
Platfire was originally made, way way back in Wednesday Workshop #2!!
To be fair, #1's probably the better game, style wise. (As in, it wasn't rushed within a few hours, since yesterday!!)
But Platfire 2 is in the "It's super hard, and you won't get much of a score" style that I seem to be leaching onto, these days.
Views 67, Upvotes 9  
Release
23rd March 2009
Game 3 needed a few tweaks, here and there, this morning.
Mostly due to the controls being a little twitchy.
Plus, something's missing.
And annoyingly, it's becoming increasingly apparent that the missing something is indeed Ingame Music!
Views 110, Upvotes 20  
Platdude Retro Collection 2
22nd March 2009
With more tweaking than my head could stand, I finally got Game #2 wrapped up yesterday, so I'm finally starting on Game #3, today.
As stated previously, Game #3 will be reusing quite a lot of the core engine that Game #2 used, so it should be short and sweet putting it all together, like some kind of coded jigsaw puzzle.
Once that's done, Game #4's ready to get going (ie, I have a vague idea in my head!) and will also be coded in Blitz for this week's AGameAWeek, so watch out fo...
Views 87, Upvotes 23  
Platdude Retro Collection 2
6th March 2009
I just paid 400 points for Worms on X360.
What the hey, right?! It's Worms... What could possibly go wrong!?!
..
Well, aside from the things I ranted about, on the original DS version, a long while ago..
Views 31, Upvotes 6  
Opinions
1st March 2009
I'm yet to start coding anything gamewise, yet, but I've made my first start on the first game.
Gerinych over at GBATemp suggested a Sokoban clone.
Usually, I avoid Sokobans. They're kinda dull, generic and boring after 5 seconds, but there's something in Sokoban that's really useful right now.
Sokoban has a LOT of levels, and since one of the Socoder members (JL235) is making his own Sokoban clone, he knew where I'd find a whole big bunch of levels for it.
S...
Views 80, Upvotes 16  
Platdude Retro Collection 2
27th February 2009
This time around, every game will have it's own quickly made titlescreen.
Not wanting to spend too much time doing each one, I figured I'd get away with doing NES style titles. They're simple, but effective.
I'm deciding all this, now, because it's so much easier than having to frantically throw it all together, later on, with 10 or so games all needing to be worked out!
So, the style right now is, Title of game at the top, highscores below, and "Press Start" below tha...
Views 75, Upvotes 17  
Platdude Retro Collection 2
3rd February 2009
This week's Wednesday Workshop <a href="https://socoder.net/index.php?topic=1414">#186</a> was to create a nice Asteroids game.
As I started creating it, I was planning a nice Horizontal Shooter-esque game, with powerups and all kinds of crazyness.
But I ran out of steam midway.
A shame..
Views 45, Upvotes 8  
Release
23rd January 2009
I've had it in my desk's cupboard for years.
I bought the game not long after my original Playstation broke, thinking I'd pick up a PSX cheap somewhere..
I never did.
And, I never bought a PS2, or a PSP, or PS3, or anything else that could play it.
Views 26, Upvotes 5  
Daily Blog
22nd January 2009
Every so often, I like to rant here, for no real reason.
Today, whilst playing Burnout 3 on my Xbox Classic, the whole "Customisable Soundtracks on the X360" issue appeared once again, so I figured I should rant about it.
See, on Burnout XBox, you used the game to pick the soundtrack, and then that played it in the background.
But, it ALSO stopped the music when you crashed, turned down the music when there was information to be told, and other useful things.
But, for some really biz...
Views 24, Upvotes 6  
Daily Blog
21st January 2009
I've had a couple of emails about the donate button already, so thought I should clarify why it's there.
I write a game a week.. Sometimes they're good, sometimes their rubbish, and sometimes they're really fun, playable, and can keep you playing for a good few hours.
I can do this, because I have a lot of free time. And by "a lot of free time", I mean A LOT of free time.
The webhost is pretty much minimal cost (GoDaddy), the programming languages range from 0 cost (DS/XN...
Views 32, Upvotes 9  
Daily Blog
15th January 2009
I've said on other forums that this year will be my Xbox Live year.
That I'd take the time to learn how XNA should work, and eventually build things up so they work nice and happily.
Unfortunately, my coding's stuck in the 80's&90's, and I can't get out of my "horrible" Basic habits.
Well, other folk call them "Horrible" habits, but honestly, I just see most Basic commands as common sense.
Views 40, Upvotes 11  
Daily Blog
12th January 2009
Since I currently have no PC in my room, I'm down to the bare essentials.
I can use the downstairs PC to code on (and have a nice half-finished puzzle game ready for tomorrow), but all my music is sat on 2 inaccessable SATA drives.
My TV shows are on there, my codings on there, and a whole lot more.
Luckily, I found that DVDs with DivX content can actually be played on your Xbox.
Views 29, Upvotes 10  
Daily Blog
30th December 2008
No new game again, this week, but here's my New Year's Resolution.
AGameAWeek
There you go!
I almost managed it for a few months, so I'm going to try and stick to it all year round next year.
Views 45, Upvotes 6  
Daily Blog
27th December 2008
*sigh*
I must apologise..
I assumed I was right.

Never assume you're right!


Views 40, Upvotes 8  
Daily Blog
23rd December 2008
You might have noticed a distinct lack of AGameAWeek, this week..
Since I'm getting little or no work done, this week, and.. what with being Xmas and all, I've decided to be lazy, and take a week off.
Nothing wrong with that!
If you feel you really need something new to play with, nip to yesterday's post, and you can grab the WhoSave thing. That's quite nice.. And you can pretend I posted that today, in time for the Xmas episode in 2 days time. Very festive!!
If yo...
Views 54, Upvotes 6  
Daily Blog
2008... Blog
22nd December 2008
( border="0"><tr><td>Blimey!
What a year, eh!
I decided to round off the year with a nice big, old fashioned list, with everything in it.
Except this doesn't have everything in it, because I've forgotten to add the DS games.. I'll do that later!! (Took me about 3 hours to do this, so I'm not going to tweak it, now!!)
Views 31, Upvotes 8  
Daily Blog
21st December 2008
Next up, Countdown..
Or, it's meant to be, but I can't seem to get it started properly..
I've grabbed a batch of Carol's letters and numbers, and I've got the vowel/consonant packs ready, the number solver's working as it should, but so far, those bits haven't come together to make a full game.. It's just bits here and there.
Needs work, but with Xmas literally days away, I'm not sure that it'll get any.
If it doesn't turn up on Tuesday, assume I'm taking the week off, from AGameAWe...
Views 37, Upvotes 6  
Daily Blog
RC2! Blog
19th December 2008
So, I spent a while, last night, playing with the graphics.
Now that the game's out there, and since so many people are complaining about it's lack of fancyness, I decided to make nice with the special weapons..
<img src="https://socoder.net/uploads/1/whooshy.png">
The game's now officially 75% More Whooshy, with the superweapons looking much more fancypants, and the dead baddies giving off a little red "poof!" as they go.
I've also switched the ingame text from...
Views 53, Upvotes 8  
Daily Blog
15th December 2008
A more accurate title would be "Just like Windows Vista, here's a list of things I told you I'd be putting in, but haven't yet bothered to, so will be missing when I release the game.."
Except I'm one person, and have spent four weeks doing this.. Not 100 people working for 4 years...
...
*sigh* Vista sucks..
Views 42, Upvotes 8  
Daily Blog
8th December 2008
Folk who previously visited my DSBrew site will now find themselves plonked into this site.
This is AGameAWeek, and here I write a game a week! Just as it says!
I opened up my own little DSBrew site a while back, and started cataloguing DS games, but soon realised that keeping a DS Homebrew catalogue + writing a game a week didn't really work that well together, so DSBrew got left behind.
Up until today I've left it be, rotting away in an unused corner of the internet..
But.. There ...
Views 85, Upvotes 11  
Daily Blog
3rd December 2008
The main menu of AD2 is still pretty much a blank screen! Albeit a red blank screen, with a couple of white rectangles sliding into place..
So is the addiction of the game at this point, that it's quite easy to click the mouse, and accidentally play for 20-minutes.. whoops!
I have managed to tweak a few ingame things, though. And the Menu -> Game -> Menu transitions are more or less working, except for one small thing.
I'm not sure how to fade in a level, at this point.
Views 55, Upvotes 14  
Daily Blog
2nd December 2008
Another week working on Alien Deathmatch means another week that I've not done AGameAWeek, so it's back into the big bag of failures to see if we can dig anything new out.
No..
But, the lack of anything new, and finished, doesn't always mean nothing on this Blog.. Let's bring back the old "Experimental" tag from way back when, and show off a few random bits of unfinished garbage.

Views 198, Upvotes 31  
Experimental
28th November 2008
With the editor in, pretty much, full swing, I'm heading back to playing with the bugs again..

Update
Having been undecided for a while, I eventually decided that the green bad guys should explode with a nice little puff of green smoke..
Views 78, Upvotes 12  
Daily Blog
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