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Pipe Rats Blog
7th April 2009
A bizarre mismash of random thoughts this week, alongside an eventual plan of action, and only a day to impliment it!!
woot!

Views 131, Upvotes 11  
Release
10th April 2009
Giving yourself more work!
Bugger.
Last week I bought myself a new phone.
A lovely little phone!
Views 33, Upvotes 9  
Daily Blog
12th April 2009
AGameAWeek, except when not!
It's Easter weekend, the weather outside is gorgeous, and I'm really not in a Sit + Code type of mood.
Doesn't happen very often, but there it is!
So, if there's no Game this week, that'll be why!
Views 26, Upvotes 5  
Daily Blog
14th April 2009
So, Red Dwarf.
I know there's a lot of complainers out there, but I loved it.
OK, it wasn't old Dwarf, and it really missed the laugh-track.
But that was good!
Views 21, Upvotes 5  
Daily Blog
16th April 2009
It's been 30 weeks since I last tackled Horizontal Shooter.
The last time, I used BlitzMax.
It was wonderful, and gave me all manner of nice swirly effects for those lovely background lines.
Mmm..
Views 38, Upvotes 12  
Daily Blog
17th April 2009
H~S~R's coming along, nice and slowly.
As I add each new little thing, I spend about an hour playing with the lovely swooshy swirlyness of it.
Mmmm..
The whole Texture-Buffer-Blurry thing has really added some niceness to the game.
Views 51, Upvotes 10  
Daily Blog
18th April 2009
<a href="https://AGameAWeek.com/2008/11/and-a-smidgeon-of-vaseline/">Vaseline gives me migraines</a>
Anyway, we managed to go, what, 30+ years of gaming without it, so I think we can manage!
Maybe..
Even more extra lovely glow, today. With a few tweaks, the background's starting to smear! Not sure why, but damn if that doesn't look cool!!
Views 30, Upvotes 6  
Daily Blog
Uhoh! Blog
20th April 2009
No scores, No End of Game, No Badges, and to be fair, nothing really new, either!
Can Jay complete about 75% of a game within a day!?

Find out tomorrow, when a probably incomplete H~S~R turns up, at AGameAWeek.com!
Views 58, Upvotes 11  
Daily Blog
21st April 2009
Yeay! It's Horizontal Shooter Redux!!
In this first release, there's a few pointers. Read inside for those.
Otherwise, nice and quick, here's a picture.

Views 34, Upvotes 5  
Release
22nd April 2009
I'm taking a day off from H~S~R today, thinking ahead for next weeks game, which may/may not be a word game.. not sure..
Anyhoo, there are bugs, and Swarmer found a couple, so head inside to have a good read about 'em.

Views 54, Upvotes 10  
Daily Blog , Player Thoughts
26th April 2009
1st attempted Java App.
It's a nice quicky program.
Pick a time, click start, when time's up it plays a tune.
..
Views 33, Upvotes 14  
Daily Blog
27th April 2009
I've added bloom, and a few more tweaks here and there.
The complete list of changes can be seen inside.
Otherwise, the usual two things.

Views 28, Upvotes 8  
Daily Blog
28th April 2009
Sorry!!
With all the time spent playing around with Java and MidletPascal, this week, along with the time spent on H~S~R, we seem to have hit a bit of a low point.
Still, no matter, here's a "fun" game!
Dusty.
Views 56, Upvotes 10  
Release
30th April 2009
My cookie work's kicking off, now. With a fully working keyboard, and sprites flying around the screen, I'm ready to start building games.

I've a few games in mind and am hoping to get some work done during the week.
But what does that mean for AGameAWeek?
Views 27, Upvotes 5  
Daily Blog
2nd May 2009
Stupid spambots are taking the smeg, so I've added a fake captcha thing to see if it does anything.
Like it says, just ignore the thing, and it'll ignore, too.
Sorted!
Views 21, Upvotes 7  
Daily Blog
5th May 2009
Is that title subtle enough for Google, d'you think?
This week, I've been getting to grips with MidletPascal, and dodging it's annoying mid-compile crashes, in a vague attempt to get some games onto my phone.
Sorry folks, this week's AGameAWeek is entirely Java based.
Boooo!!
Views 511, Upvotes 11  
Release
12th May 2009
This week's Wednesday Workshop (#200! wowie) asked us to create a game using no more than 2000 characters.
I managed to recreate the classic 8-bit title "Splat!", whereby you control a spider through a maze, picking up fruit.
In order to squeeze all that into 2000 characters, I opted for simpler mouse movement, and few other bits and pieces.
Then I figured, what the heck, and decided to make it a wee bit bigger for AGameAWeek.
Guide the worm through the maze, grab the circles, av...
Views 86, Upvotes 26  
Release
Roundup.. Blog
13th May 2009
Occasionally, I like to jot down my current doings. It helps keep track of projects, and ideas, and sometimes getting a bit of feedback helps.
So feel free to do that!
1. Java/MidletPascal
Since I got my latest phone (an LGCookie) I decided to get back into Java coding... Except, without that horrible Java bit.
Views 32, Upvotes 9  
Daily Blog
18th May 2009
I haven't started it yet!
Uhoh!
This week's Wednesday Workshop (#201) asks us to create a game within a 3 hour limit.
Looks like I'm aiming for that, then!
Views 32, Upvotes 6  
Daily Blog
19th May 2009
I'm not really sure if this is good, to be honest, but here it is anyway..
Counters Strike

BlitzBasic Sourcecode included.
Views 62, Upvotes 11  
Release
20th May 2009
Today I start a new feature, mostly due to 2 odd posts in my spambin.
1. Invispnib writes..
Should they even be there? Please comment on this video clip. I don't think Robert Cooper or Brad Wright would ever let these two ever have any serious part on Stargate Universe. Well maybe the brunette???
The link in question
Views 41, Upvotes 25  
Daily Blog
25th May 2009
Like Electronic Arts, my game titles are becoming ever more complex, with themes and years being added on, in an ever expanding way.
No matter, it's still only 12 characters long, so that's ok
Yesterday I made a decision that might break up AGameAWeek for a few weeks.
I don't seem to have nearly enough time, recently, so I'll pad things out a bit, and work on a lengthy project.
(Although, if it helps, I worked on a bunch of M...
Views 42, Upvotes 9  
Daily Blog
25th May 2009
I'm a calm person.
I will happily settle with what I've got, and be glad that I have it.
I don't own a copy of Flash, I can't afford it, and I'm not going to steal it.
So I carry on making games in Blitz, and whatever else I can get my hands on.
Views 56, Upvotes 14  
Vitriol
26th May 2009
Another nice subtle title for Google to pick up, along with the odd sprinkles of text within.
Last time we posted LG Cookie KP500 Java J2ME Free Games to Download *cough* we had the following 3 games.
#1. Hangman
#2. Slots
Views 502, Upvotes 11  
Release
27th May 2009
I made a start on this game a few days ago, and things seem to be progressing at a decent enough rate.
The basic gameplay engine is in there, now. The test level (200x50 blocks) loads, platdude can run around, grab onto bars, jump around and use ladders. He can also work plungers and have the blocks open and shut accordingly.
So, that's all nice!

Views 45, Upvotes 7  
Daily Blog
29th May 2009
Just a quicky, this week, as I know the spam is spam!
But there were still a couple of oddities that stuck out.
My Amazing Weight Loss Story writes...
Thanks for writing, I truly liked reading your most recent post. I think you should post more often, you obviously have talent for blogging!
Views 46, Upvotes 4  
Daily Blog
30th May 2009
Things are coming together quite nicely.
The game's managing to build up in it's nice 2D environment, and so far none of the 3D stuff's killing the PC.
I should probably point out that certain levels will obviously become a bit TOO complex for older systems, but for the most part even my Celeron's managing to cope. Roughly!
It goes crazy if you build a whole level of ladders, but other than that, it's fine
Views 120, Upvotes 8  
Daily Blog
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AGameAWeek - Games by Jayenkai