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6th December 2011
ugh..
I need to make a calendar for the iOS edition.
The Win/Lin/Mac (WiLMa) edition is also a bit screwy, so we'll add "New Calendar" to the 2nd releases todo list.
Might as well see if I can code 2 things at once, then, and rework the calendars at the same time.

Views 8, Upvotes 2  
Daily Blog
Tutorial Blog
26th November 2011
The following blog post contains words, which are built up using various letters.
You are expected to read the words in the correct order, moving your eyes from left to right to read each line, and then moving on to the left hand side of the next line.
Continue in this method until you have read all of the words of this blog post, and are <em>happy</em> with your und...
Views 17, Upvotes 4  
Daily Blog
14th October 2011
Last night I sat down to jot a few readme notes for the Beta Testers.
By the time I was done, I'd inexplicably written 1500 words of gubbins!
Whoops!

Views 11, Upvotes 4  
Daily Blog
2nd October 2011
One at a time.
Get the task done, finish the game entirely, move onto the next.
Our current task is NeonPlat Adventures.
Let's see how much I added today..

Views 37, Upvotes 4  
Daily Blog
31st August 2011
I had planned a post, earlier.
I was thinking the text through whilst walking to work..
I'm now home from work, and have sat down to write it.
.. I need to learn to jot things down, because I can't remember what it was..

Views 21, Upvotes 5  
Daily Blog
2nd August 2011
Random thought..
There's no denying it..
I LOVE making these tiny games.

Views 28, Upvotes 6  
Ios Dev
26th July 2011
(Apologies, it's a bit "half-asleep/randomly ranty/jumping through topics/freeflow" today!!)
As an iDev guy, I get 50 codes per Update for all my games. I can hand these out to reviewers or folk I know.
Handy.
So, off they go, sent out, willy nilly, to all the reviewers/people I can find, and see where it takes me.

Views 47, Upvotes 11  
Ios Dev
17th July 2011
Today I coded a nice <a href="https://AGameAWeek.com/?p=1601">Tower Defence</a> game, and then started to implement Template 2, for the next bunch of AGameADay games.

PlayMyCode no longer works


Template 2 honestly isn't that much different than Template 1 was.
In fact, if I wasn't writing this blog, I'm not 100% sure that anyone would notice that much.
There's been a number of background changes, though, ...
Views 19, Upvotes 4  
Daily Blog
11th July 2011
A game? Again?
Yup! Made a (URL "https://www.playmycode.com/play/game/jayenkai/not-the-same">nice little mazey thing), where you have to trek around a random maze. The maze isn't hard, but it's one of those nice "harder if you don't do it right!" style of things that I have a knack of making.
Not sure why I keep doing those!
I just seem to like their insane difficulty!
Perhaps, in reality, my games are actually really really piss easy, and it's just me that keeps playing them wron...
Views 10, Upvotes 3  
Daily Blog
1st July 2011
Today I'm focussing my blog on iOS trials and tribulations. The basic steps of designing a game when working with iOS.
These are pretty simple things, and should be apparent, but .. having played a fair number of iOS games.. they're not always done!
Note, this isn't really about my actual development, as such, more the train of thought that generates the end result.
In a future bloggy thing, I might focus more on the what/where, than the how/why that this does. Let me know if ...
Views 50, Upvotes 15  
Ios Dev
26th June 2011
AGameAWeek teaches us one thing.
Some games you win, some games you lose.
When you lose, there's not a lot you can do.
Pick yourself up, dust yourself off, and move on.
Views 15, Upvotes 5  
Daily Blog
11th May 2011
JNKPlat
It's a Platform game, but it isn't.
It's a side-view Puzzle game, with Platformy events included.

Views 34, Upvotes 3  
Daily Blog
10th May 2011
A random game idea on Sunday, with a totally random name, and then a shock co-incidence when Monday turned out to be Roger Hargreaves' birthday, and the Mr Men ended up being plastered all over Google!
I couldn't have planned that.. I'm far too lazy to have planned that!
<img src="https://AGameAWeek.com/complete/Mister_Smash_20110510_Logo_thumb.png">

Views 81, Upvotes 13  
Release
24th April 2011
I enjoyed my Month Off!
I've written a lovely quickstart framework, I've built a game and a half, I've posted more Tube vids and Tweets in a month than any month previously, I've tried to keep up the blog, AND I even had time to relax!!
A few games of GTA and Burnout meant my X360 was switched on for the first time in over a year!
I've been playing YouDon'tKnowJack on the iPod (Highly recommended, even if it is Americanised questions), and listening to months worth ...
Views 11, Upvotes 4  
Daily Blog
19th April 2011
If you're not too busy, Jay, why not try making another game!?

Views 27, Upvotes 8  
Ios Dev
14th April 2011
I'm thinking, I'm switching, I'm testing and tweaking, and nothing so far seems good.
D'oh!!
Barry Bee looks ok, but plays like a bag of crap.
I'll leave it where it is, though. At some point in time, I might manage to make a playable game out of it.
Views 51, Upvotes 5  
Ios Dev
2nd March 2011
This week saw the launch of "<a href="https://monkeycoder.co.nz/">Monkey</a>", the next-generation of BlitzBasic.
<img src="https://AGameAWeek.com/wp-content/uploads/2011/03/monkey1.png" alt="" title="monkey1" width="332" height="56" class="alignnone size-full wp-image-1233" />

Views 68, Upvotes 18  
Monkey-x , Glbasic , Monkey_or_glbasic , Spikedislike
16th January 2011
The story so far...
Jay buys Mac
Main PC Dies
Jay worries not
Jay uses Mac.
Views 23, Upvotes 4  
Daily Blog
Amiga!!! Blog
7th December 2010
This week, I bought one of these...


Views 46, Upvotes 11  
Pain
13th October 2010
It's not that I hated the old logo.
In fact, in many ways, the old logo fit my whole game making thing a little better than this one does.
So, maybe, at some point, I'll switch back.
The thing is, though, if you slap the old Recterange logo onto a Tshirt, it looks like a freakin' name badge!
Views 18, Upvotes 4  
Daily Blog
8th September 2010
54 games. Last year I only managed about 30-odd, so I think that's pretty good going.
Sure, it might not have truely actually been A Game "Per" Week, but I did at least keep the ratio up.
If I hadn't taken the time out to build the framework, I probably would've actually achieved the target a little better
The stats show I was pretty much on top of things up until that point, but then things got slower and slower until my buffer zone was all dried up.
Anyhoo, this is a n...
Views 88, Upvotes 5  
Daily Blog
5th September 2010
54 games. Last year I only managed about 30-odd, so I think that's pretty good going.
Sure, it might not have truely actually been A Game "Per" Week, but I did at least keep the ratio up.
If I hadn't taken the time out to build the framework, I probably would've actually achieved the target a little better
The stats show I was pretty much on top of things up until that point, but then things got slower and slower until my buffer zone was all dried up.
Anyhoo, this is a n...
Views 34, Upvotes 7  
Daily Blog
24th August 2010
Fred is a happy Flea, and he loves to hop.
He especially loves it when all the Dandelions are casting their seeds around in the air, as he can grab on, and go for a ride.
<a href="https://AGameAWeek.com/complete/Fred_the_Parachuting_Flea_20100824A.png"><img src="https://AGameAWeek.com/complete/Fred_the_Parachuting_Flea_20100824A_thumb.png"></a>

Views 80, Upvotes 9  
Release
22nd August 2010
As promised, here's a quickly bundled together edition of Cardagain DS.
I'm not sure if folk'll play it, since nobody seems to play it, so I haven't spent a lot of time on it.
It's the absolute basics that are needed.
<img src="https://AGameAWeek.com/complete/Cardagain_DS_20100822B.png">

Views 124, Upvotes 11  
Release
16th August 2010
Kept the random title.. It'll do!
Not sure if it works better as "Kee, Bo and Ard", or just "Kee Bo Ard", but either way, here we have it!
Kee, Bo and Ard must all be guided through the maze. They have to collect all the pickups, and once they're all done, you can progress to the next level.
<a href="https://AGameAWeek.com/complete/Kee_Bo_Ard_20100817B.png"><img src="https://AGameAWeek.com/complete/Kee_Bo_Ard_20100817B_thumb.png"></a>
Hit Z/X to switch bet...
Views 77, Upvotes 10  
Release
20th July 2010
This week's game came out a whole lot better than I'd expected it to.
It's still not fantastic, but given that the game only just started to fall into place yesterday, it's not turned out so bad.
<a href="https://AGameAWeek.com/complete/Chuffed_Tracks_20100720A.png"><img src="https://AGameAWeek.com/complete/Chuffed_Tracks_20100720A_thumb.png"></a> <a href="https://AGameAWeek.com/complete/Chuffed_Tracks_20100720B.png"><img src="https://AGameAWeek.com/com...
Views 92, Upvotes 18  
Release
2nd July 2010
Hmm.. This iPhing dev is taking longer than my regular AGameAWeek stuff!
But I'm learning, and I'm practising, and I'm breaking and fixing things, too!
Today I got loading and saving to work, I got most of my menu working, and I even got the pause button going, too!
I've popped in the regular "Platdude Jingle", figured it'd do for the meantime, and..
Views 33, Upvotes 3  
Daily Blog
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