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26th November 2015

Daily Blog


Two pieces of music!? Blimey!

Views 11, Upvotes 2  
Daily Blog
24th November 2015

Daily Blog


What'll be happening with Beta Collexion?
How can I get my games on Steam?
And.. Snooker?!

Views 11, Upvotes 3  
Daily Blog
#321 - 17th November 2015
Views 73, Upvotes 20  
Platizens
17th November 2015

Developments


I spent most of yesterday working on a fairly decent game. I stripped the graphics from an old game I'd made, and reconstructed them all within Beta Collexion. Coding the game was also fairly easy to do, and within a couple of hours I had the game recreated within the new engine.
Sure, it's a repeat, but it's been a long long long time (2010) since I last played with this game, so that's ok!!
I'm now down to just 5 game left to do in the Beta Collexion.. A, U, X, ...
Views 5, Upvotes 2  
Daily Blog
Stick Waggling Pixelart
#316 - 12th November 2015
Views 77, Upvotes 15  
Game , Fighter Pilot , Amstrad
#230 - 18th August 2015
Views 51, Upvotes 13  
Scenic , Sports , Climbing
18th August 2015

Developments


Yesterday's task was to get basically collectables, items, that kind of thing to work properly.
I haven't yet added the whole lot, but thought that one useful "collectable" might be a checkpoint.
( width="560" height="315" src="https://www.youtube.com/embed/TOm4G0M6BSI" frameborder="0" allowfullscreen>>
Views 18, Upvotes 3  
Daily Blog
17th August 2015

Developments


A slight issue with the vertical scrolling is that a lot of the graphics in NeonPlat rely on thin lines. Most of the time, this isn't a problem, but when it's all scrolling up and down with pixel precision, there's a ludicrous amount of flickering going on, and it's somewhat unpleasant on the eyes.
I'm going to have to (somehow!) put a stop to that, but .. hmmm.. So many devices, so many pixel density's, and so many screen resolutions. I'm not entirely sure how I'm goin...
Views 23, Upvotes 3  
Daily Blog
A Day Out Pixelart
#224 - 12th August 2015
Views 78, Upvotes 18  
Platizens , Train
12th August 2015

Developments


Since the HTML edition of NeonPlat Adventures 2 will use a slightly different method to recolour the tilemap, it means I need to try and make the two different methods as close to each other as I can.
Yesterday I started to tackle this issue.
It's not 100% perfect, but I'm sure with a little number crunching, I'll manage to get the two editions looking "mostly" the same!
(URL "https://AGameAWeek.com/wp-content/uploads/2015/08/NPA2_003.png"><img src="https...
Views 11, Upvotes 3  
Daily Blog
31st July 2015

Developments


The next edition of SpikeDislike3 will come with 5 brand new themes, each with a unique playstyle.
In much the same way that SpikeDislike2 had it's Barry the Bee and Sheep Goes Right themes, this one will include a batch of themes that all mess about with the controls, and do things a little differently.
The first attempt is, of course, the classic "Chase the Train" mode, which you might remember from the (URL "https://www.youtube.com/watch?v=JcbquXypuwc">Mastertr...
Views 8, Upvotes 3  
Daily Blog
20th June 2015

Developments


Further rejections, this month, as a game gets rejected from yet another format. I'm not going to give them the publicity of a good rant, but suffice to say they rejected Invisible Munky 2 because, within the End Credits, I bothered to thank the people at OUYAForum.com, who helped me when I needed to test the game's physics.
( width="560" height="315" src="https://www.youtube.com/embed/Y-Oi5a8TTuU" frameborder="0" allowfullscreen>Views 25, Upvotes 3  
Daily Blog
19th June 2015

Developments


Hurray! Another week, another iOS release.
This week, ChuckABall shows up in the AppStore, and people go CRAZY for it!!
..
Views 12, Upvotes 1  
Daily Blog
The Driver Pixelart
#155 - 4th June 2015
Views 50, Upvotes 15  
Vehicle
4th June 2015

Developments


(URL "https://AGameAWeek.com/wp-content/uploads/2015/06/IMG_9694.jpg"><img src="https://AGameAWeek.com/wp-content/uploads/2015/06/IMG_9694-1024x768.jpg" alt="IMG_9694" width="604" height="453" class="alignnone size-large wp-image-4688" />
And so ends our journey of creation.
or, rather, HOPEFULLY ends the journey! We'll find out in about a week, whether I managed to click all the settings in an accurate manner.
...
Views 11, Upvotes 4  
Daily Blog
18th May 2015

Developments


Yesterday, I made this!
(URL "https://AGameAWeek.com/wp-content/uploads/2015/05/SD3_016.png"><img src="https://AGameAWeek.com/wp-content/uploads/2015/05/SD3_016-1024x597.png" alt="SD3_016" width="660" height="385" class="alignnone size-large wp-image-4623" />
Taking sprites, sounds and music from (URL "https://AGameAWeek.com/GameList.php?ShowJust=350">Invisible Munky 2), I quickly cobbled together a SpikeDislike2 t...
Views 77, Upvotes 1  
Daily Blog
Training Stage Pixelart
#78 - 19th March 2015
Views 131, Upvotes 23  
Ballet , Robot
In Training Pixelart
#61 - 2nd March 2015
Views 104, Upvotes 21  
Pixel Prospector
Choo Choo Pixelart
#5 - 5th January 2015
Views 151, Upvotes 24  
Train , Vehicle
27th December 2014
<a href="https://AGameAWeek.com/GameList.php?ShowJust=347">Alpha Collexion</a> was AGameAWeek's 2014 Advent Calendar.
You can <a href="https://AGameAWeek.com/GameList.php?ShowJust=347">Download it Here</a> for Windows, OUYA or playable in your browser using HTML5.
All games are now unlocked, and will remain playable forever! woot!

Views 20, Upvotes 6  
Daily Blog
21st December 2014
(URL "https://AGameAWeek.com/GameList.php?ShowJust=347">Alpha Collexion) is AGameAWeek's 2014 Advent Calendar. You can (URL "https://AGameAWeek.com/GameList.php?ShowJust=347">Download it Here) for Windows, OUYA or playable in your browser using HTML5.
(URL "https://AGameAWeek.com/AlphaCollexion/400_V.png"><img src="https://AGameAWeek.com/AlphaCollexion/400_V_thumb.png">

Volatile Velocity


Concept
Leap ...
Views 14, Upvotes 5  
Daily Blog
22nd August 2014
Last week saw the two year anniversary of (URL "https://AGameAWeek.com/2012/08/home-again-home-again-jiggity-jig/">this post), where I waffled and rambled on about my health condition. Mum suggested it was about time to write an update, so this is that!
Two years on, and although I'm marginally better, I'm still somewhat stuck in a fairly similar position.

Views 174, Upvotes 36  
Health
12th February 2014
Not normally the type of thing I post, here. I tend to leave AGameAWeek to the gamey stuff, but folk keep inquiring, so I guess it's something that some people seem to love to know about!

Views 134, Upvotes 12  
Health
3rd May 2013
<img src="https://socoder.net/AGAWGold_128.png" style="float:right;">AGameAWeek Gold, we look back in the day,
to try out old games, and have a fun play.
Sometimes we'll find something nice, and have fun,
whilst other times, games will be boring and dull.

Views 43, Upvotes 11  
Agameaweek Gold
10th April 2013
<img src="https://socoder.net/AGAWGold_128.png" style="float:right;">AGameAWeek Gold looks back on this day in history, and plucks out any and all games that I've previously released on this day.
It's a fun, adventurous, and seemingly random trip through the Jayenkai Archives.
Join us, as we test really old games to see if they still run on our modern systems!
Views 49, Upvotes 14  
Agameaweek Gold
2nd April 2013
Get used to seeing this, as you're going to see a lot of it.
The other day I asked for opinions on what April might bring.
Three people chipped up.
One was over at Curly's World of Freeware, where Tormuse suggested I should go with the Word Games.
Views 103, Upvotes 21  
Release
13th November 2011
<a href="https://bit.ly/NeonPlat_Adventures">NeonPlat Adventures : Available now for Windows, Linux and MacOSX</a>
Inside, a list of all the features I had or hadn't planned, and why they are/aren't in there!

Views 16, Upvotes 4  
Daily Blog
182 results 0 1 2 3 4 (5) 6
Site credits : Site built from the ground up, in php, using Programmer's Notepad 2, and a very bored Jayenkai.
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