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24th May 2015

Developments


Just when you think you're done with your menu system, you suddenly realise you've not got any options on the titlescreen!
Whoops!
(URL "https://AGameAWeek.com/wp-content/uploads/2015/05/SD3_024.png"><img src="https://AGameAWeek.com/wp-content/uploads/2015/05/SD3_024-1024x597.png" alt="SD3_024" width="604" height="352" class="alignnone size-large wp-image-4649" />
An hour or so later, and I'd half-wrangled old c...
Views 11, Upvotes 5  
Daily Blog
22nd May 2015

Developments


Lots of background work, yesterday, as I continued to work on the menu system.
(URL "https://AGameAWeek.com/wp-content/uploads/2015/05/SD3_023.png"><img src="https://AGameAWeek.com/wp-content/uploads/2015/05/SD3_023.png" alt="SD3_023" width="640" height="480" class="alignnone size-full wp-image-4641" />
The two circles on the right currently show the topmost highscore of the level selected, as well as the last score.<...
Views 11, Upvotes 4  
Daily Blog
15th May 2015

Developments


Yesterday I started a new theme. A road, some sand, some water, stars, moon and some boats.
(URL "https://AGameAWeek.com/wp-content/uploads/2015/05/SD3_012.png"><img src="https://AGameAWeek.com/wp-content/uploads/2015/05/SD3_012-1024x597.png" alt="SD3_012" width="660" height="385" class="alignnone size-large wp-image-4615" />
In terms of effort, it wasn't exactly a difficult theme to create, but along the way I stumb...
Views 18, Upvotes 2  
Daily Blog
10th May 2015

Developments


Yesterday, I completely rejigged the "Bounce" of SpikeDislike.
Originally, the bounce was a simple Sine-wave, and has in fact been this in EVERY version of SpikeDislike, but this time I'm hoping to add a couple of new elements which have required a minor tweak in the usual ball bouncing mechanic.
This isn't something to be taken lightly, as I had to be absolutely sure that the end result still "felt" like Classic SpikeDislike.
At the moment it's a teensy bit fl...
Views 19, Upvotes 2  
Daily Blog
The Second Job Pixelart
#79 - 20th March 2015
Views 137, Upvotes 20  
Game , Tapper , Platizens
8th March 2015
I've had a fair amount of fun playing with Unity, but in all honesty, I haven't progressed far enough to make it worth the switch.
I'm at the point, now, where I really need to make the big decision.
Making the complete switch to Unity will require heavy work, recreating my entire framework, and getting everything up and running smoothly enough that I can rapidly cobble together AGameAWeek.
And it's the "Rapidly cobble together AGameAWeek" bit that puts me off.
At the moment, and I'l...
Views 10, Upvotes 1  
Daily Blog
27th December 2014
<a href="https://AGameAWeek.com/GameList.php?ShowJust=347">Alpha Collexion</a> was AGameAWeek's 2014 Advent Calendar.
You can <a href="https://AGameAWeek.com/GameList.php?ShowJust=347">Download it Here</a> for Windows, OUYA or playable in your browser using HTML5.
All games are now unlocked, and will remain playable forever! woot!

Views 20, Upvotes 6  
Daily Blog
18th December 2014
(URL "https://AGameAWeek.com/GameList.php?ShowJust=347">Alpha Collexion) is AGameAWeek's 2014 Advent Calendar. You can (URL "https://AGameAWeek.com/GameList.php?ShowJust=347">Download it Here) for Windows, OUYA or playable in your browser using HTML5.
(URL "https://AGameAWeek.com/AlphaCollexion/400_S.png"><img src="https://AGameAWeek.com/AlphaCollexion/400_S_thumb.png">

Soda Service


Concept
Keep the p...
Views 11, Upvotes 2  
Daily Blog
4th August 2014
Last week, you threw the ball.
This week, you bounce the ball.
It's almost like a theme, or something!!
<img src="https://AGameAWeek.com/complete/BounceABall_20140805A_thumb.png"> <img src="https://AGameAWeek.com/complete/BounceABall_20140805B_thumb.png">

Views 40, Upvotes 6  
Release
31st May 2014
Today is, apparently, Amiga Day.
Not entirely sure what it is we're supposed to do on Amiga Day, but I figured it'd be nice to compile one of my old AMOS games, and stick it onto my Archive for all to laugh at!
I've actually dated this one in the code, as being from 1997!! No idea when in 1997, so I'll say it's probably December... but yeay! Oldest thing on my Archive o/
<img src="https://AGameAWeek.com/complete/JNK_Slalom_19971225A_thumb.png"...
Views 127, Upvotes 8  
Daily Blog
20th March 2014
.. Sorry, I haven't suddenly added them.
Instead, I've made this post in the hopes of starting a discussion on the feasibility of adding scoreboards to future AGameAWeek titles.
It's something I've attempted in the past, and old versions of Microbes, Spider and others still kind-of, mostly, sort of work.
But there's a few issues that are stopping me from integrating it into the current framework.

Views 28, Upvotes 4  
Daily Blog
7th January 2014
Or, as the titlescreen would have you call it, "Greenie's Little Adventure"
Feel free to use either of the two titles!
Welcome back!
AGameAWeek starts anew, this week, with a nice little remake of a game I made a good 7 or 8 years ago.
My original "The Quest" game took a board-game-style approach, but never really got very far due to the limits and oddities of trying to play a board game on a computer. It felt strange to have to roll dice all the time, and the battles were never tha...
Views 69, Upvotes 14  
Release
18th December 2013
Welcome to the Top 13 AGameAWeek Games of 2013
No other Top-10 lists appear to want to give any of my games any recognition at all, which kinda sucks since I've made a whole bunch of REALLY great games, this year! I don't even get a token "Made a shitload of games, this year" mention!
Sucks!!
So, sod them all, I'll make my own Top-10 list.
Views 14, Upvotes 5  
Daily Blog
14th December 2013
NeonPlat Extreme sees most of the elements of the NeonPlat series of games, all cobbled together into one great big lump sum.
There's lots of fun little things to play around with, and for the most part it's the same single-screen platforming action you've come to expect.
( width="640" height="360" src="//www.youtube.com/embed/D1dkbggU6kU" frameborder="0" allowfullscreen>>
NeonPlat Extreme is now available on iOS, Android, OUYA and Windows!
Views 24, Upvotes 8  
Release
3rd September 2013
Just because I'm taking September off from my regular AGameAWeek schedule, doesn't mean there won't be fun times ahead! I've decided to keep you entertained with a few oddities that have collected on my hard drive for the past decade or so, but have mostly been unpublished due to being "a bit shit", or me having lost their sourcecode.
These are games that I've always considered to be part of my archive, but for various reasons I've never actually bothered to add to the thing.
Games that I occas...
Views 77, Upvotes 12  
Release
22nd August 2013
Hello, I'm Jayenkai, and in 5 days time, I'll be adding the 300th game into my Archive.
300 games that I've single handedly created over the course of the past decade.
Today, I received the following email.
(URL "https://AGameAWeek.com/wp-content/uploads/2013/08/anemail.png"><img src="https://AGameAWeek.com/wp-content/uploads/2013/08/anemail-300x30.png" alt="" title="anemail" width="300" height="30" class="alignnone size-medium wp-image-3087" />
Views 14, Upvotes 1  
Daily Blog
27th July 2013
@Madgarden's wonderful little retro shooter has finally been released to iOS, this week, so that's getting the Weekend Retreat treatment!
It makes quite a change from AGameAWeek's fast pacing and insane difficulty levels, as you leisurely float from side to side, gently blasting away at the bad guys!

Views 18, Upvotes 1  
Daily Blog
23rd July 2013
The BoopyBots return, to dance in this week's teensy little game.
Yes, it's a quickly cobbled together game, and it isn't all that big, or clever.
What can I say, I've been doing a lot of background stuff!! Crazy times ahead.

Views 39, Upvotes 8  
Release
4th July 2013
The great big 1.5 update of SpikeDislike2 is now available from the Android or iOS App Stores.
This version brings the HUGE end mode, Choose Your Own Dislike, which features all those lovely options that the original game had, along with a couple of new ones.
SpikeDislike2 v1.5 is available for (URL "https://itunes.apple.com/app/id604867277">iOS) and (URL "https://play.google.com/store/apps/details?id=com.AGameAWeek.SpikeDislike2_A1">Android). If you've already got it on your device, visi...
Views 21, Upvotes 6  
Daily Blog
4th June 2013
Another week, another sequel.
This week, we're revisiting the puzzle-maze world of Kee, Bo and Ard (Occasionally spelled "Key, Bo and Ard" due to me forgetting the spelling of the green character's name!)
I also need a couple of features tested, so there's quite a bit of rambling included below this post!

Views 84, Upvotes 16  
Release
3rd June 2013
Although I am sort of planning things ahead of time, I'm not really doing a good job with the things I'm planning.
In the majority of cases, the better AGameAWeek games seem to be those spur of the moment games that I cobble together fairly quickly.
Anything over-planned seems to die a death, halfway through!
At the start of May, I planned to do two fairly large projects.
Views 20, Upvotes 4  
Daily Blog
6th May 2013
<img src="https://socoder.net/AGAWGold_128.png" style="float:right;">AGameAWeek Gold peeps through the Jayenkai Archive to see what games I've previously released on this day in history.
Occasionally we'll pluck out some real gems.
Today's a cracker!
.. or rather, today's TWO crackers!!
Views 48, Upvotes 9  
Agameaweek Gold
30th April 2013
A half-assed experimental thing, this week.
In all honesty, (URL "https://AGameAWeek.com/2013/04/this-week-45/">I did enjoy the idea of this game), but the execution wasn't what I wanted.
This week it's a case of "Could this be better?!"

Views 60, Upvotes 14  
Release
16th April 2013
Sad face.
I'm supposed to be adding a new word game, every week, but this week's <a href="https://AGameAWeek.com/2013/04/the-past-few-days/">IGN Sillyness</a> resulted in me spending literally hours replying to a whole bunch of emails, and trying to keep tabs on everything as it all went a wee bit crazy.
To be fair, I could've just spent ten minutes replying to those, but I do like to waffle in my email replies!!
As a result, I didn't actually get around to much...
Views 16, Upvotes 2  
Daily Blog
6th April 2013
For the next few days, until April 16th 2013, Sheep Goes Left will be half-price, over at the <a href="https://bit.ly/SheepGoesLeft">iOS AppStore</a>.
To celebrate this random decision, here's...

A Brief'ish History of Sheep Goes Left


After SpikeDislike was released, one of the AppStore reviewers complained that there's no way to save your progress, and that the infinitely continuing level was an issue because there are no checkpoints, and no ending.
...
Views 16, Upvotes 3  
Daily Blog
26th February 2013
Happy Blockman Day!
It's been 4 years since the last Blockman Gets game was released, so it's about time we had another!
Blockman Gets Hungry strips out the boulders, takes out the power-pellets, and instead uses fruit for various functions.
There's four different fruit to eat.
Views 76, Upvotes 13  
Release
19th February 2013
Hmm.. I seem to be remaking things, a lot, lately.. Either the Doc's sucked out all of my imagination, or I'm enjoying this Monkey language a bit too much!!
Aw, who cares, it's another classic AGameAWeek game, remade for Browsers and Android!!
<a href="https://AGameAWeek.com/wp-content/uploads/2013/02/ss1.png"><img src="https://AGameAWeek.com/wp-content/uploads/2013/02/ss1-300x225.png" alt="" title="ss1" width="300" height="225" class="alignnone size-medium wp-image-2584" ...
Views 59, Upvotes 8  
Release
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Site credits : Jayenkai, one crazy fool who has far too much time on his hands.
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AGameAWeek - Games by Jayenkai