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This Week Blog
3rd January 2014
As week one rapidly approaches, and I'm posting less and less, it's probably apparent that I'm knee deep in the middle of a mega-coding frenzy.
Or, if that's not apparent, let it be known.. I'm knee deep in the middle of a mega-coding frenzy!!
Over the past week or so, I've overhauled quite a few features of my framework, including getting things prepared for OUYA, with controller additions and things like that. I've learned quite a few little bits and pieces about controllers over the last few...
Views 13, Upvotes 4  
Daily Blog
18th December 2013
Welcome to the Top 13 AGameAWeek Games of 2013
No other Top-10 lists appear to want to give any of my games any recognition at all, which kinda sucks since I've made a whole bunch of REALLY great games, this year! I don't even get a token "Made a shitload of games, this year" mention!
Sucks!!
So, sod them all, I'll make my own Top-10 list.
Views 14, Upvotes 5  
Daily Blog
10th November 2013
(URL "https://socoder.net/uploads/1/NeonPlat_Editions..jpg"><img src="https://socoder.net/uploads/1/NeonPlat_Editions._thumb.jpg">
Click for MASSSIIIIVVVE)
Haze inquired as to why there's no NeonPlat Raw on iOS. The answer is simply because, a full year earlier, iOS got it's own special little NeonPlat.
In February 2012 (Just before my whole hospital saga!) I released NeonPlat on iOS. It featured tilt-controls, and 3 difficulty levels, and stands out as it's own special little v...
Views 11, Upvotes 3  
Daily Blog
4th July 2013
The great big 1.5 update of SpikeDislike2 is now available from the Android or iOS App Stores.
This version brings the HUGE end mode, Choose Your Own Dislike, which features all those lovely options that the original game had, along with a couple of new ones.
SpikeDislike2 v1.5 is available for (URL "https://itunes.apple.com/app/id604867277">iOS) and (URL "https://play.google.com/store/apps/details?id=com.AGameAWeek.SpikeDislike2_A1">Android). If you've already got it on your device, visi...
Views 21, Upvotes 6  
Daily Blog
14th June 2013
As unplanned as AGameAWeek usually is, I at least have a rough idea of what'll be occurring.
Tuesdays, release a game. Wednesday's think about a game idea. Thursday/Friday start a game. Saturday/Sunday bulk the game out where necessary/possible, and Monday finish things up before we release it on Tuesday and start it all over again.
Along the way, we get trips into the AGameAWeek Gold archive, and there are other oddities like the Uninteresting Wallpapers, and other silly little things.
...
Views 22, Upvotes 5  
Release
19th May 2013
SpikeDislike2 has just had a nice big update on the iOS AppStore, and I'm now thinking about what to add next, so I figured I'd make a nice rambling blog about it.
That's what this is!!
You can buy (URL "https://itunes.apple.com/app/id604867277">SpikeDislike2 in the AppStore)! It's nice and cheap, and full of lovely juicy stuff!

Views 13, Upvotes 2  
Daily Blog
23rd March 2013
There's not been a whole lot tweaked since the last Monkey Framework Release, (I've been too busy making the fun gamey things!!) but a couple of important additions have been additioned.

The Download

(URL "https://socoder.net/monkey/Framework_13_10_20.zip">Jayenkai's Monkey Framework, as of 20th October 2013) | (URL "https://AGameAWeek.com/2013/10/monkey-skeleton-13_10_20/">Blog Post)

Older versions

(URL "https://socoder.net/uploads/1/Monkey_Frame...
Views 55, Upvotes 2  
Daily Blog
12th March 2013
As we continue our trip down memory lane, I'm starting to head off into odd new directions.
This week, I'm remaking a game that I made for DS, but never got around to doing a proper fully fledged Windows edition of.
Obviously, though, a game full of Sprite-Rips isn't going to cut it in Apple's AppStore. .. Actually, given how fucking often those things somehow manage to get approved, I probably could, but let's not chance it!
Instead of ripping old sprites from Arcade ...
Views 59, Upvotes 15  
Release
12th March 2013
Views 1340, Upvotes 32  
Fruit Machine , Slots , Arcade , Gamble , Minigames
27th February 2013
What did I do, today?
Well, first I made Blockman Slots, then I wondered what to do next..
.. and wondered..
.. and wondered..
Views 7, Upvotes 2  
Daily Blog
27th February 2013
Good Grief, it's been a long long time since a little video clip caused utter chaos in my Twitter feed!
I feel that last night's occurrence needs a little explaining, because people are WAY more hyped about it than they probably should be!!
<blockquote class="twitter-tweet"><p>Platdude Gets!!!! <a href="https://t.co/GZcwBtJ255" title="https://vine.co/v/bgVBqEjqld2">vine.co/v/bgVBqEjqld2</a></p>??? Jayenkai (@Jayenkai) <a href="https://twitter.com/Jayenkai...
Views 24, Upvotes 10  
Daily Blog
21st February 2013
AGameAWeek 2013 is in full swing! There's no stopping us now! Not unless they discover another tumour!!!!
Here's what's on the current todo list.
Platdude's Arcade Collection
A whole new retro collection, made with iCade in mind.
Views 22, Upvotes 2  
Daily Blog
25th January 2013
So, here we go again.
We're up to Year 5, and hopefully we'll get a full year out of it, this year (nnngh).
With Monkey, we get a chance to go back over our previous games, and remake them for a new audience, with iOS, Android and Browser based versions. I expect this will prove to be an exciting year.
Given that we can play at showing off, what games do you think would work best, and adapt well to the new touchy/mouse based gameplay options?
Or, what games could prove to be an obsc...
Views 18, Upvotes 4  
Daily Blog
5th January 2013
Even a (URL "https://AGameAWeek.com/2012/08/home-again-home-again-jiggity-jig/">Brain Tumor) can't stop me from achieving 12 games in 2012!!!
True, I'd've much preferred to have done AGameAWeek for the entire year, but.. meh.. whatever!
(stupid tumor! hmpf)

January

1. (URL "https://AGameAWeek.com/2012/01/rooty-tooty-shooty/">Rooty Tooty Shooty) - Garbage
Views 26, Upvotes 2  
Daily Blog
2nd October 2012
We're getting back into the swing of things, now!
Here's a quickly remake of a game I did a long while ago as Nintendo DS homebrew. The basic idea was that you take a classic arcade game, and rework it so that it fits the logic and rules of a slot machine. Worked out nicely, and the DS edition ended up with 6 of these games to play, along with a nice "score to unlock" mechanic.
This is merely the Pacman edition.
If its popular, I might add some more, but if I'm honest, Id rat...
Views 165, Upvotes 22  
Daily Blog
8th February 2012
...this iOS stuff isn't quick, is it!?
Week one, decide on game, start game..
Week two, keep tweaking annoyingly broken things in framework and get game done.
Submit game!
Views 22, Upvotes 2  
Daily Blog
16th November 2011
When I coded my BlitzMax edition of NeonPlat Adventures (Still online, still free, still available, still awesome, still getting the odd blog post on sites!) I threw things in, wherever they seemed appropriate.
I coded randomly, as I usually do.
I didn't worry about memory issues.
I didn't even give a munky about how many sprites were hurtling all over the screen. (My 2-year-old framework takes care of that.. Hit F12 for your system's stats.)
As I attempt my conversion t...
Views 38, Upvotes 12  
Ios Dev
9th October 2011
At the moment, I'm sending occasional beta editions of NeonPlat Adventures to two people.
One is AuthenticKaizen (/PixelProspector).
He got instant beta-status, because he started the whole NeonPlat thing.
This is all his fault!!
Views 9, Upvotes 3  
Daily Blog
2nd October 2011
One at a time.
Get the task done, finish the game entirely, move onto the next.
Our current task is NeonPlat Adventures.
Let's see how much I added today..

Views 37, Upvotes 4  
Daily Blog
9th September 2011
It's September.
My boss is about to go on his hols, and I'm more or less at a nice "Not too much" level of codey work.

Views 16, Upvotes 5  
Daily Blog
17th August 2011
..wait a minute, wasn't I trying to take a break!?

Views 8, Upvotes 2  
Daily Blog
16th August 2011
Alright, time to start on the next iOS project.
Over the past year I've started around about 500,000 iOS games, and released 6.
You're probably wondering WTF happened to the rest of 'em.

Views 40, Upvotes 12  
Ios Dev
27th June 2011
Since I'm now doing AGameADay for a while, I figured it might be somewhat of a change of pace if I also did one of those "blog" things daily.
I tried doing this during my previous month off, and although it kinda worked, it didn't really last.. d'oh!
Still, try and try again!
As a reminder, I've set up a calendar alarm thing to bleep at me, every night, at 22:15GMT.
Either that'll work really well, or it'll start to tick me off, to the point where I throw my otherwise completely and ...
Views 10, Upvotes 2  
Daily Blog
25th June 2011
Today I've a few more PR'y bits and pieces for the Sheep Goes Left iOS thing to contend with. This is the WORST bit of iOS dev. Although.. to be honest, I didn't do ANYTHING for SpikeDislike.
SpikeDislike just kinda took off on it's own, so the fact that sheepy isn't is.. well..
.. bah.
Screw it, carry on.
Views 11, Upvotes 3  
Daily Blog
8th April 2011
Add a simple pause menu.
That was task number one, this morning, on a 5 item tasklist.
The stupid menu took 5 hours!
FIVE!!

Views 35, Upvotes 10  
Ios Dev
15th September 2010
Just a nice quick update of things that are/aren't happening...
1. Arcade Slots on the iPhings is almost at a point where I could release the JNKPlat Edition. I'm not sure if I want to release that, just yet, or wait until I've finished up the rest of it... Either way JNKPlat Edition will be the demo, and the rest will be the pay-for.
2. NeoPlatDS is at around about 75%. I need to formulate a good "Game Progression" thing, and figure out where/when the levels will be starting/ending.
Bu...
Views 25, Upvotes 6  
Daily Blog
21st August 2010
Tuesday, Fred the Parachuting Flea.
Needs a few "I didn't get that!!!?" kinda tweaks, but it otherwise working nicely.. If I drop dead tomorrow, at least the game's ready for release
Views 23, Upvotes 6  
Daily Blog
143 results 0 1 2 (3) 4 5
Site credits : Site built from the ground up, in php, using Programmer's Notepad 2, and a very bored Jayenkai.
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AGameAWeek - Games by Jayenkai