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16th January 2011
The story so far...
Jay buys Mac
Main PC Dies
Jay worries not
Jay uses Mac.
Views 23, Upvotes 4  
Daily Blog
4th December 2010
As we continue on our short Advent based journey, I'm having a bit of fun making silly little non-games for a change.
It's been a while since I allowed myself to do such simplistic games, and I'm even finding myself coding them in the small hours of the night.
eg, since 10pm, when I got home from work tonight, I've done the following..
1. Watched an episode of Corner Gas whilst eating my tea/supper. (still watching repeats of that!! Doesn't get old!)
Views 25, Upvotes 7  
Daily Blog
1st December 2010
<img src="https://AGameAWeek.com/complete/Platdude__s_Retro_Advent_Collection_20101201_Logo_thumb.png">
A brand new game, EVERY DAY over Christmas!

Views 70, Upvotes 9  
Release
19th October 2010
<img src="https://AGameAWeek.com/complete/Ted_Bob__s_Pet_Hammer__20101018_Logo_thumb.png">
An ever so slightly shorter edition of this week's intended game, which almost didn't happen!! Nice and playable, although it's probably much more playable on Hard than on the other two levels!
This week sees the return of silly-name favourite Ted Bob, as he grabs an Amy Rose style hammer, and attacks oncoming crates.
<a href="https://AGameAWeek.com/complete/Ted_Bob__s_Pet_Hamme...
Views 94, Upvotes 14  
Release
hmmm.... Blog
21st September 2010
In many ways, I preferred doing AGameAWeek. Mostly because I'd actually have something to post here at least once a week!
As it is, I'm finding it hard to come up with interesting things to post during my little hiatus.
Perhaps I should start posting silly Youtube links every day?
Rather than splitting my blog off into 100 different sites, just clump it all together into one?
Views 23, Upvotes 4  
Daily Blog
19th July 2010
Still no name for the train game, so it's currently named "Jay's Train Game"! silly name!
It's a bit more gamey, now.
Some sort of cross between a proper sim-type thing, and a cheap arcade game! Odd.
Needs a few more "This is happening" type notifications, but it's all falling into place.
Views 16, Upvotes 4  
Daily Blog
18th July 2010
This week I've drawn a train, and some tracks, and am currently in the midst of desperately trying to get the train to behave upon said tracks.
So far, it's a stuggle!
Trying to get each carriage to turn at the right time, trying to account for the 30-odd track pieces that I've drawn, and trying not to make it look rubbish.
..
Views 17, Upvotes 4  
Daily Blog
#200!!! Blog
13th July 2010
Is it really 200, already?! Blimey!

The quickly made retrospective "look at what you've done" post..


I started writing games as a kid, went through school making silly games, and ended up with not-much-at-all to show for it.
<img src="https://AGameAWeek.com/complete/JNKPlat_5_:_Resurrection_20020910A_thumb.png"> <img src="https://AGameAWeek.com/complete/JNKFruit2K2_20020807A_thumb.png">
Views 29, Upvotes 8  
Daily Blog
18th June 2010
I've not done my "90 minute" challenge again, today.
Well, I did spend about 6 hours figuring out the iPod development stuff, but that wasn't the point of the 90 minute thing, really, was it!?
Anyhoo, no matter.
There's a silly "Vuvuzela Hero" picture going around the net, and I think it started (URL "https://blog.gaborit-d.com/vuvuzela-hero-legend-of-africa/">right here), although I'm not 100% sure.
If you're a regular, you've probably played my stupid Cowbell Hero game, and I fi...
Views 21, Upvotes 5  
Daily Blog
17th June 2010
Views 2719, Upvotes 38  
Munky , Platform , Silly
9th June 2010
I'd planned to make a NeonPlat post, this morning..
But then, I've also planned to do WarioWare on Wednesdays..
.. and then there's the Music thing, which I've also decided to do on Wednesdays.
...
Views 24, Upvotes 4  
Daily Blog
6th May 2010
I've been trying to keep things juggling around for a while now. Hopping between Socoder work, little bits of music, youtube vids, and then the biggies.. the AGameAWeek's, and the weekly Socoder Newsletter.
There's a heck of a lot to do.
Recently I've also thrown 2WarioGamesAWeek into the pile, and I'm now keeping JNKPlat2010 up in the air, too.
OMG! It's getting mental!!!
To even consider adding to JNKPlatDS08, with some of the more recent blocks, would be a very very silly idea.
Views 20, Upvotes 5  
Daily Blog
2nd May 2010
After the fun of a JNKPlat-based April, it's time to get back into the AGameAWeek spirit, and out of the silly ranty 2BeesInDePub mood that I'm currently in.
This week I'm playing around with black holes. Except they're not black.
The player has 4 coloured shooty bobs, and must fire missiles to clog up the not-black-holes.
Each hole hit blasts out more little missiles, and it all becomes a nice swooshy swirly colourful frenzy of dots.
<a href="https://socoder.net/...
Views 22, Upvotes 4  
Daily Blog
27th April 2010
This is the 2nd release, unless you got the Editor Pre-release, in which case, this is actually the third!!
Oooh!
100 levels, with #100 having a nice big star on the titlescreen!
There's a couple of new tiles to play around with, but I've had no time to actually build any levels with them, due to silly bad-head days.
Views 15, Upvotes 5  
Daily Blog
17th March 2010
I've been meaning to start mentioning McCoy's AGameAWeek games for a few weeks, now, but am usually too busy on a Wednesday to think about it. D'oh!!
No matter... Today I'm at work, and have incredibly managed to remember, so here's this weeks.
(URL "https://nmccoy.net/2010/03/10/game-07-avoid-spikes/">Avoid Spikes) is one of those "uhoh!" games that regulars here will be all too familiar with.
They usually occur when you've spent too long on a project, and would rather it wasn't rush...
Views 27, Upvotes 11  
Daily Blog
10th March 2010
This week, Munky in a Mario Costume.
Next week, possibly Blockman in a Mario Costume.
Third week, I should probably do Greenie in a Mario Costume, but that's more 'cos he'd look funny, than for any gameplay reasons!
That brings us to April, and with my head spinning with ideas about "The BIG JNKPlat game", I'm not sure if I really want to attempt that.

Views 20, Upvotes 5  
Daily Blog
10th March 2010
Ever since I came up with this whole MAR10 Costume idea, I've had three games in mind.
1. Ted Bob was a great game, and needed an update. By making it More Mario, I could easily add extra bits into the mix.
Job done, turned out nicely.
2. "Monsters Upside Your Head" played bizarrely, but nicely! Redoing that in DK style seemed obvious, but didn't quite turn out exactly as expected.
Views 42, Upvotes 6  
Daily Blog
7th March 2010
Moving from DS to iPod Touch has been a decent improvement, but.. boy, do I miss having buttons!!
There's also a fair few other little bits and pieces that aren't quite right.
WordJong, for starters, is only about 1/10th of the game it was on the DS, And, what's up with the audio, it's like something keeps messing with the sounds on the thing.
I dunno..
Views 17, Upvotes 7  
Daily Blog
5th March 2010
I don't usually repost this here, but. What the hey!<br>
<br>
(URL "https://groups.google.com/group/socoder-newsletter">Sign up, it's fun, and weekly, and written!!)<br>
<br>
Views 33, Upvotes 5  
Daily Blog
4th March 2010
Oh dear, I'm WAY behind, this week.
I spent most of yesterday doing odd little bits of behind-the-scene Socoder stuff, so I'm a wee bit behind.
Then, today, something that should've been a 10 minute job ended up taking AGES to do!
I hate things like that!
Views 32, Upvotes 5  
Daily Blog
15th February 2010
Eeek..
It's scary to even consider this, but there's no free-forming games for a while.
We're in a zone now, and I can't stop it even if I tried!
Tomorrow's game is about ready, although I'm still missing 4 little parts that I might wimp out on!
Views 37, Upvotes 4  
Daily Blog
2nd February 2010
Engine's now ready for any and all future word-based games that I might randomly decide to build. The wordlist adds 970Kb to a game's exe when added, and when asked it spends about 100milliseconds hunting through the complete list for a word.
Luvly.
So, with that out of the way I'm heading back to Centipong.
You'd think, about 4 weeks into the whole Framework thing, that things would be more or less finished.
Views 50, Upvotes 10  
2010 Framework
25th January 2010
Pain has engulfed my world, this week.

Views 38, Upvotes 3  
Daily Blog
9th December 2009

Contact

Email : Jayenkai@Gmail.com
YouTube : Jayenkai
Patreon : Jayenkai
Facebook : Jayenkai
Views 11117, Upvotes 203  
About
30th November 2009
Aw, what the heck, EARLY RELEASE!!
Mostly because it's 2am, I can't stop playing it, and I probably won't wake up in time to post this if I don't do it now!!!

A game that took AGES to get going, but definitely got going soon after!
Views 87, Upvotes 16  
Release
17th November 2009
Last week was Bonfire Night in the UK, and as such RetroRemakes.com had a little challenge. (They've started to do a monthly challenge..) Create a game/story/etc with Fireworks in it.
Here's my game.
<a href="https://AGameAWeek.com/complete/Firework_Chaos_20091117A.png"><img src="https://AGameAWeek.com/complete/Firework_Chaos_20091117A_thumb.png"></a>

Views 85, Upvotes 17  
Release
16th October 2009
I got the basic slot machine reels working.
A couple of nice functions. 1 to fill them up, 1 to draw them.
Nudges work, Holds work.
Everything vaguely important works..
Views 29, Upvotes 4  
Daily Blog
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