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11th January 2010
Blimey!!
Step 1. (3/4 hours)
After about 3 or 4 hours spent prodding Ubuntu to actually get it to install properly, I finally managed to get it up and running by downloading a different Ubuntu, and installing it onto a thumbstick instead..
Step 2. (10 seconds)
Views 15, Upvotes 5  
2010 Framework
10th January 2010
<a href="https://socoder.net/uploads/1/argh.png"><img src="https://socoder.net/uploads/1/argh_thumb.png" style="float:right"></a>
Because there may or may not have been resulting copyright issues, I've left this post on the backburner until the magazine went off the shop shelves. Usually I'd happily scan in a bit of a page if my games are mentioned, but this time it's a whole entire page, and that's a completely different kettle of fish. (Although, to be fair, I'...
Views 189, Upvotes 19  
Reviewed , Media
9th January 2010
For something that just looks like this..
<a href="https://socoder.net/uploads/1/bmaxtesting_game.png"><img src="https://socoder.net/uploads/1/bmaxtesting_game_thumb.png"></a>
.. I have actually but a heck of a lot of work into the framework, so far!
Take a peek inside to find out some nice nuggets of info, and take a look at the future of AGameAWeek!!
Views 20, Upvotes 7  
2010 Framework
Reframing Blog
2nd December 2009
It seems my decision has now been made.
I'm going to reacquaint myself with BlitzMax, and give things another try.
But first I need to build up a nice new Jayenkai Framework.
There's a fair number of things that I want to put into place before we begin, so let's get cracking on the list.
Views 28, Upvotes 8  
2010 Framework
27th November 2009
-=-=-=-=-=-=-=-=-=-=-=-=-
Socoder Newsletter
-=-=-=-=-=-=-=-=-=-=-=-=-

Views 26, Upvotes 9  
Daily Blog
20th November 2009
This week, I've decided to try something a wee bit different.
If you're a fan of previous AGameAWeek games, you'll notice that I'm more than a little crap at designing levels.
It's a slight issue, but one that I've never bothered to care about.
Usually, any games that NEED levels will include a built in level editor. And folk who like the games will spend minutes trying to make one, and that'll be half the fun.
The trouble with this theory, of course, is ...
Views 46, Upvotes 9  
Daily Blog
17th November 2009
Last week was Bonfire Night in the UK, and as such RetroRemakes.com had a little challenge. (They've started to do a monthly challenge..) Create a game/story/etc with Fireworks in it.
Here's my game.
<a href="https://AGameAWeek.com/complete/Firework_Chaos_20091117A.png"><img src="https://AGameAWeek.com/complete/Firework_Chaos_20091117A_thumb.png"></a>

Views 85, Upvotes 17  
Release
27th October 2009
A nice and simple game, this week, inspired by this week's Wednesday Workshop (#224) Board Game challenge.
Rather than having plain Questions and Answers, I've taken all the results from Socoder's daily polls, and rounded them up into the game.
Can you select the option that the most people at Socoder did?!
<a href="https://AGameAWeek.com/complete/Guesstimates_20091027A.png"><img src="https://AGameAWeek.com/complete/Guesstimates_20091027A_thumb.png"></a>
...
Views 61, Upvotes 12  
Release
20th October 2009
This week, due to popular demand, Blockman's Getting More.
As you may have read, I attempted a new art style (fweeDee!!) last week, which really didn't work out at all.
So, this week I'm aiming for the Pseudo popped-out-a-bit art style, and all seems happy in the world of Blockman.
<img src="https://socoder.net/uploads/1/blockmangetsmoreb.png">

Views 27, Upvotes 4  
Daily Blog
20th October 2009
Prepare for disappointment!
This week's been a bit of a disaster, really.
I started with Arcade Slots, and actually managed to get quite far into it, but eventually realised there wasn't anything new to add to the mix. So that got scrapped.
After that came a brand new Blockman graphic style, which was far too angled, and resulted in the maze being completely obscured. No good!
Views 66, Upvotes 11  
Release
6th October 2009
Same game, different system.
I started working on the Munky Portal thing this week, but it didn't really happen.
A shame.
No matter, because it gave me just enough time to remake Blockman Gets and pop it onto the DS.
Views 452, Upvotes 20  
Release
1st October 2009
Friday 25th of September 2009 12:15:21 AM
Name : Thunderskull 4024
Idea : Sokoban-like game with hex-based grid.
OK, first off, not really sure what all the loving of Hexagons is about, but the word Hex is in the suggestion bag about 20-odd times!
Views 33, Upvotes 3  
Daily Blog
7th August 2009

The AGameAWeek 2008-2009 Retrospective

(URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-one/">Part One), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-two/">Part Two), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-three/">Part Three), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-four/">Part Four), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-five/">Part Five)

The Home Str...

Views 60, Upvotes 9  
Daily Blog
6th August 2009

The AGameAWeek 2008-2009 Retrospective

(URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-one/">Part One), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-two/">Part Two), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-three/">Part Three), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-four/">Part Four), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-five/">Part Five)

10 weeks, 3 ...

Views 59, Upvotes 20  
Daily Blog
5th August 2009

The AGameAWeek 2008-2009 Retrospective

(URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-one/">Part One), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-two/">Part Two), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-three/">Part Three), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-four/">Part Four), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-five/">Part Five)

Back to work...

Views 64, Upvotes 8  
Daily Blog
3rd August 2009

The AGameAWeek 2008-2009 Retrospective

(URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-one/">Part One), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-two/">Part Two), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-three/">Part Three), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-four/">Part Four), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-five/">Part Five)

AGame...

Views 81, Upvotes 7  
Daily Blog
25th May 2009
I'm a calm person.
I will happily settle with what I've got, and be glad that I have it.
I don't own a copy of Flash, I can't afford it, and I'm not going to steal it.
So I carry on making games in Blitz, and whatever else I can get my hands on.
Views 55, Upvotes 13  
Vitriol
18th May 2009
I haven't started it yet!
Uhoh!
This week's Wednesday Workshop (#201) asks us to create a game within a 3 hour limit.
Looks like I'm aiming for that, then!
Views 30, Upvotes 5  
Daily Blog
5th May 2009
Is that title subtle enough for Google, d'you think?
This week, I've been getting to grips with MidletPascal, and dodging it's annoying mid-compile crashes, in a vague attempt to get some games onto my phone.
Sorry folks, this week's AGameAWeek is entirely Java based.
Boooo!!
Views 500, Upvotes 10  
Release
5th May 2009
Views 2126, Upvotes 57  
Bubble , Pop , App
22nd April 2009
I'm taking a day off from H~S~R today, thinking ahead for next weeks game, which may/may not be a word game.. not sure..
Anyhoo, there are bugs, and Swarmer found a couple, so head inside to have a good read about 'em.

Views 51, Upvotes 9  
Daily Blog , Player Thoughts
3rd April 2009
I'm jumping all over the place, lately, aren't I!!
With Skeleton files to update, Menus to rejig, and even super-complex Socoder work, there's lots and lots and lots for me to do!
This morning, I've hopped back to Platdude's Retro Collection 2. Day 14 is a whole day away from Day 13. That can't be good! The game won't be finished for another year and a half at this rate!!
Right then.. Menus!
Views 108, Upvotes 24  
Platdude Retro Collection 2
21st March 2009
Off and on, a bit at a time, the past few days, what with the DIY, and the AGameAWeek, and the Socoder work the past few days.. So, rather than call 10 minute sessions a day at a time, I'll call them a great big long "Popping in and out, looking at the code, struggling to figure out what's wrong, and then going to do something else instead" day.
It's a cheat, but since the annoying issue is still there, it still counts!
I'm stuck on Game #2.
And it's annoying that I'...
Views 110, Upvotes 23  
Platdude Retro Collection 2
2nd March 2009
Yesterday was spent getting Sokoban to work in BlitzBasic for Windows. It ended up reasonably well, but there's a few things that should be tweaked, including one persons complaint that bundling all 600+ levels into a single pack kinda kills the fun of it.. A dull trek through a long list of simple levels before you even touch on the slightly more difficult levels, does not a fun game make.
So, I'll split them back up into their seperate packs, and give folk a nice selectable menu system.
Views 104, Upvotes 29  
Platdude Retro Collection 2
6th February 2009
I've taken onboard a few of AuthenticKaizen's suggestions, and there's now a slightly better edition of Disasteroids available.
<a href="https://agameaweek.com/?Game=33">Same download link, right here</a>
The game's pretty much the same as it was on Tuesday, except with a few added powerups to play around with.
There's also (I forgot to mention this anywhere, but it's in there!!) a "Chill" mode. Hit Tab to start the game, and you play without those litt...
Views 150, Upvotes 8  
Daily Blog
2008... Blog
22nd December 2008
( border="0"><tr><td>Blimey!
What a year, eh!
I decided to round off the year with a nice big, old fashioned list, with everything in it.
Except this doesn't have everything in it, because I've forgotten to add the DS games.. I'll do that later!! (Took me about 3 hours to do this, so I'm not going to tweak it, now!!)
Views 31, Upvotes 8  
Daily Blog
16th December 2008
A sigh of relief, as the game is finally in an upload worthy state.
I'm sure there's plenty of bugs, mounds of forgotten features, and odd little untweaked things that aren't quite right, but what's here is plenty enough to be counted as Release 1.
<a href="https://agameaweek.com/?Game=37">
Download Alien Deathmatch 2</a> 3Mb!!!
Views 562, Upvotes 38  
Release
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