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133 results 0 1 2 (3) 4
17th January 2015
Currently on my list of ideas, I have...
1. A kind of space shooter style platformer.
2. A redux of YBox Yahtzee from the Alpha Collexion
3. SpikeDislike3
Views 17, Upvotes 1  
Daily Blog
30th September 2014
Views 1833, Upvotes 31  
Slots , Platform , Random , Platdude In
8th September 2014
It's time to revisit the world of Munky and his many colourful blocks.
Take control, and match three!
<img src="https://AGameAWeek.com/complete/Munky_Blocks_(dx)_20140908A_thumb.png"> <img src="https://AGameAWeek.com/complete/Munky_Blocks_(dx)_20140908B_thumb.png">

Views 73, Upvotes 8  
Daily Blog
7th April 2014
Do you have an iOS device?
Are you sick to death of seeing nothing but clones of Flappy Birds and Threes*!?
Want a little more variety on your iPhing?!
(URL "https://AGameAWeek.com/wp-content/uploads/2014/04/Jayenkai-Bargain-Bucket_1600.png"><img src="https://AGameAWeek.com/wp-content/uploads/2014/04/Jayenkai-Bargain-Bucket_1600-1024x1024.png" alt="Jayenkai Bargain Bucket_1600" width="590" height="590" class="alignnone size-large wp-image-3675" />
Views 16, Upvotes 4  
Daily Blog
25th March 2014
Views 1224, Upvotes 23  
Ghostbusters
2nd February 2014
Coming up on Tuesday, "My Little Rescue Helicopter!", a nice retro game with a helicopter, and some evil enemy aircraft!
(URL "https://AGameAWeek.com/wp-content/uploads/2014/02/ssc.jpg"><img src="https://AGameAWeek.com/wp-content/uploads/2014/02/ssc-1024x576.jpg" alt="ssc" width="590" height="331" class="alignnone size-large wp-image-3516" />
A lovely little shoot-em-up/rescue game with good old-fashioned old-skool graphics.
Then, next week...
Views 63, Upvotes 4  
Daily Blog
24th January 2014
(URL "https://AGameAWeek.com/wp-content/uploads/2014/01/20140124-160843.jpg"><img src="https://AGameAWeek.com/wp-content/uploads/2014/01/20140124-160843.jpg" alt="20140124-160843.jpg" class="alignnone size-full" />
A simple little retro platformer.
Nothing magical, just a neat little run-and-jump game.
Views 10, Upvotes 3  
Daily Blog
19th December 2013
Views 1172, Upvotes 26  
Platdude , Puzzle , Platformer
28th June 2013
I'm not very good with "New features" so we'll give this a few weeks before we call it a permanent new feature, but I thought it was about time I start giving shoutouts to some of the other indies and their wonderful games that occasionally blip across my twitter feed, from time to time.
Views 14, Upvotes 2  
Daily Blog
14th June 2013
As unplanned as AGameAWeek usually is, I at least have a rough idea of what'll be occurring.
Tuesdays, release a game. Wednesday's think about a game idea. Thursday/Friday start a game. Saturday/Sunday bulk the game out where necessary/possible, and Monday finish things up before we release it on Tuesday and start it all over again.
Along the way, we get trips into the AGameAWeek Gold archive, and there are other oddities like the Uninteresting Wallpapers, and other silly little things.
...
Views 22, Upvotes 5  
Release
8th June 2013
<img src="https://socoder.net/AGAWGold_128.png" style="float:right;">AGameAWeek Gold looks back on this day in history, and trawls through the Jayenkai Archive to see if I've previously released any interesting games, today, in the past.
It's like playing around with a time machine, but without the risk of destroying the entire universe, simply because you happened to sneeze near a butterfly, or something!
Today, we find two great classics.

Views 46, Upvotes 11  
Agameaweek Gold
28th April 2013
On Friday morning, (URL "https://twitter.com/MadGarden">@MadGarden) suddenly popped up on Google Chat and started chatting about some sort of game he imagined might be interesting.
Something about "a neat control scheme for a platformer/combat thing" being a bit like Tron, with the discs being both a weapon and a shield.
Not entirely sure what he was on about, but it started one of those oddball pots of insanity bubbling, and soon enough a random game idea had emerged from my mind..
It'...
Views 2162, Upvotes 4  
Daily Blog
20th April 2013
<img src="https://socoder.net/AGAWGold_256.png" style="float:left;">
AGameAWeek Gold looks back on the history of my huge Jayenkai Archive.
Each day, we trawl through the archive to find games which have been previously released on this day in history.
Some days, there are no games.
Views 44, Upvotes 13  
Agameaweek Gold
26th March 2013
Views 3215, Upvotes 81  
Retro , Platformer , Manic Miner
14th February 2013
Oh my god!!!
Are you kidding me?!
Hey, Nintendo, take a look at the title of this website. Guess what I'm doing.. Single-handedly, too, I might add.
You're a company. You're a BIG company.
Views 8, Upvotes 2  
Daily Blog
25th January 2013
So, here we go again.
We're up to Year 5, and hopefully we'll get a full year out of it, this year (nnngh).
With Monkey, we get a chance to go back over our previous games, and remake them for a new audience, with iOS, Android and Browser based versions. I expect this will prove to be an exciting year.
Given that we can play at showing off, what games do you think would work best, and adapt well to the new touchy/mouse based gameplay options?
Or, what games could prove to be an obsc...
Views 18, Upvotes 4  
Daily Blog
5th January 2013
Even a (URL "https://AGameAWeek.com/2012/08/home-again-home-again-jiggity-jig/">Brain Tumor) can't stop me from achieving 12 games in 2012!!!
True, I'd've much preferred to have done AGameAWeek for the entire year, but.. meh.. whatever!
(stupid tumor! hmpf)

January

1. (URL "https://AGameAWeek.com/2012/01/rooty-tooty-shooty/">Rooty Tooty Shooty) - Garbage
Views 26, Upvotes 2  
Daily Blog
Tutorial Blog
26th November 2011
The following blog post contains words, which are built up using various letters.
You are expected to read the words in the correct order, moving your eyes from left to right to read each line, and then moving on to the left hand side of the next line.
Continue in this method until you have read all of the words of this blog post, and are <em>happy</em> with your und...
Views 17, Upvotes 4  
Daily Blog
17th October 2011
Phase One was the simple test engine I release WAY WAY back in the very early stages of this humongous project.. .. last month!
Phase One was a basic engine, with simple platforming mechanics.
Taking the rules of NeonPlat and adding a scrolling background, I wanted to judge if it'd be enjoyed.
True, one piece of feedback was a little downbeat, but on the whole it's been well appreciated.
You can't please everyone, but the original's not broken, so hopefully that makes...
Views 16, Upvotes 4  
Daily Blog
26th September 2011
Had another Migraine day, today, and thus managed to accomplish bog all.
'tis a bit of a downpoint, considering how productive I've been over the past couple of weeks, but I pretty much ended up reading forums, messing about on Twitter, and.. .. Relaxing a bit.
Because, apparently that's important, even when you're kicking ass making a really great platformer. Go figure!

Views 23, Upvotes 6  
Pain
hmmm... Blog
19th August 2011
Not really sure when this started, probably the day I decided to stop doing AGameADay, but I now appear to be daily-blogging twice a day.
eek!

Views 32, Upvotes 4  
Daily Blog
11th May 2011
JNKPlat
It's a Platform game, but it isn't.
It's a side-view Puzzle game, with Platformy events included.

Views 34, Upvotes 3  
Daily Blog
26th April 2011
1. I'm waiting for Puzzobomb to pop up on the App Store, assuming they like it, and let it up there!
2. NinjaDuck is slowly plodding away, but I have no idea what type of game it'll end up being.
I mean, I have a vague idea! Obviously it'll be a platformer! But other than that.. *shrugs*
3. I thought about Y-Box, and how that'd be a nice game to have on my iPhing.. Then I started juggling some sprites, built a nice set of gfx, but then couldn't be bothered to code anything.
4. I ...
Views 15, Upvotes 3  
Daily Blog
15th February 2011
Views 2050, Upvotes 26  
Cassette 50 , Pants , Platformer
1st January 2011
The year is new, but the logo's old.
Sod it. I love this logo!
I should be doing a year-long roundup thing, but I've not had much time, what with the whole Advent and stuff.
No matter, there's been some good, and plenty of bad, and that's what AGameAWeek's all about!
Views 27, Upvotes 7  
Daily Blog
8th September 2010
54 games. Last year I only managed about 30-odd, so I think that's pretty good going.
Sure, it might not have truely actually been A Game "Per" Week, but I did at least keep the ratio up.
If I hadn't taken the time out to build the framework, I probably would've actually achieved the target a little better
The stats show I was pretty much on top of things up until that point, but then things got slower and slower until my buffer zone was all dried up.
Anyhoo, this is a n...
Views 88, Upvotes 5  
Daily Blog
133 results 0 1 2 (3) 4
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