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12th November 2009
<a href="https://AGameAWeek.com/JNKx15.zip">Download JNKx15 Right Here</a>
A nice neat 36Mb download, with 15 lovely little games included.
Download, Unzip, Play away!


Views 567, Upvotes 19  
Daily Blog
1st October 2009
Friday 25th of September 2009 12:15:21 AM
Name : Thunderskull 4024
Idea : Sokoban-like game with hex-based grid.
OK, first off, not really sure what all the loving of Hexagons is about, but the word Hex is in the suggestion bag about 20-odd times!
Views 35, Upvotes 4  
Daily Blog
1st September 2009
Many many years ago (about 20?!) I played a game called Painter on a mate's BBC Micro.
Haven't played the thing since, but what the hey, here's the "Done in a day" remake!
I had intended to do a bigger project, and in fact that project is nearly done, but the lack of time made me postpone the larger project for a week, while it all gets done.
So, quicky game this week.
<a href="https://socoder.net/uploads/1/Painter.png"><img src="https://socoder.net/uploads/1/Pai...
Views 52, Upvotes 15  
Release
26th August 2009
It's that unexpected time, where I randomly choose to rummage through the bundles of silly game ideas, and pluck out the best/worst!
Let's throw out the spam, and get started.
..
FFS, there's a lot of spam!
Views 32, Upvotes 7  
Daily Blog
11th August 2009
Nope, not yet.
We'll call it "On Hiatus", whilst I decide what to do next.
Meanwhile, I'm not sure whether to bother with Flash.
Or at least, not Flex, anyway. 'cos BOY, that shit's messy!
Views 18, Upvotes 4  
Daily Blog
4th August 2009

The AGameAWeek 2008-2009 Retrospective

(URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-one/">Part One), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-two/">Part Two), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-three/">Part Three), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-four/">Part Four), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-five/">Part Five)

Alien...

Views 40, Upvotes 6  
Daily Blog
21st April 2009
Yeay! It's Horizontal Shooter Redux!!
In this first release, there's a few pointers. Read inside for those.
Otherwise, nice and quick, here's a picture.

Views 34, Upvotes 5  
Release
30th December 2008
No new game again, this week, but here's my New Year's Resolution.
AGameAWeek
There you go!
I almost managed it for a few months, so I'm going to try and stick to it all year round next year.
Views 47, Upvotes 7  
Daily Blog
23rd December 2008
You might have noticed a distinct lack of AGameAWeek, this week..
Since I'm getting little or no work done, this week, and.. what with being Xmas and all, I've decided to be lazy, and take a week off.
Nothing wrong with that!
If you feel you really need something new to play with, nip to yesterday's post, and you can grab the WhoSave thing. That's quite nice.. And you can pretend I posted that today, in time for the Xmas episode in 2 days time. Very festive!!
If yo...
Views 56, Upvotes 7  
Daily Blog
2008... Blog
22nd December 2008
( border="0"><tr><td>Blimey!
What a year, eh!
I decided to round off the year with a nice big, old fashioned list, with everything in it.
Except this doesn't have everything in it, because I've forgotten to add the DS games.. I'll do that later!! (Took me about 3 hours to do this, so I'm not going to tweak it, now!!)
Views 33, Upvotes 9  
Daily Blog
RC2! Blog
19th December 2008
So, I spent a while, last night, playing with the graphics.
Now that the game's out there, and since so many people are complaining about it's lack of fancyness, I decided to make nice with the special weapons..
<img src="https://socoder.net/uploads/1/whooshy.png">
The game's now officially 75% More Whooshy, with the superweapons looking much more fancypants, and the dead baddies giving off a little red "poof!" as they go.
I've also switched the ingame text from...
Views 55, Upvotes 9  
Daily Blog
16th December 2008
A sigh of relief, as the game is finally in an upload worthy state.
I'm sure there's plenty of bugs, mounds of forgotten features, and odd little untweaked things that aren't quite right, but what's here is plenty enough to be counted as Release 1.
<a href="https://agameaweek.com/?Game=37">
Download Alien Deathmatch 2</a> 3Mb!!!
Views 562, Upvotes 38  
Release
16th December 2008
Views 2328, Upvotes 62  
Shoot-em-up , Maze , Swirly , Alien Deathmatch
12th December 2008
Now I remember why the original Alien Deathmatch did this, too!
If I check a directory for files (level directory!) to compile my list of levels, and then add a level in there (Downloaded) and then recheck the directory to make a new list of levels, Blitz has managed to keep a cache of the directory, and so refuses to show up any new ones.
The only option is to close the game, and reload.
*sigh*
Views 44, Upvotes 10  
Daily Blog
10th December 2008
I'm not ignoring it!!!
I woke up late, today, and time seemed to slip away fairly rapidly.. I spent about an hour browsing online shops, buying a cheap copy of Sonic Unleashed for only £20 (Gamestation) and an el'cheapo Digital Photoframe (£30 Aria.co.uk), and then surprisingly it was time to settle down, eat, and then go to work.
Where my time went, I don't know!!
Still, I did post the demo yesterday, so that's ok.
Meanwhile I think I've figured out ...
Views 60, Upvotes 12  
Daily Blog
9th December 2008
I didn't get time to fix this up properly last night, or this morning, either.. Blame Alien Deathmatch!
So, this week's game is exactly as it was yesterday, when posted over at Socoder.
Wednesday Workshop #180 asked us to create a Darts game, so here's a quickly made one.
A target is written on the scoreboard, and with your three darts, you have to try to get as close to that target as you can.
Views 90, Upvotes 12  
Release
8th December 2008
Folk who previously visited my DSBrew site will now find themselves plonked into this site.
This is AGameAWeek, and here I write a game a week! Just as it says!
I opened up my own little DSBrew site a while back, and started cataloguing DS games, but soon realised that keeping a DS Homebrew catalogue + writing a game a week didn't really work that well together, so DSBrew got left behind.
Up until today I've left it be, rotting away in an unused corner of the internet..
But.. There ...
Views 87, Upvotes 12  
Daily Blog
2nd December 2008
Another week working on Alien Deathmatch means another week that I've not done AGameAWeek, so it's back into the big bag of failures to see if we can dig anything new out.
No..
But, the lack of anything new, and finished, doesn't always mean nothing on this Blog.. Let's bring back the old "Experimental" tag from way back when, and show off a few random bits of unfinished garbage.

Views 198, Upvotes 31  
Experimental
28th November 2008
With the editor in, pretty much, full swing, I'm heading back to playing with the bugs again..

Update
Having been undecided for a while, I eventually decided that the green bad guys should explode with a nice little puff of green smoke..
Views 80, Upvotes 13  
Daily Blog
25th November 2008
I'm ashamed of myself!
This site's meant to be a game a week. I'm meant to be challenging myself..
True... Making Alien Deathmatch 2 is a challenge all of it's own, but I was wanting my own special little site with it's own special little gimmick, and it'll all look a little bit worse for wear if I leave a second week without a new game...
So, let's have a rummage through Jay's directory of leftover bits, and see if we can come up with something special....
Views 147, Upvotes 11  
Release
A lie!! Blog
23rd November 2008
Yesterday I said I'd be working on something else..
I didn't! Alien Deathmatch keeps dragging me back in
Today I played with the weapons a bit more, to try and get a nicer feel to all the different main weapons. I also messed about with Particles because unbelievably I'd forgotton to put the things in! Silly me!
After that, a teensy bit more Alien AI work, and some more background tweaks managed to keep me busy through most of today...
Views 55, Upvotes 16  
Daily Blog
22nd November 2008
Since we're already up to Saturday, and there's still an amazing amount of work to be done, I think I'm going to bump the deadline for Alien Deathmatch 2.. (OMG!! Missed Deadline!! WTF?!!?)
So, with that in mind, and since we missed AGameAWeek last week, I'm quickly heading back to Wednesday Workshop for a nice quicky idea.. This week's challenge is to create a game that works just as well played with a pen and some paper, as it does ingame..
For my entry, I'm not 100% sure, but I think I'll pr...
Views 80, Upvotes 42  
Daily Blog
19th November 2008
Haven't done a thing, today!
Actually, that's not entirely true. I spent most of this morning playing about with the Enemy Spawning layout code, and tweaking it to be a little fairer.. One of my annoyances when playing Geometry Wars is when you're running in one direction, and a bad guy spawns RIGHT in front of you, giving you a fraction of a second in which to go "Oh, FFS!" and then die horribly!
Maybe I'm just rubbish at it (so says my gamerscore), but that always pisses me off.
So, I'...
Views 43, Upvotes 8  
Daily Blog
18th November 2008
I spent most of last night tweaking the graphics.
For starters, I've jigged about the whole Background tileset.
If you've bothered to poke around inside the old game, you'll have noticed that bg.png contains a great big pile of unused "Inside a Wall" stuff. It was originally going to serve a purpose, and fill out the black, but eventually I decided that having plain black nothingness would be good enough, and the black stayed as black.
So, they're now removed from the tile...
Views 66, Upvotes 13  
Daily Blog
16th November 2008
The other day I considered redoing the whole wall structure. I considered making nice wonderful multidirectional walls, and levels with all kinds of diagonals, straight, and maybe even curves.
It seemed like a good idea.
Then I started to work on it, and... well.. it wasn't exactly super fast!
In fact, things were painfully slow.
As the game struggled to draw a single wall, with nice detail like the old one, I realised that drawing an entire arena in that way would only lead to ...
Views 62, Upvotes 13  
Daily Blog
15th November 2008
Nothing Alien Deathmatch related today (since Saturday's the day I work the most, and get the least actual coding done.. and sit and watch Stargate a lot.. )
However, today, a Spanish fellow named Adael made me a level editor for JNKPlat DS 08!
It's online, it's Javascript based, and it's right here. (Update : It's been nearly a decade since I posted this... It's not there, any more!!)
<a href="https://socoder.net/uplo...
Views 50, Upvotes 7  
Daily Blog
13th November 2008
All games must start somewhere, and Alien Deathmatch 2 starts right here!
<a href="https://socoder.net/uploads/1/ad2_shot001.png"><img src="https://socoder.net/uploads/1/ad2_shot001_thumb.png"></a>
This isn't the most entertaining shot I've ever posted, but it does show that work has now actually begun on the sequel.

Views 65, Upvotes 15  
Daily Blog
227 results 0 1 2 3 4 5 6 (7) 8
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