Snake!!
Blog
13th August 2016
DevelopmentsYesterday I made a Snake engine.. Views 12, Upvotes 1
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Thinking Festively
Blog
3rd August 2016
DevelopmentsYesterday I made a proper start on this year's advent Collexion. Views 11, Upvotes 1
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Closing In
Blog
5th June 2016
DevelopmentsThe Fishy game is getting a little closer. Views 9, Upvotes 1
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Planning Ahead
Blog
31st May 2016
DevelopmentsI don't normally do that sort of thing!! Views 12, Upvotes 2
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Catching Up
Blog
24th March 2016
DevelopmentsNot much coding, and a whole lot of sleeping! Views 17, Upvotes 2
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Sleeeeeeep...
Blog
12th March 2016
DevelopmentsSpent most of yesterday catching up on sleep!! ZZZzzzz.. Views 14, Upvotes 2
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Horizontal!
Blog
16th February 2016
DevelopmentsHorizontal Shooter's reborn in the form of (URL "https://AGameAWeek.com/0359">Deconstructed Horizons!) Views 28, Upvotes 1
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Beta Collexion
Blog
25th December 2015
Beta Collexion was my Advent Calendar of Games for 2015. 26 wonderfully playable little games, all wrapped in a lovely giftwrapped bundle.
The games are now unlocked, and can be played at any time. Beta Collexion can be found <a href="https://AGameAWeek.com/GameList.php?ShowJust=352">here, in the Jayenkai Archive.</a> You can <a href="https://AGameAWeek.com/complete/Beta_Collexion_20151123.zip">Download it for Windows</a>, Play it in your <a href="https://gamejo... Views 17, Upvotes 4
Daily Blog
12th December 2015
Beta Collexion is my Advent Calendar of Games for 2015. 26 wonderfully playable little games, all wrapped in a lovely giftwrapped bundle.
Beta Collexion can be found (URL "https://AGameAWeek.com/GameList.php?ShowJust=352">here, in the Jayenkai Archive.) You can (URL "https://AGameAWeek.com/complete/Beta_Collexion_20151123.zip">Download it for Windows), Play it in your (URL "https://gamejolt.com/games/beta-collexion/109096">browser via GameJolt), Play it on (URL "https://www.ouya.tv/gam... Views 7, Upvotes 2
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10th October 2015
Developments(URL "https://AGameAWeek.com/wp-content/uploads/2015/10/WP_20151009_12_56_27_Pro.jpg"><img src="https://AGameAWeek.com/wp-content/uploads/2015/10/WP_20151009_12_56_27_Pro-576x1024.jpg" alt="WP_20151009_12_56_27_Pro" width="576" height="1024" class="alignnone size-large wp-image-5093" /> We got a new front door, yesterday, and also had a couple of visitors to the house, too. Which, of course, means I didn't get any of ... Views 9, Upvotes 2
Daily Blog
4th October 2015
DevelopmentsDid I miss a day?! Yeah, I basically didn't want to make a "Still full of flu!" post, so.. I didn't! Anyhoo, back to coding, and Karl's Tiny Adventure (which is next on the fixup list) has a bit of a bug in it, when played on the GameStick. Views 8, Upvotes 2
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Y7 - D230 - Check!
Blog
18th August 2015
DevelopmentsYesterday's task was to get basically collectables, items, that kind of thing to work properly. I haven't yet added the whole lot, but thought that one useful "collectable" might be a checkpoint. ( width="560" height="315" src="https://www.youtube.com/embed/TOm4G0M6BSI" frameborder="0" allowfullscreen>> Views 18, Upvotes 3
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31st July 2015
DevelopmentsThe next edition of SpikeDislike3 will come with 5 brand new themes, each with a unique playstyle. In much the same way that SpikeDislike2 had it's Barry the Bee and Sheep Goes Right themes, this one will include a batch of themes that all mess about with the controls, and do things a little differently. The first attempt is, of course, the classic "Chase the Train" mode, which you might remember from the (URL "https://www.youtube.com/watch?v=JcbquXypuwc">Mastertr... Views 8, Upvotes 3
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Y7 - D184 - Chaos!
Blog
3rd July 2015
DevelopmentsMy Socoder site has been mostly inaccessible for about 18 or so hours, now. I'm trying to sort it out, but there seems to be something wrong with the file system on the server. It's acting very strangely. I've asked GoDaddy to do a server-restore, but if things are still.. .. weird.. I'll have to ask for a complete overhaul of my server. Very strange behaviour. Due to all of that madness, I've had little/no time to code anything. I spent what little time I... Views 12, Upvotes 3
Daily Blog
1st July 2015
DevelopmentsFor all that I've done over the years, I rarely get noticed. I'm ok with that, but other people see "Made LOADS of games, never got noticed" as some kind of terrible failure. Instead, I see it as just a fun little hobby, and I continue to do what I do because I still get enjoyment from it, after all these many many (many!) years. Recently, somebody stumbled onto my site. I'm not sure how, whether it be via my GameJolt archive, or something to do with SpikeDislike3,... Views 33, Upvotes 2
Daily Blog
10th June 2015
DevelopmentsWell it's about sodding time!!! After just over a week and a half, Invisible Munky 2's finally gotten through Apple Review, and is now available on the AppStore. Unfortunately, for some bizarre reason that I've not yet tracked down, the "Promo Codes" button appears to be completely missing from iTunesConnect. For this game, I was hoping to dish out a few promo codes to folk with different devices, to ensure the game runs as it oughta on those iPhings. Due to m... Views 14, Upvotes 3
Daily Blog
4th May 2015
DevelopmentsI spent a lot of yesterday faffing about with the "Start" screen of SpikeDislike3. At first I intended to have a giant spike be in the center of the screen, and in fact that's what happened for quite a while, but .. I'm not sure why, but I decided to switch to circles instead. Reusing my generic stripy circle from my basic menu meant I didn't have to redraw anything, and the new "Start" screen looks rather neat. .. or at least, for something I've done, it does! Views 23, Upvotes 4
Daily Blog
23rd March 2015
I say "slow", but of course, I mean "Slow in the realm of AGameAWeek!"
I've been working on Invisible Munky 2 for nearly THREE WEEKS, now! Blimey, that went fast! I'm currently working on building levels, and trying to keep the momentum of the game flowing in a decent manner. I'm also trying to add a decent mix of music, but it's all kinda samey. I might have to head in a completely different melodical direction, or something. *shrugs* Not sure! Anyway, the game currently contains 9 leve... Views 16, Upvotes 2
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