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13th November 2015

Developments


Over at Socoder.net, Rychan suggested that I should make a "Bumper Cars" sort of game, whereby you need to whack opponents off a grid.
Taking that as a starting point, I figured it was probably a good idea to finally tackle "Thwacking Balls" physics.
About an hour or so later, I had a fairly rudimentary ball-physics thing going on, and a nice simple little bumper-ish game going on.
"Rolly Balls" won't be unlocked until the 17th December, in the Beta Collexion, ...
Views 15, Upvotes 4  
Daily Blog
7th November 2015

Developments


Yesterday I got a rejection email from "OUYA" to say that my references to "OUYA" in the game The Final Warrior on "OUYA" was enough to get it rejected from being on "OUYA".
It seems that now that OUYA are no longer OUYA, and are now instead "Razer/Cortex", and as a result I need to stop making so many references to OUYA in my OUYA games.
.. Or something to that effect.
Changes have been made and the game re-uploaded, and hopefully the new edition will be pass...
Views 16, Upvotes 3  
Daily Blog
21st June 2014
(URL "https://AGameAWeek.com/wp-content/uploads/2014/06/PiBO_004.png"><img src="https://AGameAWeek.com/wp-content/uploads/2014/06/PiBO_004-1024x596.png" alt="PiBO_004" width="590" height="343" class="alignnone size-large wp-image-3915" />
This month's "Platdude In" game is going to be a good old fashioned Joust-ish game. The rules are slightly rejigged in a usual AGameAWeek style, and things are fast and furious, but all the essentials are in.. Flappi...
Views 22, Upvotes 2  
Daily Blog
16th June 2014
Another epic space based blaster. Complaints about control scheme were all the rage for our last game, so this week I've opted for something a little bit simpler, and easier to control. Especially since it shoots for you!!
<img src="https://AGameAWeek.com/complete/Space_Clusters_DX_20140617A_thumb.png"> <img src="https://AGameAWeek.com/complete/Space_Clusters_DX_20140617B_thumb.png">

Views 44, Upvotes 10  
Release
30th March 2013
<img src="https://socoder.net/AGAWGold_128.png" style="float:right;">AGameAWeek Gold looks back through the huge archive each day, to see if I've previously released anything on this day. There's not always a game to play, but occasionally we'll stumble upon long forgotten gems.
Today's is especially nice!
Views 44, Upvotes 9  
Agameaweek Gold
4th March 2013
I was a little disappointed to find there was no AGameAWeek Gold waiting for me, this morning.
I wondered... How often will it actually appear?
Have I actually produced enough games to keep it going EVERY DAY?
I wrote a little script to find out.
Views 19, Upvotes 3  
Daily Blog
12th February 2013
If you're a regular AGameAWeek follower, you'll probably be all too aware of the "It doesn't always work" rule.
For those that are new, here's a great example.
<a href="https://AGameAWeek.com/wp-content/uploads/2013/02/ssa.png"><img src="https://AGameAWeek.com/wp-content/uploads/2013/02/ssa-300x225.png" alt="" title="ssa" width="300" height="225" class="alignnone size-medium wp-image-2561" /></a>
While working on AGameAWeek might occasionally lead to a mag...
Views 54, Upvotes 8  
Release
12th February 2013
Views 1049, Upvotes 19  
Golf , Unfinished
13th January 2013
OK, let's get some stress testing going, shall we?
This test took ABSOLUTELY AGES to get working, because my Mac and iPod suddenly decided they were no longer friends, and XCode was playing up like a moron.
AN HOUR!!
For two little bloody tests.
Views 47, Upvotes 7  
2013 Framework
1st January 2012
20 Tracks
Views 124, Upvotes 21  
25th August 2011
It's a great week for disliking spikes!!
There's plenty of free spikes, all over the place!

Views 12, Upvotes 2  
Daily Blog
15th August 2011
You could say I crapped out, and gave up.
I aimed for 52. I aimed for a 2nd whole year's worth of games, within a startlingly short amount of time.
..
But I probably would've managed it..

Views 20, Upvotes 2  
Daily Blog
1st December 2010
<img src="https://AGameAWeek.com/complete/Platdude__s_Retro_Advent_Collection_20101201_Logo_thumb.png">
A brand new game, EVERY DAY over Christmas!

Views 70, Upvotes 9  
Release
8th September 2010
54 games. Last year I only managed about 30-odd, so I think that's pretty good going.
Sure, it might not have truely actually been A Game "Per" Week, but I did at least keep the ratio up.
If I hadn't taken the time out to build the framework, I probably would've actually achieved the target a little better
The stats show I was pretty much on top of things up until that point, but then things got slower and slower until my buffer zone was all dried up.
Anyhoo, this is a n...
Views 88, Upvotes 5  
Daily Blog
8th June 2010
Simply put, Awesome!!!
Hop around, grab the balls, throw them at the bad guys, and paint all the white floor tiles in the colour of your pants!

There are four difficulty modes on the titlescreen, and you can play Co-Op style with up to four players simultaneously!!! (although, you all have to be using the one system. Still haven't learned to do any Network stuff, yet!!)
<a href="https://AGameAWeek.com/complete/NeonPlat_2_20100608B.png"><img src="https://AGameAWeek.com...
Views 143, Upvotes 20  
Release
1st April 2010
I haven't really been updating this like I oughta be, so here's the "So Far"
Day one (Tuesday 30th March 2010)
Make it Big
Decided to go with the "upped size" style, so set about redrawing all the old background tiles at a higher resolution.
I considered making 50-odd brick tiles, and give them all a slight texture, but figured that'd kill your memory, so instead created an overlay texture that would be added to the screen once the game's done it'...
Views 53, Upvotes 5  
Daily Blog
8th December 2009
Nothing magical, this week, more a game that was started but didn't really go anywhere.
If I had enough time this week, I'd have scrapped it and started something else, but it's been a bit of a tight week, time wise.. So.. Well, here it is!
<a href="https://AGameAWeek.com/complete/Traffic_Cones_20091208A.png"><img src="https://AGameAWeek.com/complete/Traffic_Cones_20091208A_thumb.png"></a>
Race around the 12 beautifully detailed (in traffic cones) race tracks...
Views 43, Upvotes 9  
Release
8th December 2009
Views 2297, Upvotes 19  
Drive , Car , Bump , Timer
27th April 2009
I've added bloom, and a few more tweaks here and there.
The complete list of changes can be seen inside.
Otherwise, the usual two things.

Views 28, Upvotes 8  
Daily Blog
22nd November 2008
Since we're already up to Saturday, and there's still an amazing amount of work to be done, I think I'm going to bump the deadline for Alien Deathmatch 2.. (OMG!! Missed Deadline!! WTF?!!?)
So, with that in mind, and since we missed AGameAWeek last week, I'm quickly heading back to Wednesday Workshop for a nice quicky idea.. This week's challenge is to create a game that works just as well played with a pen and some paper, as it does ingame..
For my entry, I'm not 100% sure, but I think I'll pr...
Views 80, Upvotes 42  
Daily Blog
15th June 2008
<a href="https://AGameAWeek.com/media/puzzobomb_webuser_189_med.png"><img src="https://AGameAWeek.com/media/puzzobomb_webuser_189_med_thumb.png"></a>
Puzzobomb gets a place in WebUser, issue 189.
That's exactly 20 issues after Horizontal Shooter was in.
And, if you're counting, it's exactly 2 pages earlier.. I've been bumped up to page 38, now! Woot.
Views 79, Upvotes 14  
Media
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