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17th October 2011
Phase One was the simple test engine I release WAY WAY back in the very early stages of this humongous project.. .. last month!
Phase One was a basic engine, with simple platforming mechanics.
Taking the rules of NeonPlat and adding a scrolling background, I wanted to judge if it'd be enjoyed.
True, one piece of feedback was a little downbeat, but on the whole it's been well appreciated.
You can't please everyone, but the original's not broken, so hopefully that makes...
Views 16, Upvotes 4  
Daily Blog
9th October 2011
At the moment, I'm sending occasional beta editions of NeonPlat Adventures to two people.
One is AuthenticKaizen (/PixelProspector).
He got instant beta-status, because he started the whole NeonPlat thing.
This is all his fault!!
Views 9, Upvotes 3  
Daily Blog
19th August 2011
Rant Ahoy!!!

Views 86, Upvotes 10  
Gamedev , Gbatemp
27th July 2011
Wednesday's my day for iDev, rather than AGameADay.
At the minute I'm downstairs keeping an eye on Mum, since mum's not too well..
The Mac is upstairs.
Bugger...
Views 24, Upvotes 10  
Release
20th July 2011
I had a decent topic in mind for the blog, earlier.... *shrugs*
Should've wrote it down..
No matter, I can randomly waffle for 10 minutes! I usually do ok with that...
Views 15, Upvotes 4  
Daily Blog
18th July 2011
Had a day out, today.
I rarely go out anywhere, since there's feck all in town anymore.
95% of the shops in Bolton Town Center are mindnumbingly shit, unless you feel the need to visit a charity shop.
The shops I used to visit are, in order of visits..

Views 16, Upvotes 3  
Daily Blog
5th July 2011
I've suffered with migraines my whole life, so whenever one attacks, I can usually get rid of it by about mid-afternoon.
The basic motions are as follows.
Step 1. Paracetamol.
Nothing stronger, since I've taught my body to control the migraines so well.
Views 37, Upvotes 12  
Pain , Health
1st July 2011
Today I'm focussing my blog on iOS trials and tribulations. The basic steps of designing a game when working with iOS.
These are pretty simple things, and should be apparent, but .. having played a fair number of iOS games.. they're not always done!
Note, this isn't really about my actual development, as such, more the train of thought that generates the end result.
In a future bloggy thing, I might focus more on the what/where, than the how/why that this does. Let me know if ...
Views 50, Upvotes 15  
Ios Dev
10th June 2011
Bonus iOS Game!
<a href="https://bit.ly/SheepGoesLeft">For iPhone, iPod Touch and iPad</a> (£1.19/$1.99/equiv.)

Got an iPhone/iPod Touch/iPad?
Views 23, Upvotes 3  
Daily Blog
10th May 2011
A random game idea on Sunday, with a totally random name, and then a shock co-incidence when Monday turned out to be Roger Hargreaves' birthday, and the Mr Men ended up being plastered all over Google!
I couldn't have planned that.. I'm far too lazy to have planned that!
<img src="https://AGameAWeek.com/complete/Mister_Smash_20110510_Logo_thumb.png">

Views 81, Upvotes 13  
Release
26th April 2011
1. I'm waiting for Puzzobomb to pop up on the App Store, assuming they like it, and let it up there!
2. NinjaDuck is slowly plodding away, but I have no idea what type of game it'll end up being.
I mean, I have a vague idea! Obviously it'll be a platformer! But other than that.. *shrugs*
3. I thought about Y-Box, and how that'd be a nice game to have on my iPhing.. Then I started juggling some sprites, built a nice set of gfx, but then couldn't be bothered to code anything.
4. I ...
Views 15, Upvotes 3  
Daily Blog
1st April 2011
This isn't going to be a "You thieving bunch of bastards" post.
I know this goes on. There's no point trying to stop it.
Unless Apple want to show me a list of who did and didn't buy my app, there's sod all I can do about it.
I can only urge people to bother to buy my game. Because it's really fucking good!
Views 13, Upvotes 4  
Daily Blog
28th December 2010
No normal AGameAWeek this Tuesday, but worry not, there's still some games to be played!
<img src="https://socoder.net/uploads/1/xmasxompo_480.png">
Views 57, Upvotes 5  
Daily Blog
1st December 2010
<img src="https://AGameAWeek.com/complete/Platdude__s_Retro_Advent_Collection_20101201_Logo_thumb.png">
A brand new game, EVERY DAY over Christmas!

Views 68, Upvotes 9  
Release
9th November 2010
Right now, we'll call this version 0.5.
The tool is at a working version, and most of the bugs are ironed out.
I'll update it as the weeks go by, and hopefully we'll have something Most Excellent by the end.
<img src="https://AGameAWeek.com/complete/Jay__s_Retro_Sprite_Tool_20101109B_thumb.png">
Views 67, Upvotes 15  
Release
22nd September 2010
(I'm not sure if that rhymes, possibly maybe..)
Over at <a href="https://battle.onego.ru/forum/showthread.php?p=459813">[Battle]Forum</a> (|edit| I think this forum's long gone |edit|) they're having a nice chat about JNKPlat2010, and, more significantly, the insanity that is Shadow1w2's MASSIVE 100th level.
It's a fantastic level, but they just can't quite fathom it.
I had a go, today.
Loaded up Taksi and the gam...
Views 26, Upvotes 5  
Daily Blog
6th September 2010
54 games. Last year I only managed about 30-odd, so I think that's pretty good going.
Sure, it might not have truely actually been A Game "Per" Week, but I did at least keep the ratio up.
If I hadn't taken the time out to build the framework, I probably would've actually achieved the target a little better
The stats show I was pretty much on top of things up until that point, but then things got slower and slower until my buffer zone was all dried up.
Anyhoo, this is a n...
Views 31, Upvotes 3  
Daily Blog
5th September 2010
54 games. Last year I only managed about 30-odd, so I think that's pretty good going.
Sure, it might not have truely actually been A Game "Per" Week, but I did at least keep the ratio up.
If I hadn't taken the time out to build the framework, I probably would've actually achieved the target a little better
The stats show I was pretty much on top of things up until that point, but then things got slower and slower until my buffer zone was all dried up.
Anyhoo, this is a n...
Views 34, Upvotes 7  
Daily Blog
22nd August 2010
As promised, here's a quickly bundled together edition of Cardagain DS.
I'm not sure if folk'll play it, since nobody seems to play it, so I haven't spent a lot of time on it.
It's the absolute basics that are needed.
<img src="https://AGameAWeek.com/complete/Cardagain_DS_20100822B.png">

Views 124, Upvotes 11  
Release
21st June 2010
I'm definitely sticking to that 90 minute thing, it's just that, right now, you can't see it!!
Yesterday I fixed up a few things over at Socoder.net. I added a nice upload gallery on the right, and fixed up a few little annoying bugs that needed tweaking.
Then, at 10pm, I decided to make a new game.
And the game went well.
Views 36, Upvotes 9  
Ios Dev
10th June 2010
Not sure...
Today should be iPhinging day, but instead I'm faffing around with NeonPlat some more, and adding some nice fun little elements.
(URL "https://AGameAWeek.com/wp-content/uploads/2010/06/NeonPlat2_Plus.png"><img src="https://AGameAWeek.com/wp-content/uploads/2010/06/NeonPlat2_Plus-300x187.png" alt="" title="NeonPlat2_Plus" width="300" height="187" class="alignnone size-medium wp-image-652" />
Smashing!.. is nicer than it was, I'v...
Views 24, Upvotes 2  
Daily Blog
2nd June 2010
A proper week, this week. Waiting for a 6 hour render gave me plenty of time to play about, and I think I came up with some niceties, this week.
Game : Waiting : COME ON, ALREADY!
Amiga themed, like Boing!
Game : Lemmings : Just Dig
Views 14, Upvotes 3  
Daily Blog
18th May 2010
Uhoh, the ratio's dropping!
No matter, this week's been SUPER busy, what with it being the week I finally got a Mac.
As seen the other day, I re-released <a href="https://AGameAWeek.com/2010/05/8-brand-new-freeware-mac-games/">8 of my games for Mac</a>. It's not just Steam on Mac!!! You can play UFO246, too!
Today sees a couple of extra bonuses.
<a href="https://socoder.net/uploads/1/JNKPlat_2010_edition_(Screenshot_18_May_2010_094853).png"><img src...
Views 20, Upvotes 3  
Daily Blog
16th May 2010
With all the Mac stuff, I've not had a chance to do a new game.
NOOoooooo!!!!!!
I suppose I could rush something in the next 24 hours, but I'm much rather be playing with those extra trimming, and getting things a little nicer.

First off, Gravity Bombs. Not touched it yet, but it definitely needs at least one tweak. .. the Mac's "Superior" (bah) Magic Mouse has a lot going for it, but it also has an inability to right click whilst holding down the left mouse button. Which is prett...
Views 22, Upvotes 4  
Daily Blog
11th May 2010
Why will companies deliver things on time!?!
Today, my Mac was meant to be turning up.
It's not 3:30, the Mac isn't here, and even if it does turn up, I've no sodding time to DO anything, what with having to get ready for work, and all..
I was hoping to have the following achieved today.
Views 14, Upvotes 3  
Daily Blog
7th May 2010
I've been considering doing this game over the past few weeks. When I started doing JNKPlat2010, I wondered how neat it would be to lock away a new NeonPlat in the game. (Around about the time I added the Arc around Platdude whenever he uses the Jetpack!)
Today, I got this through the suggestions box.

Friday 7th of May 2010 04:28:21 AM
Views 14, Upvotes 3  
Daily Blog
2nd May 2010
2beegames.com has, since May 1st, become IndiePub, but haven't bothered to claim indiepub.com domain, or indiepub.co.uk, or .net, or.. well.. whatever.

For the past month or two, they've been banging on and on about their all-new coming soon site, and how amazing and new it'll be. They were originally going for a nice bright yellow theme, with all nice sparkly-ness, and instead seem to have settled on kind of dull desaturated brown/orange theme, along with a complete identity change.
S...
Views 19, Upvotes 3  
Daily Blog
712 results 0 1 2 3 ... 23 (24) 25 26 Prev Next
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