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19th May 2013
SpikeDislike2 has just had a nice big update on the iOS AppStore, and I'm now thinking about what to add next, so I figured I'd make a nice rambling blog about it.
That's what this is!!
You can buy (URL "https://itunes.apple.com/app/id604867277">SpikeDislike2 in the AppStore)! It's nice and cheap, and full of lovely juicy stuff!

Views 13, Upvotes 2  
Daily Blog
6th May 2013
<img src="https://socoder.net/AGAWGold_128.png" style="float:right;">AGameAWeek Gold peeps through the Jayenkai Archive to see what games I've previously released on this day in history.
Occasionally we'll pluck out some real gems.
Today's a cracker!
.. or rather, today's TWO crackers!!
Views 48, Upvotes 9  
Agameaweek Gold
5th March 2013
Views 4010, Upvotes 103  
Jump , Hop , Bounce , Spiiiiiiiiiiiiiiike!
17th February 2013
You're probably wondering, by now, with all this wonderful "Monkey" stuff that I've been banging on about for the past month, where the heck my iOS offerings are.
Well, while it's true that Monkey does indeed make the coding a heck of a lot easier, there's still another matter to attend to.
The dreaded "iTunes Connect" area! ARGH!!!!
You've probably read enough of my rants to know that iDev isn't easy.
There are licenses to deal with. "Provision" codes, Certificates, all manner of s...
Views 14, Upvotes 1  
Daily Blog
5th February 2013
Aaah, the familiar sound of squelching!!
<a href="https://AGameAWeek.com/wp-content/uploads/2013/02/centia.png"><img src="https://AGameAWeek.com/wp-content/uploads/2013/02/centia-300x300.png" alt="" title="centia" width="300" height="300" class="alignnone size-medium wp-image-2545" /></a>
The gameplay is easy on this one.
Throw the ball at the oncoming Centipedes to smash them to pieces. You can then additionally bounce the flailing pods about, to do extra damage, and ca...
Views 86, Upvotes 18  
Release
25th January 2013
So, here we go again.
We're up to Year 5, and hopefully we'll get a full year out of it, this year (nnngh).
With Monkey, we get a chance to go back over our previous games, and remake them for a new audience, with iOS, Android and Browser based versions. I expect this will prove to be an exciting year.
Given that we can play at showing off, what games do you think would work best, and adapt well to the new touchy/mouse based gameplay options?
Or, what games could prove to be an obsc...
Views 18, Upvotes 4  
Daily Blog
23rd November 2012
I've been asked to chip in on this whole Kickstarter issue. If you follow me on Twitter (@Jayenkai) you'll have noticed my dislike of people spamming my twitter feed with constant requests for cash. It's annoying when you get into the busy periods, have your own cash issues to worry about, but still get bombarded by tens of hundreds of requests a day for things that don't yet exist.
As a cash strapped indie dev, I'm in exactly the same situation as most of these guys, with the si...
Views 68, Upvotes 2  
Daily Blog
3rd February 2012
Last week, there was no AGameAWeek.
It was the clown's fault..
.. stupid clown..
(URL "https://AGameAWeek.com/wp-content/uploads/2012/02/iTunesArtwork.png"><img src="https://AGameAWeek.com/wp-content/uploads/2012/02/iTunesArtwork-300x300.png" alt="" title="iTunesArtwork" width="300" height="300" class="alignright size-medium wp-image-2288" />With my newer shinier iOS Framework running the way it was more-or-less supposed to be, I decided to...
Views 15, Upvotes 2  
Daily Blog
25th August 2011
It's a great week for disliking spikes!!
There's plenty of free spikes, all over the place!

Views 12, Upvotes 2  
Daily Blog
4th January 2011
You all know how to play this one!
<img src="https://AGameAWeek.com/complete/Super_Spike_Dislike_20110104_Logo_thumb.png">
<a href="https://jayenkai.blogspot.com/p/spike-dislike.html">Also on iPhone/iPod/iPad</a>
Bounce continuously to the right, avoid the spikes, shoot at them occasionally, Super Spike Dislike!!

Views 148, Upvotes 42  
Release
4th January 2011
Views 20252, Upvotes 86  
Jump , Hop , Bounce , Spiiiiiiiiiiiiiiike!
1st January 2011
42 Tracks
Views 122, Upvotes 19  
8th September 2010
54 games. Last year I only managed about 30-odd, so I think that's pretty good going.
Sure, it might not have truely actually been A Game "Per" Week, but I did at least keep the ratio up.
If I hadn't taken the time out to build the framework, I probably would've actually achieved the target a little better
The stats show I was pretty much on top of things up until that point, but then things got slower and slower until my buffer zone was all dried up.
Anyhoo, this is a n...
Views 88, Upvotes 5  
Daily Blog
1st June 2010
This week's game didn't quite turn out as well as expected.
We'll call this week a fail, I think!
Still, you could probably play it once, if you could be bothered, and then delete it in a slight rage that you played something that wasn't all that good!
<a href="https://AGameAWeek.com/complete/Boing_Again_20100601A.png"><img src="https://AGameAWeek.com/complete/Boing_Again_20100601A_thumb.png"></a>
Amiga's Boing Ball bounces around the platform le...
Views 71, Upvotes 13  
Release
1st June 2010
Views 2295, Upvotes 25  
Amiga , Platform , Bounce
30th May 2010
Not sure what game this is, but I made the Amiga Boing Ball, slapped it into a bricky map, and let it bounce about a bit.
<a href="https://agameaweek.com/completeB/2010/Boing_Again_20100601A.png"><img src="https://agameaweek.com/completeB/2010/Boing_Again_20100601A_thumbb.png"></a>
*shrugs*
I'll keep bashing the keys, and see what comes out the other side!
Hurray for random game making!!
Views 30, Upvotes 3  
Daily Blog
3rd August 2009

The AGameAWeek 2008-2009 Retrospective

(URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-one/">Part One), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-two/">Part Two), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-three/">Part Three), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-four/">Part Four), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-five/">Part Five)

AGame...

Views 81, Upvotes 7  
Daily Blog
23rd December 2008
You might have noticed a distinct lack of AGameAWeek, this week..
Since I'm getting little or no work done, this week, and.. what with being Xmas and all, I've decided to be lazy, and take a week off.
Nothing wrong with that!
If you feel you really need something new to play with, nip to yesterday's post, and you can grab the WhoSave thing. That's quite nice.. And you can pretend I posted that today, in time for the Xmas episode in 2 days time. Very festive!!
If yo...
Views 54, Upvotes 6  
Daily Blog
Ball Up! Blog
21st October 2008
This week's Wednesday Workshop <a href="https://socoder.net/?Workshop=Challenge&Week=173">#173</a> was a redoing of an old one. Wednesday Workshop 1 asked us to make games using only 5 objects onscreen.
Rather than doing that, I opted to take my original 5 object game, and remake it, turning it into a slightly more interesting game.
It's still not anything amazing, but at least it's something!
<a href="https://socoder.net/uploads/1/ballup.png"><img src...
Views 114, Upvotes 10  
Release
Ball Up Game
21st October 2008
Views 1554, Upvotes 22  
Platform
2nd September 2008
This week's Wednesday Workshop <a href="https://socoder.net/index.php?topic=1206">#166</a> asked for us to create a game that uses lots of Balance.
I couldn't come up with anything!
So, instead, here's JNKPlat DS 08.
<img src="https://AGameAWeek.com/dsdev/platds8_menu.png" align="right">
It's a complete restart of the engine, coded wholly from start, but using the old sprites so as to keep the good old fashioned style of the last one! (Although, had...
Views 139, Upvotes 19  
Daily Blog
28th November 2007
If you're following development of Platdude's Retro Collection hoping for a new batch of great games, then you're in luck! TWO great games have been added, TWO rubbishy games have been added, and ONE more game is being worked on right now, as I type this..
Games 1 and 2 are listed in the official page, the Missile Command and Extract games. Nice, simple, retro, fast and fun.
Game 3 was also simple and fast. It's the usual "Things pop up, then you tap them. You get a minute, s...
Views 82, Upvotes 29  
Daily Blog
Greenie! Blog
22nd October 2007
Most of my remakes seem to fall into a single category, in that they all tend to feature my character Greenie.
To be honest, I'm not sure why I started doing this. It was never something I planned, it just kind of happened that way!
Still, here's a whole page dedicated to that stupid bumbling idiot!

Green's 8-bit Tiny Collection

BlitzCoder, 2005. The 8-bit compo asked us to create games in a 8-bit style. No more than 20 sprites, all of which were 2 colors, and 8x8 p...
Views 124, Upvotes 20  
About , Greenie
Bouncer Blog
8th August 2007
Nothing special this week. If you knew me at the time I did Green's Tiny Collection, then you've no doubt seen this game.
<img src="https://AGameAWeek.com/shots/bouncer1.png">
I thought I'd post it, though, to remind myself of what a great idea it once was.
Keep control of both Platdude and his football.
Views 130, Upvotes 25  
Abandoned
13th January 2003
Views 1191, Upvotes 27  
Remake , Abandoned
106 results 0 1 2 (3)
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