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26th August 2009
It's that unexpected time, where I randomly choose to rummage through the bundles of silly game ideas, and pluck out the best/worst!
Let's throw out the spam, and get started.
..
FFS, there's a lot of spam!
Views 32, Upvotes 7  
Daily Blog
25th August 2009
A few weeks ago, someone who obviously hadn't played Centipong enough to enjoy it, decided to complain away on the comments.
Shitterwing's complaint was as follows
Omfg! I'd rather play Pong against Tetris (untahris), than th1s th1ngy
Now, I don't mind complaints, but there's two things wrong with that complaint.
Views 178, Upvotes 34  
Release
12th August 2009
It's been a couple of weeks since I added the new Suggestion box, up there at the top right of the site.
Let's take a peek at what ideas we've got..
Tuesday 28th of July 2009 08:10:03 PM
Name : CodersRule
Views 24, Upvotes 4  
Daily Blog
28th July 2009
First things first, here's this week's AGameAWeek game.
I've done a few dozen "Get the Greens" before, so I figured I'd keep this one short.
Simply put, get the greens, and avoid the holes.
No enemy this time, just you and the floor, so if you're nice and gentle you could probably get quite far through and score a decent score.
Views 78, Upvotes 13  
Release
27th May 2009
I made a start on this game a few days ago, and things seem to be progressing at a decent enough rate.
The basic gameplay engine is in there, now. The test level (200x50 blocks) loads, platdude can run around, grab onto bars, jump around and use ladders. He can also work plungers and have the blocks open and shut accordingly.
So, that's all nice!

Views 45, Upvotes 7  
Daily Blog
12th May 2009
This week's Wednesday Workshop (#200! wowie) asked us to create a game using no more than 2000 characters.
I managed to recreate the classic 8-bit title "Splat!", whereby you control a spider through a maze, picking up fruit.
In order to squeeze all that into 2000 characters, I opted for simpler mouse movement, and few other bits and pieces.
Then I figured, what the heck, and decided to make it a wee bit bigger for AGameAWeek.
Guide the worm through the maze, grab the circles, av...
Views 86, Upvotes 26  
Release
12th May 2009
Views 1690, Upvotes 47  
Remake , Maze
WormBlast Blog
31st March 2009
I had intended to update this a fair bit. Add music, add extra pickups, things like that.
But in the end, I instead decided to leave it as it is.
This is (with added Highscore table) pretty much as it is at the end of the two hour session.
A nice simple game, with a basic gameplay method.
Views 69, Upvotes 7  
Release
1st March 2009
I'm yet to start coding anything gamewise, yet, but I've made my first start on the first game.
Gerinych over at GBATemp suggested a Sokoban clone.
Usually, I avoid Sokobans. They're kinda dull, generic and boring after 5 seconds, but there's something in Sokoban that's really useful right now.
Sokoban has a LOT of levels, and since one of the Socoder members (JL235) is making his own Sokoban clone, he knew where I'd find a whole big bunch of levels for it.
S...
Views 84, Upvotes 17  
Platdude Retro Collection 2
24th February 2009
A nice and simple game, this week.
<img src="https://agameaweek.com/completeB/2009/Storm_of_Idigidragon_20090224A.png">
Since I'm trying to decide what style Platdude Retro Collection 2 should have, I decided to try out a style in Blitz first, and see how it looks.
You might notice it's still a little Atari 2600.
Views 59, Upvotes 13  
Release
3rd February 2009
This week's Wednesday Workshop <a href="https://socoder.net/index.php?topic=1414">#186</a> was to create a nice Asteroids game.
As I started creating it, I was planning a nice Horizontal Shooter-esque game, with powerups and all kinds of crazyness.
But I ran out of steam midway.
A shame..
Views 45, Upvotes 8  
Release
Go Left! Blog
20th January 2009
A short and sweet game, this week.
Would've been more (extra graphical niceness) but I ran out of time! Aw well..
Here's the basic form.
<img src="https://socoder.net/workshop/dlds/184_go_left.gif">
Views 62, Upvotes 7  
Release
Go Left Game
20th January 2009
Views 2975, Upvotes 32  
Avoid
2008... Blog
22nd December 2008
( border="0"><tr><td>Blimey!
What a year, eh!
I decided to round off the year with a nice big, old fashioned list, with everything in it.
Except this doesn't have everything in it, because I've forgotten to add the DS games.. I'll do that later!! (Took me about 3 hours to do this, so I'm not going to tweak it, now!!)
Views 34, Upvotes 9  
Daily Blog
23rd September 2008
Views 1540, Upvotes 33  
Incomplete , Avoid
2nd September 2008
This week's Wednesday Workshop <a href="https://socoder.net/index.php?topic=1206">#166</a> asked for us to create a game that uses lots of Balance.
I couldn't come up with anything!
So, instead, here's JNKPlat DS 08.
<img src="https://AGameAWeek.com/dsdev/platds8_menu.png" align="right">
It's a complete restart of the engine, coded wholly from start, but using the old sprites so as to keep the good old fashioned style of the last one! (Although, had...
Views 151, Upvotes 22  
Daily Blog
12th August 2008
Views 1595, Upvotes 38  
Theft , Platform
30th May 2008
Views 1304, Upvotes 22  
Avoid
24th November 2007
<a href="https://AGameAWeek.com/dsdev/colbox_800.png"><img src="https://AGameAWeek.com/dsdev/colbox_400.png"/></a>
Platdude's Retro Collection was first released in November 2007. Each new release will contain a handful of new games.
How many will there be in the end? Who can say!
The latest release, <a href="https://AGameAWeek.com/dsdev/col018.zip">Download Here</a>, contains 18 games from the list below.
Note : If you'd like to play, but don...
Views 101, Upvotes 25  
Daily Blog
15th November 2007
Having started and given up on a fair few projects over the past couple of weeks, I've decided to go back to basics. It's time to bring return to the 8-bit Tiny collection, and get things started once and for all.
So today I got working on a base program that can use a series of includes to incorporate a bunch of games. I've designed a neat collection of generic looking graphics, and started listing games that may or may not be included. I'll try to make all the games as Repeat-Play-...
Views 138, Upvotes 38  
Daily Blog
15th April 2007
Views 1690, Upvotes 35  
Incomplete , Avoid
12th February 2007
Views 1408, Upvotes 40  
Incomplete , Avoid
31st October 2006
Views 1278, Upvotes 49  
Maze , Avoid , Platdude
347 results 0 1 2 3 ... 10 11 (12) Prev
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