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3rd June 2014
Occasionally, I base games upon crazy bits of coding that seem fun to play with. Sometimes games can form from odd little artistic doodles that look strange and unusual. Other times, I'll start with a sound effect, or a piece of music, and allow it to fester away until a game has emerged.
This week is different..
This week, the game's idea came solely from the stupid mock game title that randomly popped into my head.
*shrugs*
<img src="https://AGameAWeek.com/complete/Alien_Spind...
Views 67, Upvotes 9  
Release
31st May 2014
This week, more adventures in outer space, as I get all the action I can out of that generic reusable starfield!!
(URL "https://socoder.net/uploads/1/ManWithABigGun_005.png"><img src="https://socoder.net/uploads/1/ManWithABigGun_005_thumb.png">
Coming Tuesday : Alien Spindome!!
Views 10, Upvotes 2  
Daily Blog
22nd May 2014
Views 2560, Upvotes 39  
Clone , Multiplayer , Bomberman , Dynablaster , Master Blaster
26th April 2014
Sod it, why not..
SpikeDislike meets the Ludum Dare challenge of "Beneath the Surface", as you attempt to make your way past the hidden spikes!
How far can you get!?
<img src="https://AGameAWeek.com/complete/The_Spikes_Beneath_20140426A_thumb.png"> <img src="https://AGameAWeek.com/complete/The_Spikes_Beneath_20140426B_thumb.png">
Views 199, Upvotes 13  
Release
26th April 2014
Journey with Platdude, as he leaps from planet to planet, in this epic universal quest to get some nice shiny gems.
<img src="https://AGameAWeek.com/complete/Platdude_in_Space_20140426A_thumb.png"> <img src="https://AGameAWeek.com/complete/Platdude_in_Space_20140426B_thumb.png">

Views 87, Upvotes 15  
Release
This Week Blog
3rd January 2014
As week one rapidly approaches, and I'm posting less and less, it's probably apparent that I'm knee deep in the middle of a mega-coding frenzy.
Or, if that's not apparent, let it be known.. I'm knee deep in the middle of a mega-coding frenzy!!
Over the past week or so, I've overhauled quite a few features of my framework, including getting things prepared for OUYA, with controller additions and things like that. I've learned quite a few little bits and pieces about controllers over the last few...
Views 13, Upvotes 4  
Daily Blog
18th December 2013
Welcome to the Top 13 AGameAWeek Games of 2013
No other Top-10 lists appear to want to give any of my games any recognition at all, which kinda sucks since I've made a whole bunch of REALLY great games, this year! I don't even get a token "Made a shitload of games, this year" mention!
Sucks!!
So, sod them all, I'll make my own Top-10 list.
Views 14, Upvotes 5  
Daily Blog
14th December 2013
NeonPlat Extreme sees most of the elements of the NeonPlat series of games, all cobbled together into one great big lump sum.
There's lots of fun little things to play around with, and for the most part it's the same single-screen platforming action you've come to expect.
( width="640" height="360" src="//www.youtube.com/embed/D1dkbggU6kU" frameborder="0" allowfullscreen>>
NeonPlat Extreme is now available on iOS, Android, OUYA and Windows!
Views 24, Upvotes 8  
Release
26th November 2013
Views 1575, Upvotes 42  
Platdude , Action , Arcade , Remake , Neoplat
10th November 2013
(URL "https://socoder.net/uploads/1/NeonPlat_Editions..jpg"><img src="https://socoder.net/uploads/1/NeonPlat_Editions._thumb.jpg">
Click for MASSSIIIIVVVE)
Haze inquired as to why there's no NeonPlat Raw on iOS. The answer is simply because, a full year earlier, iOS got it's own special little NeonPlat.
In February 2012 (Just before my whole hospital saga!) I released NeonPlat on iOS. It featured tilt-controls, and 3 difficulty levels, and stands out as it's own special little v...
Views 11, Upvotes 3  
Daily Blog
26th August 2013
Rather than have a bunch of different posts all over the place, as usually seems to be the case here, I thought I'd create a game-specific page and dump all the reviews onto it.
<img src="https://socoder.net/uploads/1/BlastTrax_Logo.png">
BlastTrax seems to be gaining a teensy bit of attention, although exactly how much of that is due to one particular reviewer bombarding me with his over-excitement, thus making it feel like there's a bunch of excitement when in fact it's only his...
Views 432, Upvotes 2  
Daily Blog
10th August 2013
I'll try not to make a habit of making iOS Pay-For apps the "Weekend Retreat" thing, but there's something to be said for having decent iOS games that charge you upfront, rather than slamming adverts into your gameplay, and IAPs all over the damn place..
So.. Yeah.. If a game's good, it's good!!

Views 7, Upvotes 2  
Daily Blog
25th June 2013
Views 2077, Upvotes 75  
Platdude , Action , Arcade , Remake , Neoplat
10th June 2013
Apologies that this post has taken me so long to publish.
I actually wrote most of it about 3 months ago, when I first released SpikeDislike2, but it's been sat on my Mac on a Sticky Note, and I kinda forgot all about it!
I remembered it, the other day, when I submitted SpikeDislike2-Lite to Apple.
What follows is a checklist/guide for compiling your (URL "https://monkeycoder.co.nz">Monkey-coded) game onto iOS.

Views 52, Upvotes 6  
Daily Blog
4th June 2013
Another week, another sequel.
This week, we're revisiting the puzzle-maze world of Kee, Bo and Ard (Occasionally spelled "Key, Bo and Ard" due to me forgetting the spelling of the green character's name!)
I also need a couple of features tested, so there's quite a bit of rambling included below this post!

Views 84, Upvotes 16  
Release
23rd April 2013
In a change to our regularly scheduled April-Project, I've decided to stop pulling my hair out, and instead do something different.
Grrr..
What we're left with, however, is a nice happy little game for up to four players, so that's nice.

Views 82, Upvotes 13  
Release
25th February 2013
A random oddball thought, resulted in this.
Drawn entirely using SpriteSomething on an iPad. .. Yes, I actually sat here and draw all those numbers! ... Bored? You bet!!
<img src="https://socoder.net/uploads/1/Spike2.png">
The rules are simple.
Views 12, Upvotes 4  
Daily Blog
5th January 2013
Even a (URL "https://AGameAWeek.com/2012/08/home-again-home-again-jiggity-jig/">Brain Tumor) can't stop me from achieving 12 games in 2012!!!
True, I'd've much preferred to have done AGameAWeek for the entire year, but.. meh.. whatever!
(stupid tumor! hmpf)

January

1. (URL "https://AGameAWeek.com/2012/01/rooty-tooty-shooty/">Rooty Tooty Shooty) - Garbage
Views 26, Upvotes 2  
Daily Blog
16th December 2012
I suppose I should explain things. Right now I'm still learning to cope with my health! It's not easy, and it's taken me a heck of a long time. I'm still not up to 100%, but I'm definitely getting close to it.
I'm quite glad that my mind is intact, given what I've been through, but at the minute my mind seems to be quite happy to sit about and be lazy. Although I've managed to create a couple of little playthings, I'm not yet ready to go the whole hog, and whitt...
Views 42, Upvotes 12  
Health
19th January 2012
Bah.. I knew that'd happen..
As soon as AGameAWeek kicked back into action, the "Daily Blog" would take a bit of a fall.
I'm trying to keep up, though! Honest!!

Views 20, Upvotes 4  
Daily Blog
9th August 2011
I was up stupidly late last night.
I wasn't coding.
I wasn't listening to music.
and I wasn't watching TV either.

Views 8, Upvotes 2  
Daily Blog
Linux Fix Blog
30th May 2011
It wasn't my games.
o/ hurray o/

Views 33, Upvotes 7  
Daily Blog
11th May 2011
JNKPlat
It's a Platform game, but it isn't.
It's a side-view Puzzle game, with Platformy events included.

Views 34, Upvotes 3  
Daily Blog
24th April 2011
I enjoyed my Month Off!
I've written a lovely quickstart framework, I've built a game and a half, I've posted more Tube vids and Tweets in a month than any month previously, I've tried to keep up the blog, AND I even had time to relax!!
A few games of GTA and Burnout meant my X360 was switched on for the first time in over a year!
I've been playing YouDon'tKnowJack on the iPod (Highly recommended, even if it is Americanised questions), and listening to months worth ...
Views 11, Upvotes 4  
Daily Blog
1st April 2011
This isn't going to be a "You thieving bunch of bastards" post.
I know this goes on. There's no point trying to stop it.
Unless Apple want to show me a list of who did and didn't buy my app, there's sod all I can do about it.
I can only urge people to bother to buy my game. Because it's really fucking good!
Views 13, Upvotes 4  
Daily Blog
28th March 2011
1. No sound pitch.
Jinkies Munkies, What the Funkies!?!?
Simplest example.
You know in Horizontal Shooter, when your weapon goes "SQQEUUUUEEEEEEEEEEE!!!!!"..
Views 63, Upvotes 16  
Monkey-x , Glbasic , Monkey_or_glbasic
18th January 2011
How the smeg did I screw up the counting, last week?! I mean, REALLY!! I have a Google Spreadsheet that's supposed to be counting all this!
Bah!
Spreadsheet reorganised, and counting fixed.
Silly thing..
Views 73, Upvotes 11  
Release
212 results 0 1 2 3 4 5 (6) 7
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