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26th November 2008
Yesterday was spent playing with the editor some more. As the game and editor become more closely entangled, I'm finding lots of little extra tweaks that need to be made to the game, so that the editor can be that little bit more complex. Here's a nice list of things you can currently tweak within the editor.. The start weapon (1-16 so far.. there are 16 forms of Basic weapon, and then the Super weapons on top. I've yet to add any Super weapons, yet, though!) and also how fast the weapo...
Views 103, Upvotes 22  
Daily Blog
25th November 2008
I'm ashamed of myself! This site's meant to be a game a week. I'm meant to be challenging myself.. True... Making Alien Deathmatch 2 is a challenge all of it's own, but I was wanting my own special little site with it's own special little gimmick, and it'll all look a little bit worse for wear if I leave a second week without a new game... So, let's have a rummage through Jay's directory of leftover bits, and see if we can come up with something special.. How abou...
Views 161, Upvotes 17  
Release
25th November 2008
Views 2926, Upvotes 66  
String , Word , Puzzle , Multiple Games , Minigames
24th November 2008
<a href="https://socoder.net/uploads/1/ad2_shot009b.png"><img src="https://socoder.net/uploads/1/ad2_shot009b_thumb.png"></a> An editor! Today, I finally got around to making the editor. Starting nice and easily, I'll be adding bits and pieces as I go, so that .. hopefully.. when you get hold of it, it's not as empty as it currently is!
Views 101, Upvotes 19  
Daily Blog
A lie!! Blog
23rd November 2008
Yesterday I said I'd be working on something else.. I didn't! Alien Deathmatch keeps dragging me back in Today I played with the weapons a bit more, to try and get a nicer feel to all the different main weapons. I also messed about with Particles because unbelievably I'd forgotton to put the things in! Silly me! After that, a teensy bit more Alien AI work, and some more background tweaks managed to keep me busy through most of today. They'r...
Views 90, Upvotes 21  
Daily Blog
22nd November 2008
Since we're already up to Saturday, and there's still an amazing amount of work to be done, I think I'm going to bump the deadline for Alien Deathmatch 2.. (OMG!! Missed Deadline!! WTF?!!?) So, with that in mind, and since we missed AGameAWeek last week, I'm quickly heading back to Wednesday Workshop for a nice quicky idea.. This week's challenge is to create a game that works just as well played with a pen and some paper, as it does ingame.. For my entry, I'm not 100% sure, but I think I'll probably...
Views 100, Upvotes 47  
Daily Blog
21st November 2008
I won't post a screenshot.. you wouldn't be able to tell the difference!! But there is a difference.. Today I spent most of my day working a little more on the "Building up" stuff. That is, setting things up so that you start off easy, and things gradually get tougher. I've put into place a huge number of little variables, all over the place, that should help decide how things progress in a level. Again, these will (somehow?!) be accessible within the editor.. once I bother to start it!...
Views 79, Upvotes 15  
Daily Blog
20th November 2008
With random spawning added, and basic weapon upgrades up and running, the game's getting much more like a game, now. <a href="https://socoder.net/uploads/1/ad2_shot007.png"><img src="https://socoder.net/uploads/1/ad2_shot007_thumb.png"> Basic Bog-Standard Arena</a>
Views 115, Upvotes 17  
Daily Blog
19th November 2008
Haven't done a thing, today! Actually, that's not entirely true. I spent most of this morning playing about with the Enemy Spawning layout code, and tweaking it to be a little fairer.. One of my annoyances when playing Geometry Wars is when you're running in one direction, and a bad guy spawns RIGHT in front of you, giving you a fraction of a second in which to go "Oh, FFS!" and then die horribly! Maybe I'm just rubbish at it (so says my gamerscore), but that always pisses me off. So, I've tried to ens...
Views 67, Upvotes 12  
Daily Blog
18th November 2008
Background progress is coming along nicely. <a href="https://socoder.net/uploads/1/ad2_shot006.png"><img src="https://socoder.net/uploads/1/ad2_shot006_thumb.png"></a> I've currently got the level renderer to come up with a nice selection of coloured floors from 3 prerendered ones.. It can do plain, and chequered, thus giving us 6 possibilities of floors. Every room that's separated gets a random floor. Nice and simple. (They have to be prerendered colours because Blitz is a b...
Views 75, Upvotes 19  
Daily Blog
18th November 2008
I spent most of last night tweaking the graphics. For starters, I've jigged about the whole Background tileset. If you've bothered to poke around inside the old game, you'll have noticed that bg.png contains a great big pile of unused "Inside a Wall" stuff. It was originally going to serve a purpose, and fill out the black, but eventually I decided that having plain black nothingness would be good enough, and the black stayed as black. So, they're now removed from the tileset, the odd ye...
Views 115, Upvotes 18  
Daily Blog
16th November 2008
The other day I considered redoing the whole wall structure. I considered making nice wonderful multidirectional walls, and levels with all kinds of diagonals, straight, and maybe even curves. It seemed like a good idea. Then I started to work on it, and... well.. it wasn't exactly super fast! In fact, things were painfully slow. As the game struggled to draw a single wall, with nice detail like the old one, I realised that drawing an entire arena in that way would only lead to drastic slowness o...
Views 114, Upvotes 19  
Daily Blog
16th November 2008
Splatterhouse!! <a href="https://socoder.net/uploads/1/ad2_shot002.png"><img src="https://socoder.net/uploads/1/ad2_shot002_thumb.png"></a> So far the 6 different aliens act as follows. (But this might be tweaked once the walls start to get in the way!) <img src="https://socoder.net/uploads/1/ad2_shot003.png"> Note : If adblock's not letting you see the images above (due to it blocking "ad2_" images!) you may want to "Whitelist this whole site".. It's safe.. I despise a...
Views 86, Upvotes 12  
Daily Blog
15th November 2008
Nothing Alien Deathmatch related today (since Saturday's the day I work the most, and get the least actual coding done.. and sit and watch Stargate a lot.. ) However, today, a Spanish fellow named Adael made me a level editor for JNKPlat DS 08! It's online, it's Javascript based, and it's right here. (Update : It's been nearly a decade since I posted this... It's not there, any more!!) <a href="https://socoder.net/uploads/1/AdaelEd...
Views 69, Upvotes 11  
Daily Blog
14th November 2008
No need for a screenshot tonight, as there's not really anything worth looking at! Everything I did today was invisible background coding stuff! So nothing fancy to look at, but still some nice new things. I started off by squeezing the whole pixel by pixel arena out into a great big map array. I'm hoping (!) that it'll make things that bit more precise once I start adding in some walls (probably tomorrow) Basically, rather than having the player walk past/into/occasionally through blocks o...
Views 95, Upvotes 15  
Daily Blog
13th November 2008
All games must start somewhere, and Alien Deathmatch 2 starts right here! <a href="https://socoder.net/uploads/1/ad2_shot001.png"><img src="https://socoder.net/uploads/1/ad2_shot001_thumb.png"></a> This isn't the most entertaining shot I've ever posted, but it does show that work has now actually begun on the sequel.
Views 101, Upvotes 20  
Daily Blog
11th November 2008
Another quicky, today.. In fact, it's a little later than usual, but that's only because I'd only just thought of it, this morning!! Panic coding at it's best.. Wheel of No Prizes sees you spin the wheel, guess the place name, Hangman style, and carry on as much as you can until you've run out of lives. Neat! <a href="https://socoder.net/uploads/1/wheel.png"><img src="https://socoder.net/uploads/1/wheel_thumb.png"></a> Nice and simple stuff, but with obscure ...
Views 143, Upvotes 25  
Release
11th November 2008
Views 1394, Upvotes 39  
Puzzle , Word , String
4th November 2008
..I got an X360, and I've really been playing the heck out of it, lately. It's fun! I'm worried it'll RROD at any minute, but while it's still going, it's still fun. And last week I bought Geometry Wars 2, for 800 points, as well as Geometry Wars 1 for 400 points. Lovely stuff. Except, there's something annoyingly wrong with GW2. It's all nice and glowy, but the "lovely glow" is also really really annoyingly blurry... I bought a VGA adaptor for the console, and have it hooked up so that everything'...
Views 102, Upvotes 16  
Daily Blog
4th November 2008
If you're slightly above the age of people who are still meant to be pissing about playing silly games, like I am, you probably remember Gearworks, from the Amiga/C64 era. I don't know why, but the game suddenly popped into my head, this week. So I made a quicky clone. It's not perfect, there's loads missing, and there's no editor in sight, but as a testbed for my still growing 2D-in-3D engine, it does the job. <a href="https://socoder.net/uploads/1/gearworks.png"><img s...
Views 135, Upvotes 18  
Release
4th November 2008
Views 2014, Upvotes 26  
Puzzle , Strategy , Gearworks
28th October 2008
Having headed back to Blitz3D (from BlitzMax, with it's annoying incompatibilities) I decided to make something quick and easy to test it out. Snake! With a 1 minute timer on it. Get all the points you can, as fast as you can. <a href="https://socoder.net/uploads/1/snake.png"><img src="https://socoder.net/uploads/1/snake_thumb.png"></a> The online scoreboards are in, and .. um.. that's about it. You can <a href="https://agameaweek.com/?Game=44">Download Snake Here&l...
Views 112, Upvotes 20  
Release
28th October 2008
Views 1875, Upvotes 62  
Bombs , Remake , Snake
26th October 2008
In what can only be described as a complete disappointment, I've given up with BlitzMax. Technically, the engine's great, the language runs fast, and things are good. But.. It doesn't run on some systems.. And some of the features I'd really like to use run really stupidly slow on certain other systems. It's a big downer. And it's certainly most notable with Horizontal Shooter, and it's need to have a background that can be (shock horror) turned off! It'd be less annoying if the Slow systems were ...
Views 96, Upvotes 22  
Daily Blog
Ball Up! Blog
21st October 2008
This week's Wednesday Workshop <a href="https://socoder.net/?Workshop=Challenge&Week=173">#173</a> was a redoing of an old one. Wednesday Workshop 1 asked us to make games using only 5 objects onscreen. Rather than doing that, I opted to take my original 5 object game, and remake it, turning it into a slightly more interesting game. It's still not anything amazing, but at least it's something! <a href="https://socoder.net/uploads/1/ballup.png"><img src="https://s...
Views 160, Upvotes 14  
Release
Ball Up Game
21st October 2008
Views 1584, Upvotes 27  
Platform
14th October 2008
This week I decided to remake Centipong, this time for the DS. It's pretty much the same as it's always been, except now it's portable, stylus playable, and has the pickups unlike the Mobile edition. It's not all 100% yet, though.. More to come, and plenty of tweaking to be made. <img src="https://agameaweek.com/completeB/2008/Centipong_20081202A_thumbb.png"> In the meantime, you can <a href="https://agameaweek.com/?Game=40">Download Centipong DS here</a>, and get kic...
Views 120, Upvotes 21  
Release
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