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Blog
Mouse, and of course, touchscreen.
They both took a bit of a tumble, last night.

The overscan seemed to be working, but I was only testing it with controllers, since the overscan is typically only used on Android TV versions of the games.
Yesterday, however, I chose to reuse the overscan functions on iOS.

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Views 20, Upvotes 5, 3rd December, 2017
Daily Blog , 2018 Framework
Blog
<- 4:3 | iPhone ->

The menu seems to be scaling fairly well, which is nice.
Poor single-pixel Platdude outline looks a bit gnatty, but that's "GL_Nearest" sprite scaling for you :\

I'm confident that, once on an actual device, the resolution increase will help to fix that.

Either way, the screen seems to fit all my test screen resolutions well enough to move ahead with the next task.
Gud gud!!
Views 16, Upvotes 5, 2nd December, 2017
2018 Framework
Blog
I must've spent about 5 hours, yesterday, trying to find the right sound for a new AGameAWeek Jingle.

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Views 16, Upvotes 4, 2nd December, 2017
Daily Blog
Blog
Yesterday was a horrific day.

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Views 23, Upvotes 3, 1st December, 2017
Daily Blog
Blog


A simple AddCredits command, as well as default credits and a bit of scrolling, along with a nice swirly background.
It all comes together to make a nice and simplistic little credits screen.
Views 17, Upvotes 2, 30th November, 2017
2018 Framework
Blog

View on YouTube
Also available on SoundCloud or in the Pulp'ish Album.

I know it's not Friday!

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Views 21, Upvotes 5, 30th November, 2017
Daily Blog
Blog
Yesterday was a code-less day, and I expect today will be much the same.

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Views 22, Upvotes 5, 29th November, 2017
Daily Blog
Blog
*beep*

I added the generic menu beeps, last night.
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Views 25, Upvotes 5, 28th November, 2017
Daily Blog , 2018 Framework
Blog


Or at least, the most basic of options work, anyway.

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Views 23, Upvotes 5, 27th November, 2017
Daily Blog
Blog
Seriously, though, I hate doing menus.

Instead of finishing things off, last night, I instead gave up and rearranged a bit of my bedroom. Because.. Anything but Menus!!

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Views 23, Upvotes 3, 27th November, 2017
Daily Blog
Blog


A nice and simple (and awfully familiar looking) options screen.
Next I need to implement the options, since they're currently not actually doing anything at all!

But, yeay, options!
Views 21, Upvotes 4, 26th November, 2017
Daily Blog
Blog
I need to add a bunch of default options to the menu, for generic functions like Fullscreen, Debugmode, Overscan and things like that.

However, I also need to consider future projects, too.
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Views 18, Upvotes 3, 26th November, 2017
Daily Blog , 2018 Framework
Blog


It's a start..!

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Views 18, Upvotes 4, 25th November, 2017
Framework 2018
Blog
Spent a few more hours working on getting things a little neater.

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Views 19, Upvotes 2, 25th November, 2017
Daily Blog
Blog
I scrapped the idea of getting AndroidDev working on the PC.
It just isn't going anywhere.

.. But I wonder.. What would happen if I install the Android SDK/NDK devkit into one of my new Linux VirtualBox installs?
Would that work any better?!
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Views 16, Upvotes 3, 24th November, 2017
2018 Framework
Blog


Android still isn't do-able.

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Views 15, Upvotes 2, 24th November, 2017
2018 Framework
Blog

View on YouTube
Also available on SoundCloud or here, in the Music Archive.

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Views 14, Upvotes 2, 24th November, 2017
Daily Blog
Blog
Been trying to get High-Res Screenshot mode working.
It'd be nice to have 1920x1080 screenshots from the engine, but trying to get OpenGL to render to a buffer larger than the screen resolution (my laptop's only 1366x768) seems to be quite a bit trickier than I thought.

At the very least, I don't think it'll be something I can support outright, and will instead attempt to get it working "for me", and warn against widespread use.
Unless, by some miracle, I find a foolproof way to do it, anyway.

Hmm..
Views 16, Upvotes 5, 23rd November, 2017
2018 Framework
Blog
The iOS edition of the new framework now crashes upon loading.

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Views 16, Upvotes 3, 23rd November, 2017
2018 Framework
Blog
I swear, if I see another system update, this week, I'm going to go crazy..

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Views 16, Upvotes 2, 23rd November, 2017
Daily Blog
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AGameAWeek - Games by Jayenkai