A brand new game
for Windows, HTML5, 3DS Homebrew, iPhone, Android TV and more,
every week,
unless exhausted!
About Games iPhone Pixelart Music Poetry Home Patreon Mailbag Scores
3017 results
0 1 2 3 (4) 5 6 ... 146 147 148 149 150 Prev Next
Blog
  10th June, 2018
As each game gets posted, the feedback occurs.
Let's take a look at the feedback from Blockman Gets Retro!

You can Download Blockman Gets Retro here.

RSKGames

Overview: While last years Blockman game was a platformer this year's Blockman game is back to the roots maze puzzle game where the player has to traverse the maze, eat the required quantity of yellow dots to cross each of the levels. Blockman cannot move backwards and cannot traverse a path already traveled unless there is a bonus dot present.


Read More
Views 62, Upvotes 2, 10th June, 2018
Daily Blog
Blog
  10th June, 2018
I've been focusing on JNKPlat much more than I should've, this week, and neglecting to get the Metal part of the framework up and running.

That'll be today's task.
Because I REALLY need to do that!

Read More
Views 11, Upvotes 2, 10th June, 2018
Daily Blog , 2018 Framework
Blog
  9th June, 2018

JNKPlat 2018




A new JNKPlat 2018 adventure is in the works.

Read More
Views 50, Upvotes 5, 9th June, 2018
Daily Blog
Blog
  9th June, 2018
Maybe I'm coding this wrong, but I swear I'm doing everything the way I'm supposed to!!

Read More
Views 12, Upvotes 2, 9th June, 2018
2018 Framework , 3ds Homebrew
Blog
  9th June, 2018
Saturday.
My "week-off" is nearly over.
As I look back at what I've achieved this week, I'm somewhat astounded by how little I've managed to get functioning correctly.

Read More
Views 11, Upvotes 2, 9th June, 2018
Daily Blog , 2018 Framework , 3ds Homebrew
Blog
  8th June, 2018
At the same time as I'm trying to get the Mac/iOS Metal stuff to work, I'm also trying out lots of techniques for tilemaps on 3DS.

Read More
Views 10, Upvotes 2, 8th June, 2018
Daily Blog
Blog
  7th June, 2018


...you must first, Break EVERYTHING!!!

Read More
Views 13, Upvotes 3, 7th June, 2018
2018 Framework , Apple Fixes
Blog
  7th June, 2018
Yesterday was all about planning, as I took a few important steps towards recoding the framework to work with Metal.

Lots of little chunks of ideas, setting aside methods and preparing to sit and do the coding.
The intention was to get everything ready and then spend last night actually sat at the Mac getting things up and running.

I was ready to get going, so headed upstairs for "Evening Session" coding time, and then...

Read More
Views 14, Upvotes 3, 7th June, 2018
Daily Blog
Blog
  6th June, 2018
Today I'm going to reattempt the "Draw tiles to a buffer, draw the buffer" stuff.

Read More
Views 12, Upvotes 3, 6th June, 2018
Daily Blog
Blog
  5th June, 2018
I spent quite a while, today, trying to come up with a nice fast tilemap technique for 3DS.
On the Desktop edition, I can draw to a buffer, then draw the buffer to the screen, but due to memory limitations, that's not quite as easy to do on the 3DS.

I've tackled a few different ways, already, but none of them seem to be helping in the speed department.

Essentially, I'm getting about 30fps out of a screen full of 8x8 tiles, which is absolutely horrendous when you consider that I used to be able to get BOTH screens full of 8x8 tiles on the DS, at a rock solid 60fps.
Basically, because I'm doing everything with 3D routines, the resulting engine is quite a bit slower than what it would be with a 2D technique.

I really need to look into ways of optimising my 3D techniques.

Meanwhile..

Views 11, Upvotes 3, 5th June, 2018
Daily Blog
Blog
  5th June, 2018
God damnit, Apple..

Read More
Views 17, Upvotes 3, 5th June, 2018
Daily Blog , 2018 Framework
Blog
  4th June, 2018
I'd love to tackle a new Alien Deathmatch sort of game, but I'm not really sure which way to take it.

Read More
Views 14, Upvotes 3, 4th June, 2018
Daily Blog , 565
Blog
  3rd June, 2018


Blockman returns in this super-retro dot-munching remake.

Read More
Views 141, Upvotes 5, 3rd June, 2018
Release , 564
Blog
  3rd June, 2018



Read More
Views 13, Upvotes 2, 3rd June, 2018
Daily Blog
Blog
  2nd June, 2018


I've got a quick pathfinder working on Blockman Gets "Something", now, so all levels should be bearable, with targets that make sense and are indeed possible.
Might be insanely hard to find that path, but I'm fairly confident that it's working the way it oughta be.

Read More
Views 17, Upvotes 3, 2nd June, 2018
564
Blog
  2nd June, 2018
I spent most of yesterday trying, over and over, to get the regular standard mode to feel right.
After hours (literally hours!) of playtesting, I'm fairly sure now that the basic levels are at least mostly beatable.

Read More
Views 13, Upvotes 3, 2nd June, 2018
564
Blog
  1st June, 2018
I spent ages yesterday finding the right balance.
Playing Blockman Gets and Blockman Gets More, there's a distinct feeling that something's missing from More.

Read More
Views 17, Upvotes 3, 1st June, 2018
Daily Blog , 564
Blog
  31st May, 2018


A rather productive day, today, as most of the audio got finished off, the level creation worked out well, and 3DS controller tests now feel much more comfortable.

I'm now trying to come up with interesting concepts that might expand the basic game, but as usual I'm worried that doing so might break the very logic of the game. I'll really need to think hard about what does and doesn't work in the game, and might even split it into its own "arcade mode", rather than break the main game's playability.

But, yeah, going good!!
Views 52, Upvotes 3, 31st May, 2018
564
Blog
  31st May, 2018
I mostly switched off, yesterday.

Read More
Views 15, Upvotes 3, 31st May, 2018
Daily Blog
Blog
  30th May, 2018
Views 17, Upvotes 3, 30th May, 2018
Daily Blog
Site credits : Jayenkai, one crazy fool who has far too much time on his hands.
(c) Jayenkai 2017 and onwards.
AGameAWeek - Games by Jayenkai