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Blog
  10th March, 2018
Today I have to look into re-integrating the WordList functionality into Monkey for the purposes of the Scrabble Scoreboard I made yesterday.

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Views 4, Upvotes 1, 10th March, 2018
Scrabble Scoreboard
Blog
  9th March, 2018


Platdude's found a new light.
He's not sure what the point of it is, though.
Silly thing keeps turning itself off.
Views 5, Upvotes 1, 9th March, 2018
Daily Blog
Blog
  9th March, 2018
This is coming along rather well.
The scores are now all totting up, and everything's working to a moderately decent standard.
The game/tool's not very good at noticing gaps in word placements, so you could put down "Happy Cat" and it wouldn't notice the space.
That needs fixed.
But if you're playing along with a real-world board game, as is the intention with this, you can probably work around that slight flaw!!

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Views 5, Upvotes 2, 9th March, 2018
Scrabble Scoreboard
Blog
  9th March, 2018


Not sure where I'll be plonking this week's game, but I expect a quick
upload to the server in HTML5 format will probably suffice.

The basic layout is working, tile placement seems ok. There's a Cancel word button and a Enter Word button.
There's also undo functionality, which will be helpful when you accidentally hit the Enter Word button!! (Something that was incredibly frustrating in my previous attempt at this sort of thing.)

Next I need to go through all the different tile/word placement logic to work out what new words the player's made, and ensure the placement is valid, then add a simple CheckWord$() test (assuming I've remembered to add the CheckWord functionality into this version of the Framework!?!) and then I'll begin doing the totting up of scores.

Should hopefully be ready for some proper testing during Mothers Day (UK) on Sunday!
Views 4, Upvotes 1, 9th March, 2018
Scrabble Scoreboard
Blog
  9th March, 2018
I love to play Scrabble.
Mum also loves to play Scrabble.
This coming Mother's Day (this Sunday) me and Mum will probably be spending some time playing Scrabble.

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Views 7, Upvotes 1, 9th March, 2018
Daily Blog , Scrabble Scoreboard
Blog
  8th March, 2018


The gameplay now more or less functions for this week's game, and as far as puzzles go, it seems to be nice and complicated, without being too difficult to understand.

Todo List
1. Add a few more elements to make it a bit more interesting.
2. Decide on a decent way to generate tons of levels.
3. Ugh.. Menu.. URRRGHH!!!

But, gameplay wise, it's looking good!
Views 6, Upvotes 2, 8th March, 2018
555
Blog
  8th March, 2018
Flappadiddle-Doo and On A Space Shooting Trail are now both up on itch.io and GameJolt.
The itch.io collection doesn't seem to be too popular, right now, but it'll be interesting to see if interest grows as the collection does.

With GameJolt, there was a lot of excitement with my first couple of games, but then it all died down and went quiet.
Hopefully itch.io turns out to be the opposite?!

Current count
Itch.io 2 - jayenkai.itch.io/
GameJolt 97 - gamejolt.com/@Jayenkai/games
Views 5, Upvotes 2, 8th March, 2018
Daily Blog
Blog
  8th March, 2018
I *think* I've solved the online component of the framework, on Mac+Linux, now.
So, with the fix done, I've uploaded a new version of "On a Space Shooting Trail", which should hopefully work properly, now!
If you've Linux or Mac, be sure to let me know if it does or doesn't work! Be sure to "Enter Your Name" in the options menu.

For Windows folk, I've chopped the "Time until you can shoot again" right the way down to about 1 second. Should be much less frustrating, now.

*phew*
Frantic day, trying to get that all done and recompiled on the different systems, before my Laptop's Battery died!!

You can Download "On a Space Shooting Trail" here for Windows, Linux and MacOS
Views 5, Upvotes 2, 8th March, 2018
Daily Blog
Blog
  8th March, 2018
The plan at 11pm was simple.
If I write tomorrow's SoCoder newsletter now, then I can wake up, post it quickly, and return to the coding!

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Views 4, Upvotes 0, 8th March, 2018
Daily Blog
Blog
  7th March, 2018


I drew a biscuit, today! Hurray!
Looks like Bloke-Still-Without-A-Name wants a snack.
Hmm..

Still no progress on the Linux Online functionality. I can't find a fault in my code, and am now starting to wonder if it's actually VirtualBox which is causing the issue.
Will be trying it on the Mac, later.
Views 4, Upvotes 1, 7th March, 2018
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Blog
  7th March, 2018
I'm not really sure what direction this puzzle thing's going to take.
I've a single level idea in mind, but whether I can expand that to make more levels, I've no idea.

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Views 6, Upvotes 2, 7th March, 2018
Daily Blog , 555
Blog
  6th March, 2018


Today's attempts at the online fixings didn't work out.. Again!
I'm totally lost as to how to do that. Bah, humbug!

So, instead I started work on the next game.
I'm not 100% sure if this'll work out, but I'm aiming to make a sokoban-esque crate pushing puzzle game.
It might end up taking a couple of weeks, as I'll need to somehow come up with a nice way to generate levels. .. Or actually make them!!
Views 3, Upvotes 1, 6th March, 2018
555
Blog
  6th March, 2018
With each release, the feedback is fed back, and I like to gather any important comments and post them into an easily accessible post.

This week's game is the lovely neon shooter, On a Space Shooting Trail

RSKGames


Last year I played one the NeonPlat games and marveled at the neon graphics style. This game has the same style but the way the looks is achieved seems to have matured a lot. Using the new framework some crafty blending techniques have been used to convert the simple white sprites into a whole gradient of colors. The armada of ships seem to start in one color and end up in rainbow gradient of colors. Game ran in 60 FPS without any issues.


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Views 56, Upvotes 4, 6th March, 2018
Player Thoughts
Blog
  6th March, 2018
Six years to the day that they found the great big tumour in my head.

In the time since, I've created over 130 games, built 3 different Frameworks including the recent C++ one, and drawn a heck of a lot of daily Pixelart doodles, tons of ALChoons, completely rewritten two fairly large websites, and a whole load more.

None of this would've been possible without the great Neurosurgery team up at Salford Royal, (specifically, Dr Leggate's team) and the wonders that are the British NHS.

Thanks to all who contributed to the removal of the thing which brought great pain over many years.

.. All except my local GP who consistently told me, FOR YEARS, that I just had a cramp in my neck from "Bad Posture", sitting at the computer all day.
Views 40, Upvotes 1, 6th March, 2018
Daily Blog , Health
Blog
  5th March, 2018


The second game in the new C++ Framework is another familiar favourite, as we battle once again, in the neon skies.

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Views 96, Upvotes 5, 5th March, 2018
Release , Hsx
Blog
  5th March, 2018
According to what I've read online, I need to convert the socket to a non-blocking socket, then try to connect, and THEN (after trying to connect?!) tell it to set the timeout to a low number.

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Views 5, Upvotes 1, 5th March, 2018
Daily Blog , 2018 Framework
Blog
  4th March, 2018
Today during testing, I hit a rather nasty issue with the framework.
When coding the Online Scoreboard component, I added a 5 second timeout to the code.
Unfortunately, as well as that works "in theory", the timeout is completely ignored during the "connect" part of the script.

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Views 8, Upvotes 1, 4th March, 2018
2018 Framework
Blog
  4th March, 2018
So the shooty game (On a Space Shooting Trail) is near enough done.
Today I'll be needing to compile and upload, and then you'll get to play.

I know it's only Sunday, but there's no point in keeping the game to myself, when it's already ready for launch.

So, what's next then?

I've nothing specific in mind for this week, so if you'd like to see me tackle anything in particular, let me know in the comments.
Views 65, Upvotes 1, 4th March, 2018
Daily Blog
Blog
  3rd March, 2018


Title by RSKGames!

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Views 21, Upvotes 1, 3rd March, 2018
Hsx
Blog
  3rd March, 2018
Spent yesterday making the game look and feel as good as I could, but STILL haven't added any pickups!

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Views 9, Upvotes 1, 3rd March, 2018
Daily Blog , Hsx
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