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Blog
  19th March, 2018
Each week, an influx of thoughts and comments on that week's game bombard my inbox.

Let's see what @RSKGames thinks about the biscuit game!

You can Download "Roland Eats a Stale Biscuit" here

@RSKGames


Liked the player pushing the blocks animation. Liked the animation on level completion. Background score is melodious to hear.


And thus ends the good points

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Views 61, Upvotes 4, 19th March, 2018
Daily Blog
Blog
  19th March, 2018
This week's game will probably be based on the Action-Snake thing I attempted to add on to the Biscuit game.

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Views 5, Upvotes 2, 19th March, 2018
Daily Blog
Blog
  18th March, 2018


Guide Roland around the maze, using the many blocks to push his biscuits into an area he can eat them from.

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Views 68, Upvotes 4, 18th March, 2018
Release , 555 , Roland
Blog
  18th March, 2018
I'm still not happy with the background for the Biscuit game.
It's currently "Generic Starfield #1287894372", but I feel like I could possibly come up with something a bit more interesting.

I'll be giving that a go, later.

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Views 7, Upvotes 3, 18th March, 2018
Daily Blog , 555
Blog
  17th March, 2018


Todo-list
1. Need some kind of background, although I'm not sure what that might be.
2. Need to add the online scores, which at this point will just be "Number of levels complete"
3. Need to add the tutorial to the first level.

Otherwise, the game's nice and playable, and BOY can it be fiendishly difficult! (Either that or I'm just rubbish at it..)
Views 36, Upvotes 4, 17th March, 2018
Daily Blog
Blog
  17th March, 2018
Couldn't get to sleep, last night.
The Level Layout grid was keeping me awake, as I considered how many alternative ways I could figure out the many possible sets of numbers.

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Views 6, Upvotes 3, 17th March, 2018
555 , 2018 Framework
Blog
  16th March, 2018
After a bit of a chatter on this SoCoder thread, with help from Spinal and RSKGames, I eventually ended up with a spiral-based level selection.



The main menu is now a big bunch of uninteresting looking squares.
The middlemost square is initially unlocked, and as you complete levels, adjacent levels will unlock.

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Views 17, Upvotes 8, 16th March, 2018
555
Blog
  16th March, 2018
Yeah, the "After eating, go crazy!" stuff isn't working out.
The two sections, puzzle vs arcade, are TOO different, and don't really work well together.
Having it happen every single level just became repetitive, far too quickly.

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Views 8, Upvotes 4, 16th March, 2018
555
Blog
  15th March, 2018

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Views 4, Upvotes 0, 15th March, 2018
Otakupunk
Blog
  15th March, 2018
SamuelAFalvoII on Twitter suggested something, yesterday.
The biscuit game might be being tweaked as a result.

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Views 3, Upvotes 1, 15th March, 2018
Daily Blog
Blog
  14th March, 2018

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Added most of the animations, today, so everything's looking vaguely decent.
Tonight/tomorrow will be designing a menu layout.
I'm currently thinking of doing a grid, and unlocking surrounding levels. It'll be an easy enough way to do it, and I should probably try to come up with a reusable version of that sort of menu, to go into the Framework.

Aaah, the joys of doing menus!!
Views 2, Upvotes 1, 14th March, 2018
555
Blog
  14th March, 2018
As I continue to tweak the level generator, I've somehow managed to get it to make a few rare 3-biscuit levels.
They're incredibly few and far between, but every 100 or so generated levels brings a 3-biscuit level to the forefront.

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Views 3, Upvotes 1, 14th March, 2018
Daily Blog , 555
Blog
  13th March, 2018

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Apologies if anyone else is having issues with their virus checker, or other battles to get the game running.
Views 4, Upvotes 1, 13th March, 2018
Otakupunk
Blog
  13th March, 2018
Although I've now upgraded the level generator to handle more than 1 biscuit at a time, the maximum it seems to be able to make levels with is 2.
After that, biscuits keep falling off the level, and the levels aren't completable.

So, one or two biscuits at a time, but the levels are still kinda samey.
Although the generator's coming up with nice and complex paths to get the biscuits, the end result is that you can complete the level much easier if you just ignore the complex path and do your own thing.
As such, I need to come up with a way to... maybe punish the player?
I'm not sure.

.. More biscuit news, soon!!
Views 2, Upvotes 1, 13th March, 2018
555
Blog
  13th March, 2018
What to add to the Biscuit game?
Unsure of what else I can throw into the mix, I'm now instead considering just having a second and possibly third biscuit in the levels.

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Views 6, Upvotes 1, 13th March, 2018
Daily Blog , 555
Blog
  12th March, 2018


Tonight I worked on the level generator for the Biscuit Puzzler, and it seems to work reasonably well.
The main problem now, is that with one biscuit in a grid of 5x5, the gameplay's more than a little repetitive.

I'm going to have to see if I can come up with something a little more interesting to keep the game alive.

As it stands, though, there's some fiendishly difficult puzzles coming out of the generator, and that's good to see

Incidentally, I'm going with the title "Roland Eats a Stale Biscuit", as once briefly mentioned by @Ashens, a long while ago!
Views 2, Upvotes 1, 12th March, 2018
555
Blog
  12th March, 2018
Last night I rejigged a lot of the Scrabble Scoreboard, and especially focused on the GUI a little. That Undo button still doesn't quite work, with it being tucked right at the top of the screen, but otherwise the new GUI looks a little more usable.

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Views 7, Upvotes 2, 12th March, 2018
Scrabble Scoreboard
Blog
  11th March, 2018
Had a nice long game of Super Scrabble against Mum, today, and the games last much longer, as expected!
Took about 2 hours, or thereabout, before one of us had won*.



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Views 4, Upvotes 1, 11th March, 2018
Daily Blog , Scrabble Scorepad
Blog
  11th March, 2018
It's Mother's Day, here in the UK, so today will be spent mostly not doing my normal thing of disappearing with code all day!
Today will, instead, be spent playing Scrabble.. Which I've conveniently gone and made a nice new App for playing with!

Incidentally, I also bought Mum the Super edition of Scrabble, which has twice as many letter tiles, and oodles more space to play within.

Yup, today's all planned out!



See you tomorrow.
And, Happy Mother's Day.
Views 5, Upvotes 2, 11th March, 2018
Daily Blog
Blog
  10th March, 2018


Might as well make this an official AGameAWeek release, eh?

This week's release isn't really a game. It's more of a Tool, or a Game-Companion!

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Views 2, Upvotes 0, 10th March, 2018
Daily Blog
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