A brand new game
for Windows, HTML5, 3DS Homebrew, iPhone, Android TV and more,
every week,
unless exhausted!
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Blog
  29th August, 2018




The all important introductory menu.

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Views 44, Upvotes 1
575 , Jnkplat2018
Blog
  29th August, 2018
I really need to start working on the main menu for JNKPlat.
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Views 10, Upvotes 1
Daily Blog , 575 , Jnkplat2018
Blog
  28th August, 2018




The Test button is now on the top left, next to the save button.
The tile-menu is now on the bottom left instead of the right, leaving quite a gap on the bottom right of the screen. I might need to tweak that a bit!

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Views 16, Upvotes 1
575 , Jnkplat2018
Blog
  28th August, 2018


The Editor definitely needs a decent GUI, but I'm unsure whether I'm better off with a simpler one, or something a little more fully featured.

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Views 21, Upvotes 1
Daily Blog , 575 , Jnkplat2018
Blog
  27th August, 2018
Yesterday was quite a productive day, but one that needed a whole boatload of tweaks just to get the pushable blocks to work correctly.

Exactly half of the intended "original" tiles are currently functional.

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Views 33, Upvotes 1
Daily Blog , 575 , Jnkplat2018
Blog
  26th August, 2018

View on YouTube

The video above shows a bunch of the stuff I've been doing, today.
The travellators were working the other day, as was the ability to hop up onto a ledge.
But pretty much everything else is new.
..or at least, new to this edition. If you're a fan of previous JNKPlat games, this should all be fairly standard stuff.

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Views 27, Upvotes 1
575 , Jnkplat2018
Blog
  26th August, 2018


I spent FAR too long playing with the door/exit swirly thing, yesterday, and even after all that time, I'm still not quite happy with the results.

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Views 15, Upvotes 1
Daily Blog , 575 , Jnkplat2018
Blog
  25th August, 2018
I had a nice day off, yesterday, playing with the Logo generator.

There's still a few other things I'd like to add, like gradients and possibly borders, outlines, embossing, and that sort of thing.
But for now I think I should probably head back to JNKPlat.

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Views 20, Upvotes 1
Daily Blog , 575 , Jnkplat2018
Blog
  24th August, 2018


This is Not a Game

!
You can Download JNK Titler v0.5 over on SoCoder. (Because it's not a game!!)

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Views 39, Upvotes 2
Daily Blog
Blog
  24th August, 2018


You know what might be handy?
If I had some kind of magic title generator, so I could type in the name of a game, and it'd go "Kapoof!" and magic me up a wide variety of possible titlecards.

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Views 112, Upvotes 6
Daily Blog
Blog
  23rd August, 2018

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I'm now at a point where I can edit a level, save the level, quit the game, load the game, start the game, and the game will then load the level I just edited.

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Views 19, Upvotes 2
575 , Jnkplat2018
Blog
  23rd August, 2018
It's 1pm, already, and I've barely started my day.
Yet again, I did that thing where I stay awake writing the SoCoder Newsletter, "to give myself more time in the morning", but then am so tired that I end up spending all that "extra time" asleep.

Totally backfires...
..
... Every week!!

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Views 17, Upvotes 2
Daily Blog
Blog
  22nd August, 2018
Today's tasks are to tackle level loading, as well as dealing with general pack data.

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Views 14, Upvotes 3
Daily Blog , 757 , Jnkplat2018
Blog
  21st August, 2018
I can save TWO levels, now!

In fact, I can save four! Wowie!!

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Views 19, Upvotes 3
575 , Jnkplat2018
Blog
  21st August, 2018


Last night, I saved my test level!
Unfortunately, it uncovered further complications.

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Views 30, Upvotes 2
Daily Blog , 575 , Jnkplat2018
Blog
  20th August, 2018
The button layout chaos continues..

I'm going to try to make the gui for the level editor do as much as it can without needing buttons!!

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Views 20, Upvotes 2
Daily Blog , 575 , Jnkplat2018
Blog
  19th August, 2018
I didn't get nearly as much done, yesterday, as I'd planned.
Or at least, not all the elements of yesterday's checklist, anyway.

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Views 26, Upvotes 2
Daily Blog , 575 , Jnkplat2018
Blog
  18th August, 2018


Level editing was such a simple plan, at the start, but with every little thing I tweak, the whole process gets more and more complicated!

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Views 20, Upvotes 2
Daily Blog
Blog
  18th August, 2018
I've currently got the engine running with a level grid of 40x25, but the game can cope with any number of ratios, as long as the level data still fits within the confines of 1024 bytes.

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Views 20, Upvotes 2
Daily Blog , 575 , Jnkplat2018
Blog
  17th August, 2018


As I start work on the editor's GUI, something's suddenly struck me.

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Views 19, Upvotes 1
Daily Blog
Site credits : Site built from the ground up, in php, using Programmer's Notepad 2, and a very bored Jayenkai.
(c) Jayenkai 2017 and onwards.
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