16th May 2008
Tomb Raider meets Pitfall!
Retro Raider took a few days to get into a decent build, and then over the course of a few weeks I added lots of extra little chunky bits.
3rd April 2008
Puzzobomb, a mix of Puzznic and Bombs.. (For Jericho!)
(URL "http://AGameAWeek.com/windev/puzzobomb_01.png"><img src="http://AGameAWeek.com/windev/puzzobomb_01_thumb.png">
Starting with the (URL "http://AGameAWeek.com/?p=54">Wednesday Workshop base) from the other day, I decided that yes, I would build it up a bit.
So, I opened up the Amstrad CPC game "Puzznix" which, since I was a kid, I'd always assumed to be "the origina...
30th March 2008
I don't normally post individual Workshop entries. They're not usually good enough to make it to single-post-worthy status!
This week's workshop is a Jericho-based "Explosive" challenge, and so I made a small puzzle game with Bombs.
It's quite an interesting puzzle game.
Take the basic rules of the classic Puzznix game, add bombs, and score it all on a Golf-style scorechart.
The game looks quite nice, nicking the "chunky" block style from Blockman, and there's so...
13th March 2008
Last month I got my Samsung U600 phone.
On Sunday I decided to get Java installed, and give it a go.
Today, I'm releasing Centipong Jr.
9th March 2008
For starters, let me just point out that Alien Deathmatch has still been slowly updating over the past couple of weeks. It's strange that a single game has taken up so much of my time. I guess that once you find the right type of game, you're more motivated than usual.
Still, more weeks playing with 1 game = less time to get some actual new games coded.
As such, there's not really been a whole lot to report over the past week or so.
No new games, no new ideas, nothing.
I had initia...
22nd February 2008
Last year I drew some graphics!
A set of sprites and background tiles for a DS game based on the classic Alien Breed on the Amiga.
The plan fell apart soon after.
30th January 2008
Not as many fun little games, this time around, but weeks 61 through 90 brought about a few changes.
For starters, Coders Workshop closed down in week 64, which meant the whole Wed.Workshop thing was without a home. Consequently, I spent most of this period building up the whole Socoder website.. from scratch.. in notepad..
<img src="http://socoder.net/workshop/dlds/065/cw.gif"> <img src="http://socoder.net/workshop/dlds/084/rolly.gif">
It took a while!
So, I missed a fe...
28th January 2008
Imagine if all your favourite Arcade games were in fact Slot Machine games.
Arcade Slots reproduces a handful of games in this style. With games ranging from Frogger to Hogan's Alley, there's plenty to keep your playing.
<a href="http://AGameAWeek.com/dsdev/arcadeslots.zip">Download Arcade Slots</a>.
<table border="0" valign="top">
<tr><td valign="top"><a href="http://AGameAWeek.com/dsdev/as_pac.png"><img src="http://AGameAWeek.com/dsde...
28th January 2008
(URL "http://www.agameaweek.com/?p=70"><img src="http://jnk.homedns.org/hs2_thumb.png" height="90" width="120" />
(URL "http://AGameAWeek.com/?p=65"><img src="http://socoder.net/workshop/dlds/165/cowbell_hero.gif" height="90" width="120" />
25th January 2008
If Centipong was a simplistic looking game with added 3D, Blockman would be the exact opposite. With levels so colourful they'd poke your eyes out, Blockman comes hopping along to rescue all the Blocklets.
<a href="http://AGameAWeek.com/windev/blockman_01.png"><img src="http://AGameAWeek.com/windev/blockman_01_thumb.png"></a><a href="http://AGameAWeek.com/windev/blockman_02.png"><img src="http://AGameAWeek.com/windev/blockman_02_thumb.png"></a>
It's a ...
11th January 2008
Over the past few days, I've been building up Centipong bit by bit, and it's now become a much nicer game to play.
There's levels to beat, pickups to collect, and more centipede pods than you can shake a paddle at! If you enjoyed the previous version, give the new version a try. You'll love it!
<a href="https://agameaweek.com/?Game=72">Download it here</a> : Slowly getting bigger! Just over 2Mb
8th January 2008
What happens when you take 2 classic Atari 2600 games, and stick them together?
Centipong mixes Centipede and Pong to create a really weird almost-psychedelic game.
Smash the ball at the Centipede repeatedly.
31st December 2007
The DrunkenCoders Christmas Compo finishes tonight.
I bothered to enter the new JNKPlat Xmas Special (You can download that (URL "http://AGameAWeek.com/dsdev/jnkplatv0_2.zip">here)) but it's nothing too special..
So, this morning, at around 8am, I decided to get my arse in gear and actually make something nice and snowy for the compo.
Around 5 hours later, give or take, and (URL "http://AGameAWeek.com/dsdev/snowman.zip">Snowman Attack) is the result.
17th December 2007
<em>Note : This is much more Game-Specific than my regular posts!</em>
Bombliss is one of my favourite alternate Tetris games. It has all the playability of the original Tetris, and it also has bombs, and chain reactions and things, too.
Last night, I opened up the Tetris sourcecode for the Retro Collection, and started hacking away for it's Xtra Mode. (renamed so it looked more obvious on the menu) For reference, to start a Xtra Mode game, either hit X to start the game instea...
16th December 2007
The whole Gabby Gets a Turkey (logo on last week's post) game is being scrapped due to bizarre scale issues!? A white cat in white snow is a nice idea, except when you realise that a 16x16 pixel head is going to need a huge non-existant body behind it!? The whole thing just felt really odd, and I decided to just scrap it instead.
I know that the Drunken Coders people hate entries that are "X game + Xmassy theme added on later", and I came up with the Gabby game so's it definitely didn't feel like a ...
12th December 2007
Those expecting another Saturday filled with happy retro memories have a long wait.
I took the week off!
Mostly because coding 18 games within 3 weeks takes quite a lot out of you, but also 'cos my DS finally gave up trying to hold onto the tiny shred of hinge it had remaining. (ie, it did that whole "R-trigger side snap" thing that DSLite's tend to do!)
During this week, though, I've been thinking about Galaga.
On the one hand, it'd be nice to make a tiny retro version of the Amiga...
8th December 2007
Another week, another pile of retro-mania!
You get the idea by now, 6 extra games and the odd bugfix.
I had to redo a lot of Tetris, this week, since I'd ballsed up quite a bit of it last week! But it's all working rather well now, so you can happily settle down to a nice long game on Extreme modem and it'll now actually get faster as you head up the levels!
And the T shape's in it this week, too!
The Joust game's as good as it should be, without being much more. ...
3rd December 2007
All of this Game Collection stuff reminds me of something.. It's time for another pack of Workshop games, methinks.
Every week at Socoder.net, there's a little game-making challenge. Create a game with the theme suggested. This collection features all of my entries from weeks 31 to 60. (11th Jan - 2nd August 2006)
As with the last pack, some of these are good games, some are ok games, and most are just experimental pap!
<img src="http://socoder.net/workshop/dlds/032/piperunners.gif" ...
1st December 2007
A week later, and I've insanely coded a whole new bunch of games!
The Donkey Kong thing didn't work out, and is so mind-numbingly dull it hasn't yet ended up in the Garbage heap. But not to worry, Racer's in there.. So that'll be keep you occupied!
I managed to fix up the Dot Popping game, so that's back in the main menus, and I also added a few others, including Pong and Tetris, since the commenters below seemed to really want to have a decent Tetris game. For referenc...
28th November 2007
If you're following development of Platdude's Retro Collection hoping for a new batch of great games, then you're in luck! TWO great games have been added, TWO rubbishy games have been added, and ONE more game is being worked on right now, as I type this..
Games 1 and 2 are listed in the official page, the Missile Command and Extract games. Nice, simple, retro, fast and fun.
Game 3 was also simple and fast. It's the usual "Things pop up, then you tap them. You get a minute, s...
26th November 2007
So, the first release has emerged, and I've changed the name of the collection.
It's no longer a Green Retro Collection, but instead a Platdude one.
Worry not, the games haven't changed. In fact I've even created a special page for it.
The (URL "http://AGameAWeek.com/?page_id=33">Platdude's Retro Collection) page lists EVERY game that's in the package.
So, that's the 6 that are in there right now, and also 2 in-development additional games that will be in the next release. I'll ...
24th November 2007
<a href="http://AGameAWeek.com/dsdev/colbox_800.png"><img src="http://AGameAWeek.com/dsdev/colbox_400.png"/></a>
Platdude's Retro Collection was first released in November 2007. Each new release will contain a handful of new games.
How many will there be in the end? Who can say!
The latest release, <a href="http://AGameAWeek.com/dsdev/col018.zip">Download Here</a>, contains 18 games from the list below.
Note : If you'd like to play, but don...
20th November 2007
And so it begins, the long boring task of making lots and lots of games
I lie. It's not boring!
<a href="http://AGameAWeek.com/dsdev/col001.png"><img src="http://AGameAWeek.com/dsdev/col001_thumb.png" align="left" /></a>Centipede took shape, gradually, over the course of a day. Most of the tweaking was in the main engine, as opposed to the game itself, since I had to be sure of all my different variables, and how all the pieces o...
15th November 2007
Having started and given up on a fair few projects over the past couple of weeks, I've decided to go back to basics. It's time to bring return to the 8-bit Tiny collection, and get things started once and for all.
So today I got working on a base program that can use a series of includes to incorporate a bunch of games. I've designed a neat collection of generic looking graphics, and started listing games that may or may not be included. I'll try to make all the games as Repeat-Play-...
1st November 2007
Retro Remakes are holding a Top Down 2D Dungeon challenge.
Socoder are holding a Remake a Workshop Game challenge.
In a way, these two coincide, since I'd already decided to remake Greenie's Gameboy
(URL "http://socoder.net/index.php?a=15&e=94"><img src="http://socoder.net/workshop/dlds/023/greenie.gif" align="right" />
28th October 2007
Wow, how time flies!
A total of 2 weeks and 4 days work (although I did take a few days off ) , and here's the first release of Arcade Slots.
(URL "http://AGameAWeek.com/dsdev/as001.gif"><img src="http://AGameAWeek.com/dsdev/as001_thumb.gif">
It's a Slot machine, with Arcade rules applied.
(URL "http://AGameAWeek.com/dsdev/as002.gif"><img src="http://AGameAWeek.com/dsdev/as002_thumb.gif...
22nd October 2007
Most of my remakes seem to fall into a single category, in that they all tend to feature my character Greenie.
To be honest, I'm not sure why I started doing this. It was never something I planned, it just kind of happened that way!
Still, here's a whole page dedicated to that stupid bumbling idiot!
Green's 8-bit Tiny CollectionBlitzCoder, 2005. The 8-bit compo asked us to create games in a 8-bit style. No more than 20 sprites, all of which were 2 colors, and 8x8 p...