A brand new game
for Windows, HTML5, 3DS Homebrew, iPhone, Android TV and more,
4th October, 2009
I've tried to come up with an interesting gameplay method, but nothing's immediately apparent.
I've still got a couple of ideas to try, but with only a day and a bit left to try it, it's not worth trying it now.
So, what else?
Well, I've not done a DS game for a while, let's try that.
And what better game to try than Blockman Gets!
Tuesday's release will be exactly that.
Nothing special, nothing magical, just a port of last week's game onto a different system.
In fact, whilst still on the subject of Blockman Gets, I might even take next week to build up a few extra chunks to both games.
I'll get this week's port up to about the same as the PC one, then kick 'em both up a notch until they're both a wee bit chunkier.
That's the plan..
Not sure whether it's a good plan, but it's a plan either way!
1st October, 2009
Friday 25th of September 2009 12:15:21 AM
Name : Thunderskull 4024
Idea : Sokoban-like game with hex-based grid.
OK, first off, not really sure what all the loving of Hexagons is about, but the word Hex is in the suggestion bag about 20-odd times!
People appear to really like Hexagons!
The Hexagonal Maze is in the archive. It's a half assed game, but I like it.
Sokoban kinda needs specific controls, since you have to be able to move exactly where you want to, when you need to..
Unless I make the controls something like this, then it's going to be hard to control.
And even then, it's still going to be hard to control!
So, probably not.
If I can come up with something, I will do.
Onto the next thought.
30th September, 2009
29th September, 2009
And so another week trundles by.
I had hoped to finish off the ever elusive games, this week, (the RPG and the Patent Wars), but that doesn't appear to be happening at all.
If they happen, they happen. If not, carry on.
Instead I started a whole new game on Friday morning.
25th September, 2009
This week's Wednesday Workshop suggests we should make a Pacman game.
I've already done "Blockman Forever" this year, so I'm going to avoid retreading old ground.
Instead I'm going the Puzzle route.
Already I've got a lovely little set of graphics going, and am obviously reusing Blockman because.. .. well, why not!!!
A few mazes are set up, ready to go, as well as the first of the neat little puzzle mechanics...
I'm now trying to come up with a nice batch of extra puzzle elements that I can add into the mix.
Should probably be done over the weekend, with a final day to play around with the game and balance it all out.
I'm quite happy with this week's game!
No doubt some sort of really nasty bug will spring up out of nowhere, and destroy all the lovely work I've done!
22nd September, 2009
Having done the DS and Windows editions of JNKSokoban and since the shooty game wasn't really happening, I figured, what the hey, might as well do a phone Sokoban, too.
(hmm.. I never did release the DS one, did I!?)
So, here's the phone one..
22nd September, 2009
Trying to add puzzle elements into a shoot-em-up never seems to work out as well as the idea in your head.
I should know that by now!
And yet, this week, that's what I tried to do.
16th September, 2009
Tuesday 15th of September 2009 03:07:08 PM
Name : redmoth
Idea : invent a new gambling/casino game
A few years ago (2004!!) I created Kasino Green. It was supposed to sit alongside StringyThings (a nice collection of Word games), and be a similarly nice collection of Casino games.
Database Linkage! Go download it!
Thing is, after I added Generic Slots, Blackjack, Poker and a rubbish bingo/lotto/whatever game, I really didn't have anything else to add!
I'd already run out of ideas.
If you play it now, you'll see that it really could be a wee bit better. Although I have managed to make it look nice and swoosy, the interface just ends up slow and annoying.
Must do better.
And so, what the hey, let's do that.
If you'd like to suggest a game for a nice new shiny version of Kasino Green, shove it below and I'll see what I can do.
15th September, 2009
I was thinking of doing some sort of fruit machine thing, but I didn't really have any kind of plan for it, so it didn't really get off the ground.
Maybe this week for that?
Or the RPG!
Oops, forgot about that!
It's getting the Patent Wars treatment!Read More
13th September, 2009
I'm sat here at 11pm on Sunday night, trying to think of a game for Tuesday.
It's not happening..
I've spent all week long adding games to the archive. That's to say, I've spent all week playing all my old games, and having a whale of a time..
I guess that has a disadvantage, being that I haven't coded jack all, all week.
We can miss one, right?
Just means I need to make up for it next week.
Can't have the ratio dropping!
11th September, 2009
I managed to get the Archive up to 100 games.
Counting subgames it's all the way up to 126! woot!
That's games from May 2006 up to now.
Not a bad count, but certainly not AGameAWeek.
I've overhauled the look of the Archive (which is now going by the less temporary title of "The Jayenkai Archive") so it's now a little more readable if the images don't load.
Other than that, though, it's the same as before.
You can look here to check out which games have recently been added.
Mmmm... Abandoned Super Mario Land game....
10th September, 2009
The big-ass catalogue is now up to 68 games, and I've reached a bit of a stumbling block.
If you search for "multiple games", you'll find a few games that have more than one internal game.
Today I'm tweaking the engine so that it counts each of those seperately inside the nice ever growing total.
I wasn't going to do that, at first, but then I came across Platdude's Retro Collection, and decided to do it.
It'd be a shame to have PRC counted as only 1 game when it so obviously contains around 20 or so different little games inside it. Pacman, Space Invaders, Asteroids, and a whole bunch more would all be confined to one single little slot.
What's the point in that!?
So, new feature is currently being worked on, and PRC will be added to the list shortly.
Meanwhile I figured I might as well carry on adding to the list, and as a result, RPG is again being put off.
Add to that the fact that Beatles Rock Band oughta be posted through my door yesterday, I'm on imminent-new-game-stand-by mode.. So, not really getting much work done
This week's AGameAWeek can be the catalogue, right?!
Let's pretend I haven't launched it yet, and make a bigger deal over it on Tuesday!!
9th September, 2009
If you've been keeping track, you'll have probably noticed an ever increasing number in the folders of my games.
These are the weeks of the Wednesday Workshop, and as you trace through my games, you'll see a whole lot of matches between the WW and the game's basic idea.
WW is fantastic for ideas, but sometimes things don't quite work out.
Take this image, from a basic engine, all the way back in week #142.. (That's 76 weeks ago!)
8th September, 2009
I was struggling to come up with an interesting game, this week, when my Mum decided to show me her latest highscore on Yahtzee.
So, I stuck the dice into a grid, and called it YBox.
7th September, 2009
I've just spent the past 2 hours playing a batch of my old (latest!) games, grabbing screenies, and re-uploading them to a new Archive system.
It's not exactly very pretty yet, and you can't vote, or search, or.. .. um, anything!
But at least the files are going up, and the game list is starting to be built.
Perhaps, some time in the next 20 or so years, there'll be a massive list of Jayenkai games!
Not yet, though.
Lots to do!
But it is coming!
6th September, 2009
If you're russian and you're actually realistically posting something, stick a little bit of english in there, so I can tell! There's over 100 bits of spam in russian, in my akismet filter, and I can't tell what's real and what isn't.. so.. It's all gonna go, 'cos I can't be bothered google-translating each and every bit of spam!!
Tracking Back to Spam
Spambots are getting rather complex, and even worse are those horrible nasty little websites that take rss feeded news from the net, repost it, send trackbacks all over the damn net so you accidentally get them a better pagerank, they end up higher on google searches, and then everyone clicks them giving them advertising revenue.
I'm sure you've gotten as teed off at them as I have, lately, and it's even worse when you have to pluck the good from the bad on your own damn site.
If you've got a crappy ye-olde trackback system, do the right thing. Get rid of it, and try actually posting something like "Hey, I posted your game on my site 'here'" because otherwise I'm going to be deleting all trackbacks that look spammy.
If your trackback is copy+pasted from your own page, it'll probably go, unless I can tell that you've bothered to create the post in the first place.
If your page contains more than 3 google adverts, it'll more than likely go too.
If your page contains more than 1 stupidly annoying flash advert, it'll also mysteriously vanish.
I don't mind a little give and take, so long as I'm 100% sure you're not just in it to rip me off and take a little cash for yourself, even though I get no money for doing this..
EVIL SITE OF THE WEEK
No link to my site, not bothered to name me or my site, no credit to me at all, no link to my download, hosts the file themselves so that no-one will get the slight update I posted the other day, couldn't be arsed to take their own video, or screenshots, or anything..
The lazy fucking spambots.
Some kind of Yahtzee coming on Tuesday. Dunno if you'll like it! Heck, not even sure how playable it'll be, myself, yet!
6th September, 2009
Here's what's done.
2. Main character
4. Fight Definitions (xml with fights in it!)
5. Fight Music
6. Random placements of enemy and pickup.
7. Tile map
8. Walking code.
9. Opening of fights (ie, that bit where it transitions from game to fight..)
Quite a lot, and yet there's a whole lot more left to do.
1. The actual fight code that takes the xml, and makes fights out of it.
2. Overworld music
3. Title music
4. Actual Gameplay mechanics, rather than just aimless wandering.
5. Balancing/Progression (can't really happen without those fights!)
6. Things as yet unplanned
Could that be done within the next day and a half? Probably.
But best not to rush things, since it's all working out well so far.
So, just like last week, I'll start a new game this morning, finish it tomorrow, and post that on Tuesday.
I've no idea what that'll be, though!
No idea whatsoever!!
3rd September, 2009
I'd better get this game done, this week! It's getting a wee bit unruley. I need to pull in the ideas a bit and just get the game finalised.
Today I've been playing with the map again.
2nd September, 2009
Seems to be that a fair amount of suggestions are monkey based thoughts, so I figured why not make a new monkey collection?
If you've an idea for a new monkey game, shove it below or in the suggestion box, and we'll have a good fiddle around with them all.
Gameplay wise, I'm thinking of perhaps creating a structure to a few games, release one a week and create a sort of evolving storyline that somehow manages to link the games together.
At this point, I've no idea if that'll work. But hey, it's a thought, right!?
We'll see how it goes.
Meanwhile, back to the silly RPG thing, which now has the character from Mini-Sokoban in the lead.
You'll be happy to know he's now been given the name "Ted Bob"!
(not looking "too" pokemon'ish, is it?)
1st September, 2009
Many many years ago (about 20?!) I played a game called Painter on a mate's BBC Micro.
Haven't played the thing since, but what the hey, here's the "Done in a day" remake!
I had intended to do a bigger project, and in fact that project is nearly done, but the lack of time made me postpone the larger project for a week, while it all gets done.
So, quicky game this week.