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28th March 2018
I spent most of yesterday fiddling around with lots of different control methods for the Sheep Herding game. After a number of methods, I've settled on having "Come" and "Go" buttons.
Views 74, Upvotes 11  
Daily Blog , 557
27th March 2018
I'm not happy with the way the little sheepdog turned out, and spent ages last night trying to make it look a little more canine, and less like a rat!! I still haven't quite figured it out. .. I'm certainly no artist!
Views 58, Upvotes 9  
Daily Blog , 557
26th March 2018
Links : Tweet - Game Mentioned I suppose I could do a racer, this week..?
Views 200, Upvotes 19  
557
26th March 2018
Quite a busy day, yesterday. Not only did I get the game finished off and posted, I also then tackled a couple of website things that I'd not yet bothered to do.
Views 63, Upvotes 6  
Daily Blog , Wiki
25th March 2018
With each release comes an influx of feedback from the many people who've played the games. This week, @RSKGames takes a look at an underwater Snake clone. You can Download Slithering Waters here.

@RSKGames

The title font design with the wavy pattern is nicely done.
Views 368, Upvotes 39  
Player Thoughts
25th March 2018
I've finally found the time to add a "Latest Scores" section to the Scoreboard page. Click the upper-left "Latest Scores" button for an up to the minute list of the most recently posted scores. Simple but effective!
Views 53, Upvotes 6  
Daily Blog
25th March 2018
Time for Generic Snake Game #29304732!
Views 124, Upvotes 5  
Daily Blog
25th March 2018
The game's balance seems ok, now. Although I've not really added much to the game, the balance of the three difficulties seems to be nice and level enough.
Views 32, Upvotes 4  
Daily Blog
24th March 2018
(YouTube) I haven't yet given a name to this week's game. It's some kind of underwater snake-like creature. .. *shrugs* Thoughts in the comments. The fewer Google results, the better.
Views 163, Upvotes 6  
Daily Blog , 556
24th March 2018
Oh, pants.. The iPad got down to 40% before crashing, today, and once plugged back in stated it had 3% battery remaining. That's really not good...
Views 35, Upvotes 5  
Daily Blog
Hmm.. Blog
24th March 2018
iPad died at 30% battery again, last night. That's not a good sign. Ignoring the imminent failure of my own technology, I spent most of yesterday trying to get iOS and Android working again, but failing to get anything going whatsoever.
Views 143, Upvotes 60  
556
23rd March 2018
I really need to work on the game, today. I've mostly neglected it for the past couple of days, and that's no good for AGameAWeek!
Views 64, Upvotes 11  
556
22nd March 2018
After the backup and restore, the iPad battery seems to be back to "normal" operation. I had an hour or so of YouTube time, wrote this week's Socoder newsletter and attempted an ALChoon in KORG Gadget, and the battery was still at about 40% by around 5pm. A lot of faffing around for functionality, but at least I don???t have to buy a new sodding iPad, now!
Views 40, Upvotes 6  
Daily Blog
22nd March 2018
For the past few weeks, my iPad battery's been conking out halfway through the day, with about 30% remaining.
Views 172, Upvotes 40  
Daily Blog , Ios , Apple , Ipad , Battery
21st March 2018
It doesn't help that my keyboard occasionally does double-taps, so about 5 or 6 deleted versions had me typing things like moodel, or cllick.. You can actually see a couple of double spaces in this version, but I figured they're passable! Bah, humbug.
Views 35, Upvotes 8  
Daily Blog
21st March 2018
I intended to get a lot of other stuff done, yesterday, but my mind wandered off into the realm of "Fun multiplayer thing I can add to SoCoder".
Views 32, Upvotes 11  
Daily Blog
20th March 2018
Action-Based Snake game seems to be the plan for this week. It's mostly based on the abandoned Action part of the Biscuit game, but feels much better as a standalone game.
Views 48, Upvotes 16  
556
19th March 2018
Spent nearly all of today working on 3D Printing stuff. Most of the day was focused on the little Pixelart tool I started last month. I wrote a little STL format exporter, and although it's all kinds of messy, the Slicer tool seemed to be quite happy with the garbled mess I was giving to it. As a result, this lovely little fella got printed out. Following on from that, I did a little bit of neatening to my Pixelart-To-3DModel app, and I've posted the results here, at SoCoder, where it&#...
Views 74, Upvotes 21  
Dev Tools
19th March 2018
Each week, an influx of thoughts and comments on that week's game bombard my inbox. Let's see what @RSKGames thinks about the biscuit game! You can Download "Roland Eats a Stale Biscuit" here

@RSKGames

Liked the player pushing the blocks animation. Liked the animation on level completion. Background score is melodious to hear. And thus ends the good points
Views 226, Upvotes 59  
Daily Blog
19th March 2018
This week's game will probably be based on the Action-Snake thing I attempted to add on to the Biscuit game.
Views 22, Upvotes 4  
Daily Blog
18th March 2018
Guide Roland around the maze, using the many blocks to push his biscuits into an area he can eat them from.
Views 343, Upvotes 55  
Release , 555 , Roland
18th March 2018
I'm still not happy with the background for the Biscuit game. It's currently "Generic Starfield #1287894372", but I feel like I could possibly come up with something a bit more interesting. I'll be giving that a go, later.
Views 82, Upvotes 23  
Daily Blog , 555
17th March 2018
Todo-list 1. Need some kind of background, although I'm not sure what that might be. 2. Need to add the online scores, which at this point will just be "Number of levels complete" 3. Need to add the tutorial to the first level. Otherwise, the game's nice and playable, and BOY can it be fiendishly difficult! (Either that or I'm just rubbish at it..)
Views 74, Upvotes 6  
Daily Blog
17th March 2018
Couldn't get to sleep, last night. The Level Layout grid was keeping me awake, as I considered how many alternative ways I could figure out the many possible sets of numbers.
Views 146, Upvotes 29  
555 , 2018 Framework
16th March 2018
After a bit of a chatter on this SoCoder thread, with help from Spinal and RSKGames, I eventually ended up with a spiral-based level selection. The main menu is now a big bunch of uninteresting looking squares. The middlemost square is initially unlocked, and as you complete levels, adjacent levels will unlock.
Views 135, Upvotes 34  
555
DELETE! Blog
16th March 2018
Yeah, the "After eating, go crazy!" stuff isn't working out. The two sections, puzzle vs arcade, are TOO different, and don't really work well together. Having it happen every single level just became repetitive, far too quickly.
Views 81, Upvotes 20  
555
15th March 2018

Views 89, Upvotes 25  
Otakupunk
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