A brand new game
for Windows, Linux, Mac, HTML5, 3DS Homebrew and more
9th January, 2011
6th January, 2011
I'm out of ideas.
I ran out about midway through Advent, and I think finishing that off has sapped every last ounce of ideaness out of my poor little head.
So, in order to continue to do AGameAWeek, I'm going to have to start doing things in a slightly different way.
I thought about this for a while, yesterday, and it does seem slightly plausible, if a little dumb!
5th January, 2011
Why is it always the little random games with a dire lack of content that become the most popular ones?!
Lesson Learned : I oughta stop trying so hard, and just knock out the simple little games!
I was thinking this whilst doing the Advent collection. Some of those were really playable, and I had a whole lot of fun whilst making them.
On the flipside, doing the larger games like that horrible nasty RPG, and.. To be fair.. a lot of the Year3 games. They've all been kinda half-assed, and not really much to play with.
I think I'm at one of those crossroad thingies again.
Do I carry on, and strive for bigger/better, or do I just do what I do best, and pull things back to basics.
I'm tempted to do the latter!
4th January, 2011
1st January, 2011
The year is new, but the logo's old.
Sod it. I love this logo!
I should be doing a year-long roundup thing, but I've not had much time, what with the whole Advent and stuff.
No matter, there's been some good, and plenty of bad, and that's what AGameAWeek's all about!
Top 10 of 20101. Platdude's Retro Advent Collection
A collection of 25 supersmall minigamesRead More
28th December, 2010
No normal AGameAWeek this Tuesday, but worry not, there's still some games to be played!
26th December, 2010
Either it does, or it doesn't!
|update| It no longer does. PlayMyCode.com is no longer a "thing". I'm sad to see it go. |update|
Code done using PlayMyCode, a fantastically usable online game creation website, created by one of the Socoder forum members.
Long story short : Site first (properly) visited today*, first true look at the language today*, first game created within about 3 or 4 hours.. Given my stumbling over the language, the lack of language docs, and the lack of proper error messages (it's still in beta!) that's really not bad at all!
Next up, get DD to see if he can sort out scaling, 'cos the game doesn't fit on my site's layout!!!
* I've been glancing at it's progress, but didn't have any proper playing time. Today's the first I've been able to sit down and play with the thing.
25th December, 2010
21st December, 2010
Hmm.. I forgot to post a "This Week", and a "Suggestion Box", this week, didn't I.
One little tweak to my weekly schedule, and the whole thing goes to pot!
Today's Tuesday, and I won't (again) be posting AGameAWeek, and I'll be forwarding any complaints straight to my spam bin! 21 games, some of which are much more playable than recent AGameAWeek games, all done within the past few weeks. I think that's more than enough to stop you whinging about a lack of AGameAWeek.
Still got about 4 more to go, although I'm still not sure if I'm going to attempt a Xmas Day game. I somehow wanted that one to be slightly bigger/better, but so far I'm not exactly on schedule to do that! (I only just finished today's game about 20 minutes ago!!)
No matter, I'll try to do something!
So, what's coming up?
Well, first up, another little break.
It's Xmas, and I think after all of this month's games, I'm absolutely in need of a break!
So no game next Tuesday (28th).
I'm also going to be totally lazy all next week, so that'll more than likely mean another no-game for the Tuesday after that (4th).
We'll be up and running on the 11th with a nice big remix of Spike Dislike, because that seems to have been a fairly popular one.
time for me to rest...
By coding those other 4 games!!
16th December, 2010
What follows is a review from PlayThisThing.com
I screengrabbed it, because they're probably going to fix the "little" thing at the top, and I want to continue to take the piss out of them.
Here's me taking the piss out of them.
12th December, 2010
Same as, Advent continues right through until Xmas!
Although, whether the advent collection will include a game for Xmas day or not hasn't yet been decided..
If I can manage to do enough, I will, but I won't be spending christmas morning coding anything, so..!
Meanwhile, over the past few days I've been building this.
There's currently 52 tracks in there, and.. well.. It's a start, anyway.
I have other stuff to go in, and extra features/tweaks to make.
A "Song by URL" feature would be nice, as would being able to throw things into little albums, but for now it is as it is.
I'll let you know when I update it!
Tuesday (and other days!) : More Advent
5th December, 2010
I've said it before, and I'll say it again.
I'm happy for any/all magazines to put any/all of my games in their magazines, or on their coverdisks.
If you do, TELL ME, and I'll do my best to purchase a copy of your magazine.
Heck, you might even be nice enough to SEND me a copy, for free!
But you probably won't, because it's actually really really really stupidly rare when you ever bother to even tell me.
4th December, 2010
As we continue on our short Advent based journey, I'm having a bit of fun making silly little non-games for a change.
It's been a while since I allowed myself to do such simplistic games, and I'm even finding myself coding them in the small hours of the night.
eg, since 10pm, when I got home from work tonight, I've done the following..
1. Watched an episode of Corner Gas whilst eating my tea/supper. (still watching repeats of that!! Doesn't get old!)
2. Made a game.
3. Watched tonight's Merlin.
4. Made another game.
5. Watched last night's Smallville.
It's now 2:16am, and I'm at a loss as to how I've actually managed to cram all of that in.
Aw well, carry on!
This week : AGameADay continues!
1st December, 2010
A brand new game, EVERY DAY over Christmas!
30th November, 2010
Or, to put it another way, this game got to about 70% done, I got really stupidly bored with it, I lost interest, and I still bothered to get it to about 92%. At 92%, I gave up.
Here's a game at 92%.