A brand new game
for Windows, HTML5, 3DS Homebrew, iPhone, Android TV and more,
13th January, 2010
As you probably noticed, the past 100-or-so of my games have had a rather generic set of numbered sound effects, ranging 001 -> xyz.wav
Today I decided that I might as well make that a more permanent feature, so super-BlitzMax-engine now includes quick "LoadSFX" and "PlaySFX" functions that will work solely with those files.
Music will still probably be handled separately, since I'm still not quite sure what I'm doing with those, yet.
Either way, there's a specific 256 channel setup (2x what the DS can handle, no need to go nuts!) that will set everything >channel 5 to be "Sound Volume", and everything <5 to be "Music Volume", so that's three nice sliders working as they oughta. (With #3 being "Master Volume")
Hurray for sound, and hurray for volumes.
Finally, you'll be able to shut up the music in my games!!!
11th January, 2010
Step 1. (3/4 hours)
After about 3 or 4 hours spent prodding Ubuntu to actually get it to install properly, I finally managed to get it up and running by downloading a different Ubuntu, and installing it onto a thumbstick instead..
Step 2. (10 seconds)
I downloaded BlitzMax and followed these instructions.
Basically I just copy+pasted that topmost line of code into the Terminal, got that to update things, and then made sure the proper drivers were installed. Very swift and easy to do.
BlitzMax didn't even need an install. Downloaded it, popped it on the thumbstick, un"gz"'d it, and clicked the MaxIDE icon.
Blinkin' eck, I really wasn't expecting it to be that easy!!
Step 3. (10 additional seconds)
I ran my test engine, and was surprised by the results.
It actually worked! (screenshot's a bit fooked, mind!!)
Although it will need a few tweaks to keep the speed up and running, and I did have to comment out the DirectX references (2 whole entire lines of code!!!!!) but otherwise it all seems to be quite happy, including the audio which I really didn't expect to actually work at all!
Total length : about 3 hours, mostly the fault of what I'm assuming was a slightly dodgy install DVD.
10th January, 2010
Because there may or may not have been resulting copyright issues, I've left this post on the backburner until the magazine went off the shop shelves. Usually I'd happily scan in a bit of a page if my games are mentioned, but this time it's a whole entire page, and that's a completely different kettle of fish. (Although, to be fair, I've written more than they have, so that probably counts for something!!)
Look inside for the complete text, and scary scary photograph!!!
9th January, 2010
For something that just looks like this..
.. I have actually but a heck of a lot of work into the framework, so far!
Take a peek inside to find out some nice nuggets of info, and take a look at the future of AGameAWeek!!
(It's a bit wordy, mind!!)
6th January, 2010
That went as well as could be expected. Xmas intervened, family issues cropped up, all manner of snow based issues, and I pretty much rushed through the last 4 or 5 of those!
Not that it was entirely noticeable. I happen to think the last two were cracking games.
But which were your favourites?
Three Hens a-Laying seemed remake-able, could be something more interest.
OK, back to the world of AGameAWeek.
AGAW Scoring : 21 weeks, 30 games.
Woohoo! Jumped up a wee bit, there!
This means I can quite easily take next week off. Which I need to do, since I'm now WAY behind on getting the whole BlitzMax Framework sorted.
Today I've been doodling some little icons for the new generic menu screen. Not sure how good they'll look when scaled up, but it gives me a chance to play with all the newness that BMax will be bringing. Fullscreen option, Music option, Key Redefining options, they're all coming this way. I've finally joined the 20th century!
After that I'll be faffing about with some sprite engines, and things. Get the whole Counting set up, so it doesn't try to draw too much on older systems, and shove that in the options, too.
Music, sound, volume controls, blimey there's a lot to do.
Once that's all done I'll get working on the next project.
As previously mentioned, it'll be a remake of an old game, just to get things going and up to speed.
Suggestions have been as follows.
1. NeonPlat : Could be bigger, should be bigger, it's a luvly game.
2. Centipong : Could be bigger, should be bigger, it's a luvly game.
3. Munky Train : !!
What do you think?
What are your favourites?
5th January, 2010
4th January, 2010
3rd January, 2010
2nd January, 2010
1st January, 2010
31st December, 2009
30th December, 2009
29th December, 2009
28th December, 2009
27th December, 2009
26th December, 2009
22nd December, 2009
Whilst learning the ins and outs of BlitzMax properly, I'd like to learn using something I know. It's easier to fiddle around with a new language if you already know where the game's headed.
So, for my first proper week in 2010 I'd like to attempt a remake of one of my previous games.
If there's any of my games that you've really loved, but that you think could be better. let me know what it is, and we'll see if we can choose a winning remake to be done.
22nd December, 2009
As well as all the 12 Games of Xmas (starting Friday) I've finally got around to opening up BlitzMax, and getting that whole new system going.
Plenty to do, and it'll probably kill the whole point of my Xmas Week Off, but no matter.. Lots to do, let's hop to it.
First up, I want everyone who can be bothered to try this out.
It's a couple of little programs that stress tests your system, and tries to draw as many things onscreen at once as it possibly can. Or, at least, as fast as BlitzMax can!!
Run both versions of the program, and it'll give you both OpenGL and DirectX9 stats.
Grab the two new text files, upload them somewhere, and let me know where to grab 'em. Probably should've auto-uploaded, but I'm busying away doing 12 games here!! No time for that!
Post your results, and I'll try to come up with some nice averages that I can then use to keep future games from going insane.
Thanks to everyone that joins in.
Look inside for my results, if you can be bothered!Read More
19th December, 2009
As I mentioned the other day, there'll be an ever so slight delay in this week's game.
But don't worry, it's a cracker!!
View on YouTube