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17th February, 2011
Forget Cassette 50, that's gone, bubye now!
4 rubbish semi-planned games is far too much garbage for one coder to take.
Let's instead return to our semi-rubbish unplanned games. They worked better!
I asked on Twitter what I should do, the other day, and the first response was a vertical shooter.
Bits and pieces are coming together, art wise, and I'll start coding the thing over the weekend.
Hurray for unplanned chaos!
Although it'll be Horizontal....
I should point that out..
Mostly due to the fact that it's a bitch trying to do Vertical shooters when you have to account for a nice framework that allows for Widescreen stuff. d'oh!
Anyhoo, we're unplanned again, so if you have suggestions for next week, or any other week, start plopping them in the comments.
Bubye Cassette 50.
I tried, but in the end you were more shit than even I could handle!!
15th February, 2011
This week I remade Fantasy Center.
It didn't turn out well, I lost heart, and I have now, in fact, lost faith in the whole Cassette 50 project.
All these games really are a big bag of crap!
8th February, 2011
You know what they say. If one PC break down, they all decide to do it simultaneously.
That's exactly what happened this week.
A PC at work literally fried last week. Power supply and motherboard were both dead dead, and the guy at work ended up having to buy a new laptop.
Having spent most of the week reinstalling and organising files, I got through to friday hoping to do my AGameAWeek.
Then found my PC was screwed, too, due to something dodgy.
Was it the new drivers I'd put in the day before?
Was it the Steam install of Half Life from the day before?
Or was it the Windows Update that'd installed about 10 minutes before the system bluescreened for the first time, of about 30-odd times?
Yup, think we found the culprit!
Suffice to say, I spent the weekend doing exactly the same damn thing I'd been doing all smegging week, and I'm really not in the right frame of mind to be writing a game, this week.
So, game loss.
AGAW Score : 17 weeks, 11 Downloadables (inc 1 advent containing 25 games), 3 PlayMyCode, and an iPhing game =
6th February, 2011
Friday morning, bright and early, ready to tackle this week's game.
A restart later, the password entry pops up on Windows, and I'm ready to tackle this week's game.
Safe Mode. Bluescreen!!!!
Ubuntu. No bluescreen, but no access to windows partition. dang. forgot about that bit.
This week's game is cancelled, due to me having to do a complete feckin' format, and everything that follows soon after, like removing all of HP's junk from startup, copying all my backup stuff back to the system, installing all my super-handy-codey tools, waiting for 3 hours for my huge MP3 archive to copy across, and a whole bunch of other stuff, too.
Oh, and I'll need to reinstall Ubuntu again, too. FFS
Tuesday : No game
5th February, 2011
Back at school I used to randomly write thoughts into my jotter. Not school-based stuff, of course. I was an idea-filled coder, back then!
Lately, the ideas are few and far between, as anyone who's been following AGameAWeek lately has noticed.
My "Waffle" was general thoughts about gui layouts, game thoughts, and then anything else that randomly appeared along the way.
I'm starting to think that it might be a good idea to restart that old habit.Read More
1st February, 2011
Note : PlayMyCode is no longer available
A slight change this week.
I was planning to do AGameAWeek as usual, but was somewhat thrown off course by a request to make games, instead!
27th January, 2011
The game that keeps on going, even though it's just a ball and some spikes!
25th January, 2011
Yesterday, Rob from RetroRemakes asked if he could do a spritesheet for Spike Dislike.
After a lot of back and forth, I decided to write a how-to, so any future requests could go a little bit smoother!
Here's some info on how to make 'em, alongside a bunch of all-important rules.
25th January, 2011
A nice slow paced shooter this week.
Poor old CPC Basic couldn't really handle bullet-hell type games.
Well, ok, maybe it could if you really really tried, and came up with a scrolling ascii grid of bullets, but for the most part it just wasn't happening.
Instead, Cassette 50 creators had to rely on other ideas. Like trying to kill you with your own desire to kill!!
20th January, 2011
Since I'm going to be doing Cassette 50 for a while, we're not going to be needing the regular Suggestion Box for a while.
As a kind of replacement for those, then, I'll be thinking ahead, and wondering about the "larger" projects.
Obviously one of the new ones is going to be a new Platdude game.Read More
18th January, 2011
How the smeg did I screw up the counting, last week?! I mean, REALLY!! I have a Google Spreadsheet that's supposed to be counting all this!
Spreadsheet reorganised, and counting fixed.
Anyway, this game's a bit pants.
16th January, 2011
The story so far...
Jay buys Mac
Main PC Dies
Jay worries not
Jay uses Mac.Read More
13th January, 2011
OK, I've gone through all the CPC Cassette, and here's the ones that initially jumped out as being at least vaguely redoable.
|update| Old Google Spreadsheet doesn't seem to work.. |update|
Next up, I'm going to start grabbing other editions, and going through them.
Well, I say next up, I've gotta make this week's first, though!
.. I'll go do that!
11th January, 2011
Here's Terry Paton enjoying Spike Dislike on an iPad!
You can get Spike Dislike for your iPad/iPod Touch/iPhone, right here! It's only 59p, and all profits go towards another 200 AGameAWeeks!!
9th January, 2011
6th January, 2011
I'm out of ideas.
I ran out about midway through Advent, and I think finishing that off has sapped every last ounce of ideaness out of my poor little head.
So, in order to continue to do AGameAWeek, I'm going to have to start doing things in a slightly different way.
I thought about this for a while, yesterday, and it does seem slightly plausible, if a little dumb!
5th January, 2011
Why is it always the little random games with a dire lack of content that become the most popular ones?!
Lesson Learned : I oughta stop trying so hard, and just knock out the simple little games!
I was thinking this whilst doing the Advent collection. Some of those were really playable, and I had a whole lot of fun whilst making them.
On the flipside, doing the larger games like that horrible nasty RPG, and.. To be fair.. a lot of the Year3 games. They've all been kinda half-assed, and not really much to play with.
I think I'm at one of those crossroad thingies again.
Do I carry on, and strive for bigger/better, or do I just do what I do best, and pull things back to basics.
I'm tempted to do the latter!
4th January, 2011