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Blog
  10th April, 2018


Although the screen is still just blue, I have at least managed to get it to now load the image data without the emulator freaking out and throwing up as many errors.

The nasty looking purple error messages are gone, and all the errors that remain appear to be showing up on the examples, so I'm not "too" worried about that.

Next step is figuring out why on earth the images still aren't showing up on the screen.
Hmmm..
Views 5, Upvotes 1, 10th April, 2018
3ds Homebrew
Blog
  10th April, 2018
OK, today's aim is obvious.
Extra Squishiness in the Bug Department!!

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Views 7, Upvotes 1, 10th April, 2018
Daily Blog , 3ds Homebrew
Blog
  9th April, 2018


Success!!

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Views 11, Upvotes 1, 9th April, 2018
3ds Homebrew
Blog
  9th April, 2018
I did a rather large bulk of coding, yesterday. Enough to get the top-screen on the emulator to finally change colour!

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Views 7, Upvotes 1, 9th April, 2018
Daily Blog , 3ds Homebrew
Blog
  8th April, 2018
All appears to be going OK on the 3DS front, but now I need to take the loaded image data and shift it over to video-ram.

And this is where things start to break down!

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Views 7, Upvotes 1, 8th April, 2018
Daily Blog , 3ds Homebrew
Blog
  7th April, 2018
I can now launch, quit, relaunch, requit, re-relaunch, home, resume, sleep, resume, and quit the 3DS Framework, over and over, without it crashing!!
Turns out, I had "gfxInitDefault();" occurring twice. Such is the chaos of my framework, took me bloomin' ages to find the bug.

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Views 44, Upvotes 1, 7th April, 2018
3ds Homebrew
Blog
  7th April, 2018
So, the R4 3DS i Gold + (or something) turned up last night, at around 6pm, and I spent the next two and a half hours faffing about to get the Homebrew Launcher installed onto my old 3DS.

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Views 21, Upvotes 1, 7th April, 2018
Daily Blog , 3ds Homebrew
Blog
  6th April, 2018
This racing game really doesn't seem to be going anywhere.

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Views 11, Upvotes 1, 6th April, 2018
Daily Blog , 557
Blog
  5th April, 2018
Spent most of today rewriting the track converter tool.

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Views 8, Upvotes 1, 5th April, 2018
557
Blog
  5th April, 2018
I've been trying my best to work on the car racer thing, but after the past few days of tweaking the 3DS Homebrew stuff, the racer's certainly been neglected.

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Views 10, Upvotes 1, 5th April, 2018
Daily Blog , 557
Blog
  4th April, 2018

View on YouTube

After a bit of a breakthrough, this morning, I've now got THIS displaying on the 3DS.
This is potentially a good sign.

Now all I have to do is code all the stuff that gets sprites and sounds loaded into memory, and then outputted from the 3DS somehow.

Should be a cakewalk!!
Views 8, Upvotes 1, 4th April, 2018
3ds Homebrew
Blog
  4th April, 2018
I'm currently unsure whether I can get the framework running on 3DS at all, or at least, not in it's current condition.

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Views 10, Upvotes 1, 4th April, 2018
Daily Blog , 3ds Homebrew
Blog
  3rd April, 2018
Yesterday, I spent about 3 or 4 hours wrestling with DevKitPro, trying to figure out the best way to get my Framework running as 3DS Homebrew.

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Views 83, Upvotes 6, 3rd April, 2018
3ds Homebrew
Blog
  2nd April, 2018
By which I mean, the controls are nice and decent, and the track is also quite nice ('ish!) but the scaling is all off.

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Views 11, Upvotes 1, 2nd April, 2018
Daily Blog
Blog
  1st April, 2018


I think I've got a decent method for doing tracks.. Maybe..

The method goes like so.
1. Draw track onto 64x64 image.
2. Convert to string of text.
3. Add strings of track-text into sourcecode.
4. Convert string of track-text back into positions of pixels, and draw onto the buffer.
5. Drive!

Seems to work.
Next will be adding track-tracking so the game registers as you drive around the track.
Views 9, Upvotes 1, 1st April, 2018
Daily Blog
Blog
  1st April, 2018
OK, today I need to work out the track generation, as I didn't do a bloomin' thing on the game, yesterday!!

Instead, I faffed about with looking into 3DS Homebrew and figuring out things, there.

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Views 9, Upvotes 1, 1st April, 2018
Daily Blog , 557
Blog
  31st March, 2018
Everything seems nice and stable with the Win/Linux/Mac framework, but it's a shame that Android and iOS aren't currently part of the journey.

What better time then, to choose to take a really odd detour, and see if I can squeeze in a little extra.

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Views 43, Upvotes 1, 31st March, 2018
3ds Homebrew
Blog
  31st March, 2018
This week's game might end up carrying over to next week, as I still have an awful amount to do, and not a whole lot of time left for this week.

(Plus, it's Easter Weekend, and we've got family showing up, so there'll be less coding time for Jay!)

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Views 7, Upvotes 1, 31st March, 2018
Daily Blog , 557
Blog
  30th March, 2018
Arrrgh!! Buffers!!

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Views 9, Upvotes 2, 30th March, 2018
Daily Blog
Blog
  29th March, 2018
Having attempted a whole host of other ideas, this week, I'm currently back to driving a car around a small track.

Top-down, 2D, probably timer-based.
Today will be about getting the physics to work, and figure out exactly what style the game will take.

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Views 7, Upvotes 1, 29th March, 2018
Daily Blog , 557
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