A brand new game
for Windows, HTML5, 3DS Homebrew, iPhone, Android TV and more,
every week,
unless exhausted!
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Blog
  10th September, 2018
Somehow I've lost all the levels that I made, yesterday.
This is going to require some complicated hunting to figure out why!!
Dun-dun-durrrr..
Views 8, Upvotes 1
575 , Jnkplat2018
Blog
  10th September, 2018
As well as JNKPlat, I've the following few projects going on in the background.

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Views 7, Upvotes 1
Daily Blog
Blog
  9th September, 2018

View on YouTube

Just a quick video to show how easy it is to edit levels.
Oh, and all the audio's in, too!
Views 6, Upvotes 1
575 , Jnkplat2018
Blog
  9th September, 2018
There are currently 4 levels in the game.

Last night I started popping the audio into the game, and thankfully nothing's broken! (I was a little worried about memory!)

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Views 10, Upvotes 1
Daily Blog , 575 , Jnkplat2018
Blog
  8th September, 2018

View on YouTube

The level above was created using the 3DS edition of the game.
In fact, a whole 4 level pack was created, then swiftly backed up to the PC, in case anything breaks!!

4 Levels, and a successful first proper pack!

I will, of course, need to create a few simpler packs for the start of the game, but this is a nice and complex level, and should be roughly the size of most of the levels in the game.
Views 69, Upvotes 3
575 , Jnkplat2018
Blog
  8th September, 2018
The level select menu is almost up to a usable state.

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Views 10, Upvotes 1
Daily Blog , 575 , Jnkplat2018
Blog
  7th September, 2018
At some point, I need to start making some actual levels for the game.

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Views 19, Upvotes 3
Daily Blog , 575 , Jnkplat2018
Blog
  6th September, 2018


This has been one heck of a long journey!!

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Views 22, Upvotes 1
575 , Jnkplat2018
Blog
  6th September, 2018
Yesterday I continued to work on the Multi-Coloured Print exporting functionality on my PixelArt to STL tool.

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Views 18, Upvotes 3
Daily Blog
Blog
  5th September, 2018
1. Having to compress level data, to shave a few hundred kilobytes of data that can't quite fit into the memory of the 3DS without it crashing, but then it being perfectly happy to have about 7Mb of audio crammed in.

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Views 45, Upvotes 3
Daily Blog
Blog
  4th September, 2018


Those blocks need shifting.
Get back to work.

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Views 23, Upvotes 4
Release , 576
Blog
  4th September, 2018
Don't expect much, it's just a retread of Quadoban, with nothing new added into the mix other than the levels!!

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Views 11, Upvotes 2
Daily Blog
Blog
  3rd September, 2018
Amazing what a little hand-made data compression can do!!

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Views 75, Upvotes 1
Daily Blog
Blog
  3rd September, 2018
I should probably have already known this, but taking 500 levels worth of data and cramming it directly inside the code of a 3DS game, seems to cause memory issues!!

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Views 13, Upvotes 1
Daily Blog , 576
Blog
  2nd September, 2018
What have I done!?!?

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Views 37, Upvotes 1
Daily Blog , 575 , 576
Blog
  1st September, 2018
Although I've finally made a decent start on Menu Two, I've come to the conclusion that JNKPlat isn't going to be anywhere near ready, within the next couple of weeks.

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Views 21, Upvotes 1
Daily Blog
Blog
  1st September, 2018
Well, kinda.
I spent yesterday fiddling with all manner of background stuff, the end result of which is that Menu Two still hasn't been worked on!

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Views 22, Upvotes 1
Daily Blog , 575 , Jnkplat2018
Blog
  31st August, 2018
As I attempt to build Menu Two, I'm also having to tweak bits of Menu One so that everything flows well between the two.

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Views 46, Upvotes 2
Daily Blog , 575 , Jnkplat2018
Blog
  30th August, 2018
Over on SoCoder, Spinal asked all about my old JMTrackr tool/player.
This is the second time it's cropped up in the past few days, (It was mentioned on Facebook a day or two ago) and it's got me wondering if I should attempt a new version of it for the C++ Framework... and more importantly, for JNKPlat2018.

You can learn more about JMTrackr here.

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Views 1243, Upvotes 2
575 , Jnkplat2018 , 2018 Framework , Jmtrackr
Blog
  30th August, 2018
Menu Two is infinitely more complicated than Menu One.

Whereas menu one was simply a set of buttons on the titlescreen, menu two needs to list hundreds of levels.

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Views 13, Upvotes 1
Daily Blog , 575 , Jnkplat2018
Site credits : Site built from the ground up, in php, using Programmer's Notepad 2, and a very bored Jayenkai.
(c) Jayenkai 2017 and onwards.
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