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Blog
  20th July, 2018
100 NOW compilations, and what do we get?!
Track Listing
That's a bit of a shit selection, isn't it..?

I mean, I can understand why they did that. Every NOW needs to have modern tracks, and this one additionally has to celebrate the past.

.. But.. Really..
Would it have killed them to have got a selection of modern artists to rerecord the original track listing of the original NOW 1?
..?
That's what I'd've done.

*sigh* What a wasted opportunity.

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Views 24, Upvotes 2, 20th July, 2018
Daily Blog , 572
Blog
  19th July, 2018
"I know", says I, "I'll write tomorrow's SoCoder newsletter now, so that I don't have to do it in the morning, and can instead get right back to doing the important coding!"

Nope.. Instead I was up until 3:30am doing the newsletter, and then didn't wake up until after 10, thus completely losing all the time I'd managed to save!

D'oh!

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Views 4, Upvotes 1, 19th July, 2018
Daily Blog , 2018 Framework
Blog
  18th July, 2018
With so many games to play, there's oodles of feedback for each.

Let's see what RSKGames thought of this week's game!

@RSKGames


Overview: A fast paced circular bullet hell game. I liked it better than the ''Orbital Projections'' and ''The Trouble with Vents'' which till day I can never play properly.


(I had to look both of those games up! I've made too many games!!)

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Views 39, Upvotes 1, 18th July, 2018
Playerthoughts
Blog
  18th July, 2018
Seems like @RSKGames has helped to uncover the reason the leaderboards are so bloomin' empty.

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Views 6, Upvotes 1, 18th July, 2018
Daily Blog , 2018 Framework
Blog
  17th July, 2018


Spent a long time today fighting over how the control should work for our little Ball player.

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Views 3, Upvotes 1, 17th July, 2018
572
Blog
  17th July, 2018
Always evolving, the Framework needs more Scoreboard tweaking.

I was hoping to get this done, over the past week, but the Radial Warning complications and lack of gameplay, ended up shifting my focus.

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Views 4, Upvotes 1, 17th July, 2018
Daily Blog , 2018 Framework
Blog
  16th July, 2018
Over at GBATemp, user ZeldaPlayer67 asks..

Could you make a splatoon like game next where you compete with a cpu to color as much as you can within a certain time i would love that!


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Views 7, Upvotes 2, 16th July, 2018
572
Blog
  16th July, 2018


Frantic disc blasting ahoy!

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Views 22, Upvotes 1, 16th July, 2018
Daily Blog
Blog
  16th July, 2018
I'm quite happy with how the game's turned out, but..
1. It's been one heck of a struggle.
and
2. It's really quite a hectic game!!

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Views 8, Upvotes 1, 16th July, 2018
Daily Blog , 571
Blog
  15th July, 2018
*phew*
I've found it!!

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Views 4, Upvotes 1, 15th July, 2018
571
Blog
  15th July, 2018
#571 isn't coming together, AT ALL..
No matter what I do, I can't seem to get it to work out.
Either it's too easy, and your bullets are too powerful, and the baddies can't reach you...
.. or it's WAY too difficult, and the sheer insane bombardment of enemies is completely overpowering.

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Views 3, Upvotes 1, 15th July, 2018
Daily Blog , 571 , Music
Blog
  14th July, 2018
Picture the scene.
A swarm of enemy are bearing down on you, and you have infinite bullets.
You hammer the shooty key, and the enemy are thwarted swiftly, because they're right above you, and you needn't even aim.

This is the issue that this week's game is currently having.

Having the enemies swarm in more varied directions can lead to the game being more than a little unfair. On the other hand, reducing the weapons leads to even more unfairness, as you struggle to fire at the insanity ahead of you.

On the flip side, the enemy don't currently have bullets, because quite frankly the whole screen is going bonkers, and it's hard to keep track of everything.


This game is proving incredibly difficult to balance, as.. right now, the thing's practically un-loseable. Just hammer away at the fire button, and you're sorted.

Hmm...
Views 3, Upvotes 1, 14th July, 2018
571
Blog
  14th July, 2018


Here is the tool
.zip contains Windows exe, BlitzMax Sourcecode and this font.

Hopefully the font's creator doesn't dislike that I've included it.
If you find a better font (eg, one with the little serifs on) then let me know.
Views 14, Upvotes 1, 14th July, 2018
Daily Blog
Blog
  14th July, 2018
I thought that, for this game, having a string of enemies would result in a more difficult enemy to beat.

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Views 4, Upvotes 1, 14th July, 2018
Daily Blog , 571
Blog
  13th July, 2018


Here's roughly how the game's looking, so far.

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Views 8, Upvotes 1, 13th July, 2018
Daily Blog , 571
Blog
  12th July, 2018

This simple little menu has taken most of the past 24 hours to get working correctly.

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Views 33, Upvotes 1, 12th July, 2018
3ds Homebrew , 2018 Framework
Blog
  12th July, 2018
Yesterday, I spent a fair amount of time deleting a lot of content

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Views 9, Upvotes 1, 12th July, 2018
Daily Blog
Blog
  11th July, 2018


The enemies for this week's game are slightly different than I imagined, but they seem to be spawning and roaming about the level in a decent way.

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Views 7, Upvotes 1, 11th July, 2018
Daily Blog , 571
Blog
  10th July, 2018
Last month, I subscribed to the ZenPop Ramen selection.
The box appears, then over the coming weeks, I review each of the noodles.

This will likely be the last of the ZenPop Noodles that I cross-post here, mostly because the views have been minimal, and nobody seems all that interested!! No point clogging up the blog with my munchies, when I have all these games to blog about.
If you want to read about future Noodles, keep an eye on the SoCoder Thread instead, where I've another 4 months worth of these boxes to come

If you want me to continue cross-posting the Noodles here, be sure to let me know in the comments, below.

Noodle Nine : End of the Line




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Views 43, Upvotes 1, 10th July, 2018
Ramen , Zenpop
Blog
  10th July, 2018


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Views 9, Upvotes 1, 10th July, 2018
571
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