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Blog
  24th February, 2018


A bit late in the day to realise you'd only coded half the blinkin' online scoreboard stuff!!

True, the Framework was happy to send the score data to the server, but ... Then what!?
I'd not coded ANYTHING about receiving the data back, parsing the data, popping the scores and player names into internal memory, and then displaying the online scores to the player.

D'oh!

So, that's what I've been working on all day, today.

As a result, the game might be delayed a teensy bit, as I now need to double check today's work on all the other targets. I imagine the MacOS edition might not be happy, what with it being sandboxed..

*sigh*

And I've still not fixed the saves on MacOS, either. Hmmm..

Such a busy day!
Views 0, Upvotes 0, 24th February, 2018
Daily Blog
Blog
  24th February, 2018


\o/yeay\o/
First test print that's at least vaguely decent.

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Views 4, Upvotes 1, 24th February, 2018
Daily Blog , 3d Printing
Blog
  23rd February, 2018
The 3D printer finally managed to start printing, last night.

View on YouTube

It managed about 8% of the print, before the print "popped" off the mat, and everything went horribly awry.
Bah, humbug..
I'll probably have another attempt at it later.

Since it's my birthday, I'll be sitting about and being generally lazy, today.
Nothing much more to say than that!
Lazy Jay wins, today..
Views 2, Upvotes 1, 23rd February, 2018
Daily Blog
Blog
  22nd February, 2018
The game's a little closer to release, as I've stress tested all the "Main" levels.

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Views 10, Upvotes 1, 22nd February, 2018
Flappadiddle-doo
Blog
  21st February, 2018
Views 6, Upvotes 1, 21st February, 2018
Bytes
Blog
  21st February, 2018
Flappadiddle-Doo's main menu now has Worlds 1 to 6 listed, as well as Endless 1 to 6 too.
The unlocks work, the extra characters are in, and everything's golden!
Once everything's up and running, you'll be able to play through and unlock everything as you go.
Hurray!!

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Views 10, Upvotes 2, 21st February, 2018
Flappadiddle-doo
Blog
  20th February, 2018
The 3D Printer arrived.
I spent most of the day doing the setup.

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Views 16, Upvotes 4, 20th February, 2018
Daily Blog
Blog
  19th February, 2018
Views 16, Upvotes 3, 19th February, 2018
Daily Blog
Blog
  19th February, 2018
Yesterday was spent rearranging bits of my bedroom to (hopefully!) fit a 3D Printer in there.
If it doesn't fit atop the chest of drawers, I've got an emergency plank of wood that it should fit on, but it'll have to temporarily be on the floor until I can find somewhere to plonk the plank of wood!!
Need more space!!!

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Views 15, Upvotes 3, 19th February, 2018
Daily Blog
Blog
  18th February, 2018
A conversation over on SoCoder inevitably led to me ordering a 3D Printer, because..
*shrugs*

It's my birthday next Friday, so if I needed an excuse... There it is!

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Views 14, Upvotes 4, 18th February, 2018
Daily Blog
Blog
  17th February, 2018
Spent about an hour, last night, trying to figure out how to get the "Home Directory" of an App, from MacOS, using just C++.

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Views 19, Upvotes 4, 17th February, 2018
Daily Blog , 2018 Framework
Blog
  16th February, 2018
I *think* I've now sorted the save-file issues.
After hours of stress testing, which showed up oodles of issues, I've inevitably decided that I should make the values Unsigned, since in 99% of my games, the scores tend to go up, not down.

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Views 18, Upvotes 5, 16th February, 2018
2018 Framework
Blog
  16th February, 2018
Over the past few weeks, I've noticed my highscores seemingly vanish for no reason.
I initially put this down to the fact that I was compiling over and over, and occasionally deleting the build folder, thus losing the save file.

Yesterday, I finally wrote a stress test for the save files, and was shocked to find that, indeed, it's losing highscores.

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Views 17, Upvotes 5, 16th February, 2018
Daily Blog , 2018 Framework
Blog
  15th February, 2018
"Episodes 1, 2 and 3 of Stargate Origins are now available online" said the tweet.
I hurried to the Apple AppStore, downloaded the StargateCommand app, and promptly paid £19.99 for "Full Access"

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Views 62, Upvotes 4, 15th February, 2018
Daily Blog , Thoughts
Blog
  14th February, 2018


First step of adding Story Mode is to add something worth playing for.
There be birds to select!!

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Views 17, Upvotes 3, 14th February, 2018
Flappadiddle-doo
Blog
  14th February, 2018
It's hard to focus on the actual game, when instead I'm spending time fixing all the quirks in the framework.

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Views 15, Upvotes 2, 14th February, 2018
Daily Blog , Flappadiddle-doo
Blog
  13th February, 2018
Spent a few hours yesterday digging through code, neatening things up, and fixing what bits and pieces I could.

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Views 14, Upvotes 3, 13th February, 2018
Daily Blog , 2018 Framework
Blog
  12th February, 2018
Seems I've broken a few bits of the framework, this week.
RSKGames has reported that the music seems to stop after a few seconds.
Not quite sure why that might be, but it's definitely something to look into.

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Views 18, Upvotes 3, 12th February, 2018
2018 Framework
Blog
  11th February, 2018


Our second test of Flappadiddle with various improvements and tweaks and hopefully a better all-round experience.

  • Windows Download
  • Linux Download
  • Mac Download

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    Views 22, Upvotes 3, 11th February, 2018
    Flappadiddle-doo
    Blog
      11th February, 2018
    Stupid iOS!

    "Alert" says the debugger in XCode.
    And that's all.

    Quite what that means, I've no idea. Could literally be anything.

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    Views 16, Upvotes 3, 11th February, 2018
    Daily Blog , Flappadiddle-doo , 2018 Framework
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