A brand new game
for Windows, HTML5, iPhone, Android TV and more,
every week,
unless exhausted!
2840 results
(0) 1 2 3 4 ... 138 139 140 141 142 Next
Blog
  20th April, 2018
I tried out Flappadiddle again, today, and it was very very broken!!
Read More
Views 2, Upvotes 0, 20th April, 2018
Daily Blog
Blog
  20th April, 2018
128Mb Ram.. That's what the specs on Wiki says that the 3DS should have.
But all these complications I'm having.. The whole thing seems to be tripping up on pretty much anything I throw at it.

Read More
Views 3, Upvotes 1, 20th April, 2018
Daily Blog
Blog
  19th April, 2018
Spent most of this morning working on Error Messages.

Read More
Views 4, Upvotes 1, 19th April, 2018
3ds Homebrew , 2018 Framework
Blog
  19th April, 2018
Whilst working on this week's game, I'm constantly testing it on the 3DS to ensure everything's working correctly.

Read More
Views 5, Upvotes 1, 19th April, 2018
Daily Blog , 558 , 3ds Homebrew
Blog
  18th April, 2018
Turns out, the memory was perfectly fine!

Read More
Views 9, Upvotes 2, 18th April, 2018
3ds Homebrew
Blog
  18th April, 2018
I need to double check, but I think the big Grid[] array might be having issues.

Read More
Views 7, Upvotes 2, 18th April, 2018
Daily Blog , 558
Blog
  17th April, 2018
I said I was going to work on a Mini Clampett sequel this morning, so I cloned the project folder and opened it up, and then went "Hey, I bet I know what's wrong with the 3DS Engine.."

Read More
Views 7, Upvotes 3, 17th April, 2018
3ds Homebrew
Blog
  17th April, 2018
3DS Homebrew is all kinds of broke, right now, and I'm doing my nut trying to figure it out.
I decided, last night, after the millionth crash of the day, that I'd instead focus on something else for the rest of the week.

Read More
Views 4, Upvotes 1, 17th April, 2018
Daily Blog , 558
Blog
  16th April, 2018
Bah, humbug!
After spending hours writing a lovely function, the other week, which takes .png images and chops them down to 1/16th their size, so that they work better in the 3DS's memory, it seems that the memory required to load those initial images before chopping is actually too much for the poor little 3DS to cope with.

After having tried the same engine with the same images, but pre-scaled down, the whole framework is running a LOT better.
This means that..
A ) I'm going to have to do all the bloomin' image scaling by hand.
B ) I'll be needing to remember this when compiling 3DS targets, as it casually ignores anything that isn't already pre-scaled, so it's not really noticeable when you're testing!
but..
C ) I can at least bother to make a better looking Quit button, because..



..just looks terrible!

I also need to try and figure out what's going on with the font rendering, as it's all getting a bit ... weird!!
Views 4, Upvotes 1, 16th April, 2018
3ds Homebrew
Blog
  16th April, 2018
Yeah, I really don't have a lot of RAM to play with in the 3DS, do I!?!

Read More
Views 5, Upvotes 1, 16th April, 2018
Daily Blog , 3ds Homebrew
Blog
  15th April, 2018
It's weird how many people have flooded my Twitter Inbox offering help on how to get various emulators and pirated games to run on my 3DS.

I appreciate that most people hack their 3DS for such purposes, but I'm not that guy. I'm LITERALLY only doing this for my own games!

Read More
Views 22, Upvotes 1, 15th April, 2018
Daily Blog
Blog
  14th April, 2018
Today's challenge.. Can't seem to get colours working. Hmm..

Read More
Views 26, Upvotes 1, 14th April, 2018
Daily Blog , 3ds Homebrew
Blog
  13th April, 2018


It works, but like I said this morning, I really need to fix the scaling quite a bit to get everything working properly.
But, yeah.. Our familiar Framework Menu! Woot!

Read More
Views 21, Upvotes 2, 13th April, 2018
3ds Homebrew
Blog
  13th April, 2018


Can't seem to get a grip on the texture switching stuff.

I've started a topic at GBATemp, and hopefully someone out there can figure this one out. Not sure.
In the meantime, the sprite-changing is at least working in "Immediate" mode, so.. until I can fix this, that'll just have to do.

The next step will be to have a play with my scaling routines.
Although this one single test has a decent-enough line of text, it's not exactly the world's most readable font, and it's all kinds of screwy in the main Framework. So, I need to find a more suitable font, and then set about fixing all the scales so that a game meant for a 1920x1080 HD screen will fit nicely onto the DS's 400x240 screen. ..

.. Yeah, should be easy!!
Views 12, Upvotes 2, 13th April, 2018
3ds Homebrew
Blog
  13th April, 2018
Today's task will be to try and get multiple textures to work. I'm fairly sure it should be an easy task. They really can't have made it too complicated, right!?

Read More
Views 14, Upvotes 2, 13th April, 2018
Daily Blog , 3ds Homebrew
Blog
  12th April, 2018


OK, step 2 complete.. Only took about a week!!

Read More
Views 49, Upvotes 2, 12th April, 2018
3ds Homebrew
Blog
  12th April, 2018
If I toggle on the texture drawing, the three squares disappear.

At this point, it could be any of the following.

1. The Loader isn't loading the images correctly.
2. The drawing routine's slightly wrong.
3. The textures aren't showing up on the back side, and my camera's pointing the wrong way.
4. I just plain don't know what the hell I'm doing!!

Any of the above might be causing the issue.
Today will be a day of experimentation, and a heck of a lot of luck!!

(Apologies for the tiny blog, today, but hopefully I'll be having a good coding day, and then posting some more interesting content later!)
Views 12, Upvotes 2, 12th April, 2018
Daily Blog , 3ds Homebrew
Blog
  11th April, 2018


Three little squares..

Read More
Views 11, Upvotes 2, 11th April, 2018
3ds Homebrew
Blog
  11th April, 2018
Had a rather frustrating day of GameDev yesterday, as I struggled to get any further than the blue screen.

Read More
Views 13, Upvotes 2, 11th April, 2018
Daily Blog , 3ds Homebrew
Blog
  10th April, 2018


Although the screen is still just blue, I have at least managed to get it to now load the image data without the emulator freaking out and throwing up as many errors.

The nasty looking purple error messages are gone, and all the errors that remain appear to be showing up on the examples, so I'm not "too" worried about that.

Next step is figuring out why on earth the images still aren't showing up on the screen.
Hmmm..
Views 5, Upvotes 1, 10th April, 2018
3ds Homebrew
Site credits : Jayenkai put all his heart and soul into everything you can see on this site.
(c) Jayenkai 2017 and onwards.
AGameAWeek - Games by Jayenkai