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every week,
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Blog
  23rd June, 2018

Getting close to the finishing line.

Tomorrow I need to think up a name, add some sounds, do the screenshots and icons and whatnot, and then we're ready for compiling.

First, however, I might see if I can make the levels a "little" bit harder.
There are a number of rock-hard levels, but they're few and far between, and the game doesn't push you onwards as a result.

Not sure if I can get any more out of the Level Generator, but .. I'd like to!!

Suggestions for a game name are welcome.
Views 7, Upvotes 1, 23rd June, 2018
569
Blog
  23rd June, 2018
Saturday.
Not feeling like everything's going to be done in the next couple of days!! Eeek!

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Views 8, Upvotes 1, 23rd June, 2018
Daily Blog , 569
Poetry
  23rd June, 2018
My neck is sore.
There's lots of pain.
I hope the cyst,
Isn't back again.
Views 3, Upvotes 0, 23rd June, 2018
Pixelart
  23rd June, 2018
Platdude's in training for the long swimathon at the end of the month.
He can do two whole lengths, now!
Views 4, Upvotes 0, 23rd June, 2018
Water , Swimming , Sports
Blog
  22nd June, 2018


I left the level generator to build me a decent number of levels, for a while, and have now got the game engine to load the level in, and display it onscreen in a half-decent way.

The next step is to draw some proper gfx, and come up with a nice new character for the game. .. Or should I use Roland again?! Hmm..
Views 8, Upvotes 1, 22nd June, 2018
569
Blog
  22nd June, 2018
I need to come up with a nice concept for the art style of this week's game.
Hopefully I can easily manage to do bog-standard sprite recolouring on the actual "path" tiles, but I'll have to draw all the different angles and things, for the turns they could take .. Urgh..
At least they're only one-way paths, and won't do crossovers or anything like that. That would be extra complicated!

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Views 6, Upvotes 1, 22nd June, 2018
Daily Blog , 569
Poetry
  22nd June, 2018
It's hard to do this, sometimes.
With all the work involved.
There's lots of art to doodle,
And a lot of bugs to solve.
Views 4, Upvotes 0, 22nd June, 2018
Pixelart
  22nd June, 2018
Platdude located the fallen meteor in the middle of the field.
It's certainly nice and warm.
Maybe he should've brought some marshmallows?
Views 4, Upvotes 0, 22nd June, 2018
Flame
Blog
  21st June, 2018


Spent all day trying to work out a nice way to generate these kinds of puzzles, and I'm fairly certain that the current method works to within a decent standard.

The general gist will be that you need to walk out a path between the two similar coloured blobs, and that links them up.
A typical colour-path sort of thing.

As stated earlier, I've worked hard to get the level generator to come up with the most fiendish levels possible, but it also makes some nice simpler levels that can be used to ease the player in.

Level difficulty will be based on the number of steps the generator took to make the puzzle, (numbers shown in the image.. You should be able to roughly follow the path it took) along with how many colours there are, and also how much space is left in the level un-stepped.
The generator's quite powerful in that respect.

Also, note that once a "Link" is made, the AI player doesn't step back over the top of the tile, so it gets harder the more you get through the level.

Next up.. Making the game to go with it!!
Views 6, Upvotes 1, 21st June, 2018
369
Blog
  21st June, 2018
Last month, I subscribed to the ZenPop Ramen selection.
The box appears, then over the coming weeks, I review each of the noodles.
Last month's collection can be found in this SoCoder Thread, but I figured it might be something entertaining to crosspost here, too.

Noodle Four



Men Chicken??!

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Views 8, Upvotes 1, 21st June, 2018
Ramen , Zenpop
Blog
  21st June, 2018
The repointers are nearly done with the larger side wall, and will be starting on the back wall either later today, or tomorrow.
The noise is still echoing through my head, and I'm still finding it extremely difficult to code.
But it's nearly over.

Unfortunately, game code is still coming along at a slow pace.

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Views 8, Upvotes 1, 21st June, 2018
Daily Blog , 569
Poetry
  21st June, 2018
Struggling again.
My mind is a state.
I hope it's all worth it.
A wall we would rate.
Views 4, Upvotes 0, 21st June, 2018
Pixelart
  21st June, 2018
Platdude takes aim from behind a giant rock.
Nobody will find him, here.
Views 5, Upvotes 0, 21st June, 2018
War , Gun
Blog
  20th June, 2018
Today is day three of getting the house repointed, and it's really not helping my code-mood in the slightest.

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Views 17, Upvotes 2, 20th June, 2018
Daily Blog
Poetry
  20th June, 2018
I'm trying hard, but cannot fight,
The power of the sound.
Whilst people work upon the house,
My head, it starts to pound.
Views 9, Upvotes 1, 20th June, 2018
Pixelart
  20th June, 2018
With the wasps having taken over the stairwell, Platdude uses an alternative method to get up to the twelfth floor.
Views 9, Upvotes 1, 20th June, 2018
Octoplat
Blog
  19th June, 2018
Last month, I subscribed to the ZenPop Ramen selection.
The box appears, then over the coming weeks, I review each of the noodles.
Last month's collection can be found in this SoCoder Thread, but I figured it might be something entertaining to crosspost here, too.

Do let me know if you hate this idea!!

Noodle Three



Read More
Views 61, Upvotes 2, 19th June, 2018
Ramen , Zenpop
Blog
  19th June, 2018
Yesterday, as I watched the empty scoreboards once more, I decided it was probably about time I "switched them on" properly.

-=-=-

Note : In order to activate online scores on my recent games, hop into the options screen, and Enter Your Name.

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Views 23, Upvotes 2, 19th June, 2018
Daily Blog , 2018 Framework
Poetry
  19th June, 2018
The repointing's begun,
And so has the sound,
Of scraping and spraying,
And drilling around.
Views 5, Upvotes 1, 19th June, 2018
Pixelart
  19th June, 2018
Platdude's Fairy God-Rat has decided to help him get to the ball, by creating a magical pumpkin ride just for him.
Views 7, Upvotes 1, 19th June, 2018
Bippity Boppity Boo
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