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Blog
  3rd July, 2007
Sometimes you forget about games!

I worked on this game for a while, back in early 2003. The idea was to nick the whole Pokemon idea, and create a bizarre Coding based adventure game.
So, I nicked the graphics, too!

I also added a bunch of music that I'd grabbed from Aminet, and designed a nice Logo.
I got the map pretty much working as expected, and even got it so that text would appear in a little box.

It kinda looks like my recent workshop "Quest" games, really.
But, as with all my games, it got placed to the side and forgotten about.

Maybe it's something I'll ressurect in the future. I don't know.
I think if I ever do come back to it, I'll be better off starting from scratch.

Give it a go if you really want to! (Note : Runs in 320x240, fullscreen!)
Views 51, Upvotes 7
Abandoned
Blog
  28th June, 2007
While I was playing Ultima Online a lot, I decided to do a silly Ultima based comic. It seemed like a good idea at the time, but it took ages to cut out and manage each of the panels of a comic, in order to make the pages look good.
As I always say, "A simple idea can always be made easier if you use Blitz to do all the boring work for you." It's a long saying, but it fits.

Hyper Llama Man lasted for 6 pages.. Not a long time, but at least I managed to pull myself away from Ultima!
The first page of the comic was done entirely in PaintShop Pro. It's kind of ugly. The next one was done using a quickly made comic strip editor. That was Strips. It worked, but it was specifically designed to create boxy plain-text Hyper Llama Man pages.
Pages 3,4,5 and 6 were all done using Strips 2.


Strips 2 was a much more advanced editor, allowing for sliced panels, bubble speech and a variety of fonts.

It's more or less in a fully working state, but if you do decide to use it, keep saving often, because it'll probably crash, or do something stupid!

You can download Strips 2 here.
Views 47, Upvotes 6
Tools
Blog
  20th June, 2007
Theory. I can make 3 versions of Platdude in 3D.

All three will be inside a box area. Version 1 will be a maze-like affair, with a multi layered floor, and 4 walls. Version 2 will be up against one of the walls and will play in a classic platform style. Version 3 will take the whole box area and fill it with Super Amazing Platforming Fun!

.. These were my thoughts when first trying out Blitz3D, 5 years ago.


Download Garbage!
I soon changed my plan and went back to making 2D games!

Still, the "Up against a Wall" idea kind of made it to the slightly dodgy JNKPlat 3D idea, so at least something came out of it.
Views 43, Upvotes 8
Abandoned
Blog
  19th June, 2007
When I started doing Wed.Workshop, a few people complained that a week was too short a time, so in September 2005 I did the first and only Monthly Workshop. The Super September Challenge asked people to recreate a classic 8-bit game in a 16-bit style, and add some silly extras that people kept adding to games around that time.
My entry was to be Super Dig Dug.
It started off well enough, but then the sound started going all screwy, and I couldn't be bothered fixing it. So it was left to rot on my Hard Drive.
Until Today!

Download DigDug - Unfinished!
The game's basic bits kinda work. Guide the bubble-shielded guy around with the cursors. Hold space to shoot his air-thing. Baddies inflate. Baddies explode. Rocks fall. Music plays whilst walking.. And all the rest of the expected goodies.
The gameplay isn't all there, though. The baddies won't become ghosts, and run for the hills... and the water that slowly fills the screen doesn't actually DO anything!
But it's a start. And maybe someday it'll be finished!

Or maybe not.
Views 60, Upvotes 7
Abandoned
Blog
  19th June, 2007
I've started to go through all my stuff, and I decided that, rather than just list everything, I'd try to create some kind of descriptive history of all my games, be they completed fun stuffs, or just failed experiments.? You might even start to see some new stuff appear here that you've never seen before!? ? In the meantime I've built up the JNKPlat section, as well as the More Games page.
I'm not sure if I'll bother doing the Wed.Workshop page.? Or perhaps I'll just list a few of my favourites. ? Like 5t1(|Views 53, Upvotes 7
Daily Blog
Blog
  18th June, 2007
Over the year, I've started a whole big bunch of games. Occasionally I finish a few! Here's some of the ones that involve Monkeys!

A mini competition was announced over at BlitzCoder. Create a game using no more than 150 lines of code. I created a silly game featuring a spinning set of monkeys, flying through a multicoloured tunnel. You had to shoot the monkeys. This became Space Monkeys 1

Download Space Monkeys 1
Worryingly, it proved to be quite popular, and given the popularity of Super Monkey Balls at the time, I figured I'd go for broke. Space Monkeys 2 had the same style, and even the exact same background effect as the original, but this time you had a monkey in a ball, and rolled him around a maze. But... You know.. Looking a bit cheap!

Download Space Monkeys 2
By the time I got up to Space Monkeys 3 I was already starting to run out of ideas, so this one involved some rocks, and fuel or something. To be honest, I tend to ignore this one!

Download Space Monkeys 3 (If you really want to!)
But then I hit gold with Space Monkeys DX! Featuring a big Sonic Special Stage esque rotating maze, and a couple of other games, too. (Gotta hate the Rock-Jumping!) What started life as Space Monkeys 4 ended up being a nice collection of silly games.

Download Space Monkeys DX
And then a return to where it all began, as BlitzCoder held a one button compo, and I decided to bring back the monkeys with a second collection of games. But this time, the games formed an evolving storyline, in which you had to save the Space Monkeys from a gang of intergalactic evil chickens!

Download Space Monkeys 5

Invisible Munky

I've yet to create a new Space Monkeys game, but in the meantime I did make a nice little platformer that wound up being tied to the whole Space Monkey universe. To tell the truth, this game actually started life as an experimental new Platdude engine. The plan was, build a nice collision system, then add the graphics around it. The collision system worked really well, and the simple line-drawn landscape looked really neat, so I left it as it was! I took out Platdude, and replaced him with an arrow, which is slightly off center, and points to where your character is. An added monkey sound effect later, and Invisible Munky was born. AFAIK it's the only platform game without a main character. And it's great!

Download Invisible Munky

Munky Typing

I can't remember what made me create Munky Train. Maybe it was one of those sparks of insanity, I'm not sure, but I drew a silly train and some tracks, and then plonked on a bunch of words to be typed, and the Munky Typing series was born. Shortly after I created Munky Rocket with a bunch of asteroids, and even later I made Heavy Metal Munky for one of the Wednesday Workshops.

Download : Munky Train, Munky Rocket, Heavy Metal Munky, and have fun typing!
Views 51, Upvotes 8
About
Blog
  18th June, 2007
I get bored. I get bored a lot. Especially when working on large projects. It's nice to occasionally have some weird random thing to do.
That's why I set up the Wednesday Workshop.
A weekly challenge. Make a game based upon a given theme, or task. Everyone who enters gets put through for a vote. But it's not really about the winning. It's about having something to do when you're bored. And .. I get bored a lot!

Click here and you'll see a nice big long list of the 60+ entries I've created for the workshop. They range from silly little 10 minute play things, through to mini RPGs, and everything inbetween.

For interest's sake, here's my favourite collection of workshop entries, and reasons why I like them.



Platfire
A simple shoot 'em up. It actually gets really good if you play through the whole game, with different sections opening up as you go. But I don't think anyone ever actually bothered doing that.

Could be a much bigger game if I ever bothered to build it up.


Marvin the Wireframe Aeroplane
A nice little Juggler type game, where you keep the plane afloat by hitting it with blasts from fireworks. I love the look of this game, especially all the little background fireworks.
OK, so it might not be the best game in the world, but I like it!


Make Munky Do
A parody of the classic BBC Micro "Educational Title" Pod. It was a very silly game then, and it's even more silly now!

Features an incredibly chunky retro Space Monkey!


571ckm4n
And if Munky Do was silly, then this is downright ludicrous. Stickman needs to take his Library books back, so guide him to the nearby library.

Watch out for the local Bully!


Lightholes
This game could quite easily be a whole lot bigger. A nice, simple puzzle game involving light and holes!

I really should get round to making the sequel to this game!


Unnamed!
A collection of games, for workshop 19, which asked us to create a game per day for 7 days.
The games included here are.
1) Catch the numbers
2) A silly Animal Crossing clone.
3) A clone of the Amstrad CPC game Binky
4) A clone of the classic Splat
5) A UFO game with Cows
6) A silly remake of Hero
and 7) 2D Doom!


Get Stars
Quite possibly one of the nicest looking games I've ever created, with parallax stars, spinning pickups and a nice little witch and cat on a broomstick that looks quite a lot like Meg+Mog!


Greenie's Gameboy Adventure
A silly little quest game, featuring greenie, some squishy things and a Duck/Dragon type thing.

In many ways, this was a precursor to the "Quest" games that I created later on.


Mouse Minute
How much gameplay can you fit into a minute?
Well, depending on how fast your system's running, I crammed about 10 minigames into this game, all of which blend into each other quite nicely.


Super Mario Boardgame
It gets repetitive quite quickly, but this is a nice little board game you can play with up to 4 people.

Pick up mushrooms, throw fireballs, it's all in here!


Piperunners
A remake of Pipeline from the BBC Micro, but with a 2 player mode flung in.

I REALLY like this game, but the Superior Software guys said I couldn't make any more of it.

Booo!!


Typing Arcade
This really should go with the Munky Typing games, but then, there's no munkys!

Look forward to typing along to version of Pacman, Frogger and more.


Mario's Fiery Fourth
A cracking platform game, featuring Mario et all.

Jump on Goombas, grab the stars, find the pipe, rinse, repeat.


The CW Quest
When CodersWorkshop vanished into thin air, we were set a "What happened to it?" challenge.

My theory, a giant Duck/Dragon creature stole all it's parts.


Picross
A multicoloured version of Picross.

If you finish off the included levels, you can use the editor to create your own.


The Other Quest
In this sequel to The CW Quest, we find Platdude desperately trying to sort out the chaos that was created at the end of the last game.

Can you make the townsfolk happy again?


Monsters in Space
A remake of the classic game Monsters (or "Roland Goes Digging" if you're a CPC fan!) but with the player upside down! Strange! But enjoyable.. And kinda tricky, too!


JNKPlat : The Slot Machine
A Slot machine, but with JNKPlat gameplay implimented right into the slot mechanism. This game proved to be so popular that I'm redoing it on the DS.
Views 51, Upvotes 4
About , Workshop
Blog
  18th June, 2007
OK, lets see how well we go with this.

Taking a slight page from Prospero, I decided to setup a Wordpress page.
I'm (hopefully!) going to be using this site to keep track of all my old Games and Musical pieces, so they'll all be easily accessible.

It'll probably not work, but it's at least worth a try, right?
Views 48, Upvotes 5
Daily Blog
Blog
  18th June, 2007
Platdude. A 16 pixel, 3 color character. Deftly defying the world of 3D models and amazing realism, in favour of good old fashioned gameplay.
Over the years, Platdude has been in plenty of games.. Here's an approximate history of Platdude, along with Downloads where appropriate. (Or skip to the bottom for the latest stuff!)

Read More
Views 75, Upvotes 5
About , Platdude
Game
  18th June, 2007
What do you do once a workshop's on fire?
Views 1388, Upvotes 12
Adventure , Platdude , Idigidragon
Game
  6th June, 2007
Protect the family from the swarm of flies
Views 1374, Upvotes 6
Duck , Quack
Game
  6th May, 2007
Rescue all the little children and escape the many many levels.
Views 1957, Upvotes 28
Remake , Action , Maze , Platformer
Game
  3rd May, 2007
Munky is falling, so type your fastest!
Views 1420, Upvotes 23
Typing , Munky
Game
  1st May, 2007
Get the coloured balls to their homes.
Views 1170, Upvotes 12
Puzzle
Game
  15th April, 2007
Dodge the walls, pick up the boxes, ignore the dodgyness!
Views 1556, Upvotes 10
Incomplete , Avoid
Game
  9th April, 2007
Get the ice to build the igloo.
Views 1618, Upvotes 23
Remake , Platformer
Game
  6th March, 2007
Picross with added Color.
Views 1072, Upvotes 19
Puzzle , Logic
Game
  12th February, 2007
Dodge the walls and get as far as you can.
Views 1293, Upvotes 12
Incomplete , Avoid
Game
  16th January, 2007
Push and pull the balls with magnetism.
Views 1402, Upvotes 12
Platdude , Magnets , Puzzle , Strategy
Game
  8th December, 2006
Move the mouse up to add lift to the plane
Views 1122, Upvotes 10
Incomplete
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