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Game
  31st March, 2009
Guide the worm ever upward, to destroy as many barrels as you can.
Views 2062, Upvotes 14
Snake , Maze , Snake
Blog
  30th March, 2009
Yesterday I filmed some stuff, a nice big 250Mb video file, and posted it to Youtube.
It took 2 hours to film, and then about 2 more hours to upload, before YouTube spent another couple of hours decoding it, before finally deciding that they weren't going to bother showing it in HD.
FFS

So, rather than go through all that, and waste another entire day trying to sort it out, I'll just post the annoyingly blurry crap that YouTube have left me with.

IDE = Blitz3D
Art = PaintShop Pro (7, the good one!)


View on YouTube

Ooh, in fact, 12 hours later, they've finally updated the video to HD...
Lovely stuff..
Views 9, Upvotes 0
Daily Blog
Blog
  28th March, 2009
Uno's a card game, Connect 4's a board game, Battleship's a board game.
Arcade?!
Who the f'k are you kidding Microsoft?

See "Wii Virtual Console : Arcade" for further details.


*sigh*
So, whilst I wait for this Wednesday's dull as f'k "Arcade" game to be released, I should probably get some work done on my own AGameAWeek.
If anyone has any quickly doable ideas, I'd love to hear 'em!
Views 1, Upvotes 0
Daily Blog
Blog
  27th March, 2009
As game time progresses, so do the many bugs that appear!
With sprites drawing WAY out of bounds, and memory being messed up all over, there's chaos in the game.

But a few tweaks here and there, and everything's coming together nicely!

Another slight issue, though, cropped up suddenly.
PALib warned me I didn't have enough memory for all the artwork! Uhoh!!!

To be fair, it was 2* 512x512 pixel starfields, so it was kinda big. But even so, it wasn't directly loaded into the Video Memory at the time.. It was just a small chunk of art, ready for use whenever.
That's a slight issue.
I've reduced the starfield, and that's working now, but it doesn't bode well if I overdo the art in future.
I might need to keep an eye on things as I go, because if "Art unloaded" is still taking up that much space in the game, I can't go around crazily drawing mountains of sprites for each and every game.
Yikes.

Anyway, Game #4's in.

And it has a starfield!
Views 31, Upvotes 3
Platdude Retro Collection 2
Blog
  24th March, 2009
A long forgotten game gets a remake today.
Platfire was originally made, way way back in Wednesday Workshop #2!!

To be fair, #1's probably the better game, style wise. (As in, it wasn't rushed within a few hours, since yesterday!!)
But Platfire 2 is in the "It's super hard, and you won't get much of a score" style that I seem to be leaching onto, these days.

Piles and piles of enemies will appear, and you just keep taking shots at 'em until you're dead.



As I type this, I realise I've forgotton to put a health-meter anywhere on the screen, so.. count yourself! You get 6 hits..

You can Download Platfire 2 Here and try not to die too quickly!
Views 15, Upvotes 1
Release
Game
  24th March, 2009
Destroy all the enemy craft
Views 1940, Upvotes 10
Shoot-em-up , Broken
Blog
  23rd March, 2009
Game 3 needed a few tweaks, here and there, this morning.
Mostly due to the controls being a little twitchy.

Plus, something's missing.
And annoyingly, it's becoming increasingly apparent that the missing something is indeed Ingame Music!
uhoh!!

It's bad enough having to create a jingle for each and every game, but to now start building up a bunch of little ingame tunes, let alone a big enough collection that folk won't grow tired of.
..
That's a lot of music to do!

yikes!

I might need some help with this bit!!

Any MOD musicians out there?
Views 29, Upvotes 2
Platdude Retro Collection 2
Blog
  22nd March, 2009
With more tweaking than my head could stand, I finally got Game #2 wrapped up yesterday, so I'm finally starting on Game #3, today.
As stated previously, Game #3 will be reusing quite a lot of the core engine that Game #2 used, so it should be short and sweet putting it all together, like some kind of coded jigsaw puzzle.

Once that's done, Game #4's ready to get going (ie, I have a vague idea in my head!) and will also be coded in Blitz for this week's AGameAWeek, so watch out for that.. .. within 2 days! eeek!

Carrying on from there, I've got a few quicky ideas in mind that'll do for games #5,6 and 7, although.. Whether #7 will be easy, I'm not too sure.. If not, I'll have to come up with another idea, instead. I still have the large list of ideas, over at GBATemp to refer to. So, shouldn't be too hard!

Oh, and the basics of the menu are in.
The border of the titlescreen looks amazingly similar to PRC1's titlescreen, having been copy+pasted across
I'm not sure if the actual menu method will be the same, and right now it's not even a menu.. it's a case of "Tap the screen to play the game I'm currently working on" which seems to work reasonably well

Anyhoo, I'm getting ahead of things.. Game #3 has to be done first!

So I'm off to do that.
Wish me luck!
Views 20, Upvotes 1
Platdude Retro Collection 2
Blog
  21st March, 2009
Off and on, a bit at a time, the past few days, what with the DIY, and the AGameAWeek, and the Socoder work the past few days.. So, rather than call 10 minute sessions a day at a time, I'll call them a great big long "Popping in and out, looking at the code, struggling to figure out what's wrong, and then going to do something else instead" day.
It's a cheat, but since the annoying issue is still there, it still counts!

I'm stuck on Game #2.
And it's annoying that I'm stuck on game #2.
Because this small (really small!) bug is actually integral to a lot of other games.
Game #3, for one, will need this working.
See, as much as I got the wraparound sprites working, occasionally (not very often, but occasionally) one or two of them will inexplicably vanish from sight.
It's very annoying, and I'm still wrestling with the code to get them working.

*sigh*
I'd like to move on, but still I'm here at Game #2.

Progress is slow.
I hate bugs.

More later.
Views 32, Upvotes 2
Platdude Retro Collection 2
Blog
  17th March, 2009
A nice quicky, this week.

Having spent most of the week doing DIY, sorting out Socoder, and occasionally working on PRC2 when I get a chance, I've not had much time for a game, this week..

So, I did what all frantic coders do.

I threw loads of colour on the screen, and hid the fact that I haven't done much work this week



No levels.. As you move, pellets will replenish.
No power pellets, either, so no eating up the ghosties..

Just You, Pellets, Ghosts, and that's it...

Score as many points as you can.

You can Download Blockman Forever Here.. \o/ Yeay! \o/


Oh, and it's quite fast, too! So, watch for that!
Views 18, Upvotes 0
Release
Game
  17th March, 2009
Eat the pellets, try not to die.
Views 2047, Upvotes 19
Pacman , Remake , 1 Life
Blog
  13th March, 2009
BAH!! DS Coding is annoying!!
Techy stuff inside..
Read More
Views 23, Upvotes 2
Platdude Retro Collection 2
Blog
  11th March, 2009
Another morning complaining to GoDaddy. They didn't know what was up, so I sorted it out myself.
Silly GoDaddy.
Problem solved, eventually, but with no time left for any Game work today..
Shame.
Still, there's always tomorrow.
..
Or tonight
Views 2, Upvotes 1
Daily Blog
Blog
  10th March, 2009
Game #2's turning out quite well, except it'll probably need to be taken down a peg or two.
Currently it's, shall we say, a little psychedelic!
And, that's only amplified once it gets onto the blurry DS screen!
Lots of motion + lots of colour = lots of Weeeeeeee!!!

Not a good combination.

It looks great, but it's probably not going to look that great for long.
Which is a shame.

The player's in, and I'm ready for adding AI to the game.
Once that's done, Game #3 will follow quickly afterwards, since Games 2 and 3 share a large amount of elements.

Lovely stuff.
More to come..
Views 23, Upvotes 1
Platdude Retro Collection 2
Blog
  10th March, 2009
Just a nice simple game this week, mostly done after my shouting at Worms, earlier this week..
It's nothing fancy, as I've been short on time, but.. We'll call it a Start.!



Ship Flinging!
20 ships on screen.
Each one counts their distance from their start place.
Blast them all to the right, and get a score based on their total movement.

Simple stuff.

You can Download Ship Flinging here.

If you want a complete worms clone, you'll just have to wait. Kinda busy right now!
Views 20, Upvotes 2
Release
Game
  10th March, 2009
Blast the ships to send them flying.
Views 1460, Upvotes 5
Broken , Incomplete
Blog
  9th March, 2009
This morning I started a bit more work on this week's AGameAWeek. (Tomorrow! eek!!)

And then I thought to myself "Why don't I finish off that new Showcase design for Socoder.. Should only take about 10 minutes".
It didn't take 10 minutes.
Instead, it took all day!

So, no work on my games, today!

The new Socoder showcase style is now up and running. Prepare the linkage!!!
Views 7, Upvotes 0
Daily Blog
Blog
  8th March, 2009
Game #1, Sokoban, required a nice scrolling tilemap, of infinite size. I spent a couple of days getting that all up and running, so that it'll do for other games, too.
But today, Game #2, Surprise!, required a different type of map.

Game #2 needs a wraparound map, so you can move from one side to the other, and carry on in a continuous loop.
This means that as well as drawing tiles where they're meant to be, on the DS's 512x512 pixel Background Layer, I also have to draw tiles if they're off to the far left, or far right of the map, too. Oh, what fun! (Game #1 didn't want this, as it's be confusing, in Sokoban, to suddenly see the left of the map on the right hand side!!)

It took me about an hour of tweaking, and a whole lot of %'s to get things up and running, and.. Assuming that what the screen's showing me is the same as what's in it's memory (!) I can now get to work on Game #2.

Game #2 should be done by tomorrow, as I know exactly what's going into it, and it's not exactly the world's most complex game!
Views 14, Upvotes 1
Platdude Retro Collection 2
Blog
  6th March, 2009
I just paid 400 points for Worms on X360.
What the hey, right?! It's Worms... What could possibly go wrong!?!
..
Well, aside from the things I ranted about, on the original DS version, a long while ago..

Well, would you believe it, there's something wrong with the Xbox Live version, too!

Read More
Views 3, Upvotes 0
Opinions
Blog
  6th March, 2009
Bug fixes already! Oh dear!

Sokoban had a bizarre map limit bug, whereby if you were off the left hand side of a small map, it freaked out, and the screen jiggled around like crazy..
..
oops!

That got fixed early this morning, and then since it's Friday I took most of my time working on this week's AGameAWeek. (So I can bugfix Sunday and neaten it Monday, ready for release on Tuesday.)

..
In many ways, I haven't done anything to PRC2!

Maybe tomorrow!

PRC2 : Still only 1 game..
Views 13, Upvotes 1
Platdude Retro Collection 2
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