A brand new game
for Windows, HTML5, 3DS Homebrew, iPhone, Android TV and more,
17th May, 2011
If this week's game isn't finished by Friday night, I'm going to scrap it, and do something else..
As you can probably see, it isn't done yet.
I'm currently making it a Two-Week project, but the longer I drag it out, the more it's starting to feel like Box's Romp... big.. spacious.. empty.. void... boring.. .. it really isn't feeling like it's worth doing it.
damnit, I hate when projects get like that.
Fingers crossed, eh!
15th May, 2011
Last Sunday, I came up with a fun idea for a game/experiment.
I figured it was WAY too big to fit into the next day and a half, so set it aside for this week, and instead made the silly block diggy thing that I did last week.
On Thursday, I properly started the bigger project, hoping that 5 days of work would be enough.
On day 1 I did the nice intro, made the outside-area work, and patted myself on the back for having done a really large job in a single day.
On day 2 I set about cut/pasting a large chunk of an old game into the new one. A bit of a cheat, but the outty bit should help make things feel rather different.
Day 3 I redrew a bunch of sprites so it looked a bit different, and today, Day 4, I'm sitting here trying my darndest to build a really really stupidly insanely large level!
Tomorrow, I'll still be building that level!
And then on Tuesday..
well, I'll probably still be building that level!
A smaller level would be quicker, and easier to achieve.
But that'd defeat the point.
If I'm not done, assume it'll be even nicer next week!
11th May, 2011
It's a Platform game, but it isn't.
It's a side-view Puzzle game, with Platformy events included.
10th May, 2011
A random game idea on Sunday, with a totally random name, and then a shock co-incidence when Monday turned out to be Roger Hargreaves' birthday, and the Mr Men ended up being plastered all over Google!
I couldn't have planned that.. I'm far too lazy to have planned that!
3rd May, 2011
It's neat and simple.
A Matrix screen filled with code. Occasionally there's Red code. Zap the red code!
That's pretty much all there is to it!!
2nd May, 2011
Today I'm battling the forces of evil.
Microsoft have "updated" my system so that all my games now run at about 1/3rd their normal speed.
Thanks, Microsoft! You're AWESOME!!!
26th April, 2011
1. I'm waiting for Puzzobomb to pop up on the App Store, assuming they like it, and let it up there!
2. NinjaDuck is slowly plodding away, but I have no idea what type of game it'll end up being.
I mean, I have a vague idea! Obviously it'll be a platformer! But other than that.. *shrugs*
3. I thought about Y-Box, and how that'd be a nice game to have on my iPhing.. Then I started juggling some sprites, built a nice set of gfx, but then couldn't be bothered to code anything.
4. I made a wall... If you know what wall this is, you'll have a vague idea of which game I'm not supposed to be making yet. If I actually do start doing this one, it'll probably bugger up AGameAWeek for a couple of weeks.
.. But at least it'll be a WiLMa game for a change, and not another iOS one!
24th April, 2011
I enjoyed my Month Off!
I've written a lovely quickstart framework, I've built a game and a half, I've posted more Tube vids and Tweets in a month than any month previously, I've tried to keep up the blog, AND I even had time to relax!!
A few games of GTA and Burnout meant my X360 was switched on for the first time in over a year!
I've been playing YouDon'tKnowJack on the iPod (Highly recommended, even if it is Americanised questions), and listening to months worth of unlistened podcasts!!
And that's not even counting the number of times I sat out the back, enjoying our wonderful weather, lately!!
What a Month!!!
22nd April, 2011
I was supposed to keep the posts flowing during my month off, but Lazy Jay took control for the past few days, it seems!
No matter, here's what I've been doing.
19th April, 2011
If you're not too busy, Jay, why not try making another game!?
17th April, 2011
Still fiddling around with the basics of NinjaDuck iOS, and have actually done a whole lot of work since yesterday. Although, you still can't see any of it yet.
I'm either going to have to set up a camera, or figure out a hacky way to do Accelerometer based gameplay in the Simulator.
Yesterday Ninja Duck looked like this..
Big Ninja, Big Duck, Big Frog!
14th April, 2011
I'm thinking, I'm switching, I'm testing and tweaking, and nothing so far seems good.
Barry Bee looks ok, but plays like a bag of crap.
I'll leave it where it is, though. At some point in time, I might manage to make a playable game out of it.
Not now though. Not in the mood!
13th April, 2011
You know when you're ready to buckle down and get some work done, and then something stupid comes along to mess up your plans?
11th April, 2011
FAR too busy right now!
What i'm trying to do today is to make a simple little game.
If you've been following you'll know that I have some sort of oddball Bee game in mind, so I've shoved the bee, the particles and the background images in, I've got the basic movement sorted, and am trying to figure out how the game should work.
10th April, 2011
I'm thinking along the lines of the good old EasyAmos, here!
Although, whether mine is easier or not isn't for me to judge, is it!?
8th April, 2011
Add a simple pause menu.
That was task number one, this morning, on a 5 item tasklist.
The stupid menu took 5 hours!